Turn 60a : Stormslayer, Caedan, Ulkas, Dahak, ZoomochScoomtarto,, Snehk and Durst in no particular order
Stormslayer the Aradian Mirage Beetle Mystic ~A Brief Respite~
Stormslayer would be silent, as he nests the egg delicately under the life tree for it's protection.
He would still be grieving the loss of all those he knew, and while one part of him wanted vengeance, the other part was telling him to protect what little remained from the ashes of the colony.
After he finds a good spot for the egg, he would start to patrol around the tree, staying close by and vigilant for humans. They would be made to answer for what they had done. He would still be open to speaking, but only if approached by another. He would be ignoring the needs to rest and to eat, despite the consequences.
[6] Since you arrived in this place, you have been keeping watch non-stop. Without taking a second to rest or eat, you patrolled around the tree, wary of any intruder different from the Sylvarians.
Such a watchful attitude took a great toll on your already weary body from the recent trip. You actually hadn't have any rest since you first left the new Hive.
Flesh and soul are both screaming for respite, but you turn a deaf ear to them.
"Look at yourself. I heard from the other that you were in a pitiful state, but this is beyond what I imagined."
This is Arbos, the twin brother of Amarylis. He sighs.
"I sympathize with your pain Stormslayer. I have known a glimmer of this sorrow before, when I lost many friends in the war against the humans. Don't break yourself trying to protect what is left of all that was dear to you. You too hold the hopes of your people."
At first you don't answer. In a way, you are too tired to properly formulate an answer immediately.
"Though I wonder. What will you do once the egg will have hatched ? I reckon you noticed that since the egg entered the protection of the tree, its growth seemed to have increased substantially."
He is right. Since you left the egg in the care of the tree, protective roots encircled it. And you could feel the tree gave energy to the egg, nurturing and feeding it.
HP: 24/24
MP: 19/19
ZoomochScoomtarto the Four-Eyed BeholderI Float around and hope this thing bleeds out quickly.
[1] You float around impatiently, waiting from afar that the beast empties of its molten blood. After a good moment of waiting, the turtle-like magma monster appearance seems to be drier than before, like crackled dry magma.
FInally dead, the monster corpse falls on the shore of the lava river. Eager to still its now free essence, you hastily approach the carcass.
You notice something glowing inside it, light can be seen escaping from its mouth, eyes and wounds.
And suddenly the carcass explodes, projecting burning fragments of basalt and obsidian all around the cavern.
[1] As you were very close from the source of the detonation, you are fully caught in the blast. You don't really know what happens, as pain courses throughout all your body and everything fades to black as your body is mercilessly stoned by hundred of blazing stones of all sizes.
You lose 10HP
(...)
When you regain consciousness, you feel an intense pain of burn all across your skin. There is a disgusting smell of charred flesh, and you feel so dry and thirsty.
You gain 3 essences tho
HP: 3/17
MP: 0/17
Dahak the Fear Lord((:v! for a moment I thought I missed a turn))
Dahak pauses for a bit. There's too many new things happening for him to just give a straight answer. That and he's not used to looking at people from so high above, the last transformation made him a great deal taller. Not that he's not used to physically looking down at Delinde, given she was always so tiny.
Whats this? Is this some sort of mission statement reunion? While a fair bit has changed, I'm still responsible for the latest bit of world corruption, and I don't feel completely clean yet either.
Dahak clenches a big bony fist as his eyesockets glow brightly. He clearly has other plans in mind, like taking revenge on the floating demon dweeb who wanted to eat his essence earlier, but there's still stuff up on the priority list.
Whatever is trying to invade this world is responsible for my death. So I'm going to scare it so hard it'll go running back to the evil snot dimension.
Nobody gets off Mr Skeleton's wild ride.
Dahak's overall self is clearly scarier then before. He turns to Nihil and continues speaking.
You mentioned other focuses of corruption. Well, get talking snotman, I need directions.
Interrogate Nihil on the location of the closest focuses of corruption. If you don't find anything out, try to remember the direction in which the big evil blob was heading to, and follow that path.
[1] ((Oh. Might as well begin your new life in a traditional way !))
"Snotman ?" says Nihil with a slightly offended tone, which you totally ignore as you interrogate him on the subject of corruption loci locations.
When you are done asking your questions, Nihil chuckles in an amused way. Well, his answer is not amusing you.
"Heh, thing is, I actually don't know. When the portal was open I think I knew, but now I have no idea whatsoever. However ! The incarnations of the corruption loci should be able to know where I am wherever I may be. You see, I sent a special pulse when I first arrived, to rally the others and help them trace me.
They will come to me in time."
At the very moment he finishes saying "time", the three of you feel a familiar aura. Presence of corruption.
"And this time may be sooner than I expected."
Abnormality from Another Plane : [5]
You all turn toward the direction of the aura, sensing something coming from inside the woods. You are all at the ready, when suddenly it appears...
...a small, insignifiant black mass of wiggling tentacles-like appendages. It is crawling in a sort of cute way -albeit this is very subjective-.
You immediately begin focusing your Fear powers, Delinde is making a deadpan face of disappointment and disbelief, while Nihil is smitten by the "cuteness" of the little blob of corruption.
HP: 21/21
MP: 25/25
Corruptor Core Expansion : 60%
Snehk the UnseenChase them and kill!
[2] You rush for the entrance, intending to pursue the fleeing monsters. But as soon as you arrive outside, they have disappeared and you can't see them with your infravision.
Bargar roll : [1]
Bargar has now resumed fighting the illusions he is seeing. Chasing them around and clawing at the air, he manages to injure himself on top of exhausting his forces.
Barak roll : [2]
Barak fails to recover from his fall, his sense of balance is all jumbled and the pain is making him lose focus.
Brown monster roll : [6]
The remaining monster lunges at Bargar, intending to finish him off once for all. With a merciless bite to the neck, he snaps the neck of the defenseless Barak.
Bargar gargles for a second, and stop moving, dropping dead.
Feeling the death of his cousin, Barak snaps out from the illusion. He enters an intense and violent rage.
HP: 20/20
MP: 1/14
Caedan the Bloody ImpalerInvestigate the village. Don't stop flying unless it becomes necessary for further investigation. See if there are any survivors. If I see dead bodies with perfectly serviceable blood, take a drink.
((Looks like Dahak is going to try to stop the corruption from spreading. Nakeen, if you'd like an idea for a boss you're inevitably going to send his way, feel free to hit me up.))
[4] You land in the middle of the main plaza of the village. All the houses are burning, the thatched roofs are crumbling from the intense heat and dense black clouds are elevating toward the sky.
There are cadavers all around the place, no survivors at first. You begin by investigating the corpses, hoping to find some clues.
You immediately notice after checking a dozen body that some of them have vastly different wounds from others. Some of the corpses seem to have been killed by some clawed creature, with a swift strike to the neck or to the heart. Those have a panicked expression, but seem to have died relatively quickly.
But the other bodies are horribly mutilated, as if they were tortured, some are barely recognizable as all the limbs have been cut off. And their faces -if it is still intact- are contorted by fear and pain, like if they saw the Reaper itself or something worse. All the wounds of these bodies seem to have been inflicted by a big and sharp object, probably a sword or an axe.
The fires seems recent though, they must have began a bit less than a hour ago.
Then you hear a human wailing. A survivor.
You don't take flight because the flames and smoke is interfering, so you run toward the wailing. It comes from a nearby burning house.
Only part of the roof is burning for now, so you can still stand the heat inside.
There is a semi-unconscious young man, he must be stunned because of inhaling the smoke. You carry him outside, in the plaza.
[2] As for the blood of the corpses, it is hopeless. All the bodies are dried out of their blood, and the smoke is giving the remaining blood a disgusting taste.
Suddenly, you hear screaming of terror coming from the other side of the village. What has caused all of this is probably still here, hunting for survivors.
HP: 12/21
MP: 17/25
Durst the Rock Seer((I have the sheet done sans the ability. I'm thinkin' bout an offensive or defensive skill. I think I'm abut to finalize it.))
EDIT:
Durst feels the mana of the world whispering to him. He begins to change. He gains a new ability, he knows. He does not understand this, but he knows he must use this ability to survive the next few seconds.
Name : Durst
Species : Rock Prophet
Appearance : Durst has grown in height. The rock composing him has become slightly more resilient due to mana infusion.
HP or MP increase : choose one. HP - 5 | MP - 5
Attributes increased : Constitution
Traits gained : Mana-infused stone - Magic attacks against Durst will, while still harming him, slightly restore his MP.
Skills gained : Mana Shield - Durst can deploy a bubble-like shield which will stop mana attacks. Depending on the roll, the attacks may bounce back at the attacker, and even possibly at a higher power. On a low roll, the shield may amplify the effect of the mana against Durst. The shield has low effect on physical attacks.
Durst immediately deploys mana shield.
Transformation Success Roll : [1] ((Aah, I missed this))
In the blackness of your mind, you hear faint whispers coming from the mana of the world. This familiar voice is so reassuring. But slowly, a twisted murmur replaces the soft whispers of mana.
It breathes of malice, torture and perversion. And it is permeating your senses.
Your body pulse with a malevolent beat. Expanding outward, your body grows in height and crackles because of the sudden growth. There is a burning sensation coursing through your cracks, like if someone poured molten lead inside them. A purple glow is seen emanating from the openings, and a molten amethyst substance fills the gaps, leaving bright amethyst-colored fissures like marks all along your body.
You feel a new ability is now in your grasp.
You gained +5HP, +2MP, +1CON
You acquired the trait Demonic Mana-infused Stone, independently from your will !
You acquired the skill Demonic Mana Shield, independently from your will !
You are now a Demonic Rock Prophet
Demonic Mana-infused stone - Magic attacks against Durst will, while still harming him, slightly restore his MP. Additional resistance to Demonic attacks, but weakness to anti-Demon attacks.
Skills :
Demonic Mana Shield - Durst can deploy a bubble-like shield which will stop mana attacks. Depending on the roll, the attacks may bounce back at the attacker, and even possibly at a higher power. On a low roll, the shield may amplify the effect of the mana against Durst. The shield has low effect on physical attacks. Direct physical contact may have adverse effects on the psyche.
[2] Despite the pain and uneasiness of this strange transformation, you immediately deploy the demonic mana shield. A purple bubble appears around you, seemingly protecting you.
But in truth, the shield structure is feeble because of your lack of concentration.
You lose 2MP
Purple Demon roll : [3]
"What !... Filthy vermin, how dare you steal our essence ! PERISH" shouts the purple demon with an enraged voice.
But he already used up a lot of energy with the past attack, and the beam he forms is far smaller than the past one. But it has far enough energy to inflict some serious damage if it were to hit you directly.
[2] Your feeble shield completely collapses upon entering contact with the demonic beam, and you are directly hit by the beam in the torso. The impact generates a powerful explosion -, sending you flying backward.
Demonic Mana-infused Stone : [4]
It seems your new body composition made you unexpectedly resilient to the attack made of pure demonic energy. The damage is greatly reduced and you convert some of it into mana.
You lose 3HP
You recover 2MP
The orb is lying on the ground approximatively 6 meter from you.
HP: 12/15
MP: 12/12
Ulkas the Sorcerous Osyluth of Lies"Yep. That was definitely better than how the fight with the Chosen went... Was it to your liking as well, Astrosa?"
Carefully approach the agitated demoness to share spoils of victory.
Try to rest a bit, before deciding on continuing further inside human territories.
[5] You carefully -and rightfully- approach the berserk Astrosa, on the lookout for a sudden burst of bloodlust. She has stopped laughing since you arrived, and is still standing on the carcass with a wide mad smile on her face, with her hairs still magically tidy.
You hesitate. Everything could happen when she is in such a state.
Then she turns her face toward you, showing a totally different expression : a nice warm smile, like if she just took a hot bath.
"Aaah~ That was good exercise wasn't it ?"
She seems really satisfied by the turn of events, and get off the bloody pile of feather and flesh.
"Serve yourself, I already took my part. As for the two small fry, I don't need them, their essence is too weak for me."
You collect the essence while Astrosa is busy doing demoness things. Like eating raw meat with delicate manners, and licking off the blood staining her hands.
You acquire 4 essence (2 from big and 1 from each small)
[2] After this, you opt to rest for a bit, but Astrosa advises against it. With the three carcasses, wild monsters will be attracted, and she hates being disturbed during a nap.
So you fly away toward human territories, deeper, all the while looking for a place where you could rest and recover. Both of you need this.
After maybe 10 minutes of careful flight, you notice their are hills on the West. As for the North and South, still the same scenery.
Mana regen roll : 1d12 [3]
You recover 3P
HP: 8/22
MP: 18/36
Monsters :Name : The Ashen
Species : Charred Wraith
Appearance : A blackened and ashy being, with small fissures of embers lining all along the vines. They can possess others, and those possessed have slightly glowing, fiery eyes.
Attributes :
HP 7/17
MP 14/17
ESSENCE 1/10
STR 2 -Strength : increase physical damage-
CON -1 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
Traits :
Possess- Attach yourself upon a victim, and take control of his functions. Currently imperfect, making one shamble, as he attempts to resist.
Flare- The embers flare, burning those nearby with scorching heat.
Smoky- The Wraith is always exuding smoke, obscuring where it is.
Skills :
Black Ink- Exude a viscous black fluid, that make one hard to grab. Can throw the stuff in the eyes, blinding an opponent.
Pilot Bones- Can now pilot the dead, allowing for a constant, if inferior host, due to dead weight and no assistance in running the body.
Twin Host- Can now possess two people, and combine them into one double host, if necessary.
Name: Durst
Species: Demonic Rock Prophet
Appearance: Durst is a humanoid rock creature, about as large as a human. Amethyst fissures-like marks can be seen coursing along his rocky body. Due to him being a rock, he has lived for hundreds of years, many of which were spent dormant absorbing the natural mana waves in the air.
Attributes:
HP 12/15
MP 12/12
Essence 0/5
STR 0
CON 2
POW 1
RES 0
INT -1
IND -1
Traits : Lingual: Durst, having lived centuries, understands several basic languages. He can communicate with many sentient races (Not that that usually helps, sentient creatures tend to fear monsters, and what they fear they kill).
Demonic Mana-infused stone - Magic attacks against Durst will, while still harming him, slightly restore his MP. Additional resistance to Demonic attacks, but weakness to anti-Demon attacks.
Skills :
Read Mana: Durst can "read" the mana waves encircling the world, obtaining information about his area, and can sometimes gleam information of the future.
Demonic Mana Shield - Durst can deploy a bubble-like shield which will stop mana attacks. Depending on the roll, the attacks may bounce back at the attacker, and even possibly at a higher power. On a low roll, the shield may amplify the effect of the mana against Durst. The shield has low effect on physical attacks. Direct physical contact may have adverse effects on the psyche.
Name: Ulkas
Species: Sorcerous Osyluth of Lies -Stage 4-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a dark azure withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation. It has purple markings on its body.
Attributes:
PV 8/22
MP 18/36
ESSENCE 4/30
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT 5 -Intelligence : increase your ability to submit others to your will-
IND 2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
-Tainted of Tinzakena : Tinzakena managed to "infect" you with his presence. He can see and hear through you, but he can't control you in normal circumstances. He can give you power if he wants to, but why would he ?
-Mana Overcharging : you naturally pour more mana than needed in your spells/skills, giving them stronger effect but making them costlier.
Skills :
- Taunt
- (Body&Mind) Control
- Lesser magic (Illusions)
- Outside Mana Expenditure Absorption : you can absorb a portion of the mana used by other beings.
Name: Astrosa
Species: Crimson Brisarane Stage 5
Appearance: A humanoid demon taller than most humans with a feminine figure and crimson skin with black markings. She has ruby eyes and beautiful ebon hair. A blood red substance is constantly flying around her, part of it wrapping her like some sort of exquisite cloth.
Attributes:
STR +++ -Strength : increase physical damage-
CON + -Constitution : increase physical resilience-
POW = -Power : increase special/magical damage-
RES - -Resistance : increase special/magical resilience-
INT = -Intelligence : increase your ability to submit others to your will-
IND ++ -Individuality : increase your ability to resist to others will-
Known Traits :
-Crazy and Lunatic
-Evil Soul
-Evil Magic Wings - Can serve as weapons too, they don’t need to move to fly
-Eyes of the Mighty - Allow to sense the power of other beings
-Regeneration
-Bloodlust Madness - May enter a berserk state during battle
-Bewitching Aura - Emanates a captivating aura
Known Skills :
-Great Gown of the Brisaranes
-Arsenal of the Brisaranes
-Essence Healing - Absorbing essence will heal her
-Strength in Suffering - Increase her physical attributes depending on damage taken
-Know my Pain - Mirror her pain in the targets
-Blade Claws
Name: Caedan
Species : Bloody Impaler -stage 3-
Appearance : A tall, pale man. His grey hair reaches his shoulders and is rather lazily tied into a ponytail. His reddish-grey eyes feel as if they can pierce right through you. His fangs are elongated and seem extremely sharp. He wears black clothes fit for a nobleman, with some purple accents here and there. An arming sword hangs at his side. As you take another look at him, you find yourself unable to turn away from his now blood-red eyes.
Attributes:
HP 12/21
MP 17/25
ESSENCE 4/20
STR -1
CON 0
POW 3
RES 1
INT 1
IND 0
Traits:
Elder Vampire - Caedan is an elder vampire, and gains all advantages and disadvantages that come from being such a creature. He has matured enough as a vampire to be able to create thralls by feeding someone with his blood. Thralls are intensely loyal to their creator and become more physically capable due to their transformation. They do need to drink their master's blood every now and then, or they will perish. This also means that creating too many thralls may end up badly for the vampire, if he plans to keep them around. If the transformation into a thrall goes awry, it becomes much more like a monster and develops an intense craving for flesh
Night Vision - Caedan, as a vampire, sees perfectly well in the darkness. (unless all vampires come with this included, in which case replace this with Mesmerizing Eyes - Anyone staring too long into Caedan's eyes will sooner or later find themselves unable to resist his commands.)
Creature of the Night - Caedan becomes much stronger during the night, in addition to being harder to see.
Levitation - Caedan gains the ability to levitate and fly. Rather early for a vampire. Is it a sign of greatness? Or is it a mark of damnation?
Mesmerizing Eyes - Anyone who looks into Caedan's eyes for too long will end up unable to look away and become extremely vulnerable to suggestion, unable to resist most commands.
Skills:
Blood Metabolism - Drinking blood rejuvenates vampires.
Blood Boil - A spell that increases the victim's blood temperature to extremely high levels, effectively boiling/melting them alive.
Mist Form - Caedan can change into mist, allowing him to pass through things like barred windows and other such things. Changing into mist also lets him hide his presence in the right area, unless whoever he's hiding away from can detect him by magic or a different ability. He can also use it to nearly completely evade physical attacks.
Blood of the Impaler - This is the spell Caedan uses when he needs something dead so badly that he doesn't care if he spills blood. It creates a field of sharp spikes made of what looks to be crystallized blood. The spell is designed to be hard to dodge due to the sheer amount of spikes coming out of the ground. It also works pretty well against groups.
Name: Dahak
Species: Fear Lord -stage 3-
Appearance: Dahak's appearance evokes a really large but still humanoid skeletal monstrosity made of a myriad of bones. Several skulls adorn and encircle his "neck" area, with Dahak's own skull having enlarged to equate to his new body proportions. His wraith cloth cloak seems alive and has glown large as well, covering him completely except for his head, and his aura is greater then ever before, though its not exactly enveloping him completely. It seems like a delayed shadow, following his movements like some sort of after image. His arms and hand bones are disproportionaly long and large for his already large new body.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 21/21
MP 25/25
ESSENCE 4/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 2 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 2 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
>Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
>Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
>Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
>Abnormality from Another Plane : because of its connection with the "Corruptor World", Dahak's very presence can and will cause strange phenomenons. If Dahak rolls a [1] or a [6], rolls from anything close to Dahak will get reduced or increased by 1.
-If a [1] is decreased by 1, it will become a [6], if a [6] is increased by 1, it will become a [1].
-another unaffected roll will be done by the GM, to determine what will appear or happen because of Dahak connection...
> Grand Core: Dahak's core has grown and shifted. Its no longer corrupted, and has actualy grown resistant to the influence of the corruptor world and other forms of mind altering magic. This doesn't mean Dahak can't be corrupted again, it only means he's a fair bit harder to corrupt then before.
>Fear incarnate: Dahak aura is now contagious. Enemies attacking Dahak have a change of being stricken with fear, and Dahak's physical attacks can also strike fear. This can have multiple effects depending on who or what is affected. Rolls caused by this trait don't trigger abnormality from another plane (since its not Dahak himself thats causing the rolls, but the enemy that gets affected by fear).
Skills :
>Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
>Feel the Fear: you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
>Feral Otherworldly Aura: When activated, Dahak's aura will twists into a random shape and performs an attack to a single or multiple enemies depending on what form it assumes. Activating this ability will cost MP and HP, and will drain HP and MP. Killing an enemy with this ability will recover some HP and MP.
>Weaponized aura: Dahak can merge with his aura to join his Int and Pow stats with his Str and Con stats, greatly increasing his combat prowess and toughness, but consumes mana every turn while its active. The aura can envelop Dahak like armor or be used like a weapon while its active. Feral Otherwordly Aura can't be used while this is active, but slain enemies return a small amount of HP or MP.
Name: Delinde
Species: Kir of Thanatos
Appearance: Delinde now has the appearance of a slightly tall woman wearing a white coat with a black hood. She usually wears a white mask, and has some kind of robe under her coat. Behind her mask is hidden a surprisingly human face with a skin as pure as snow, with some strange ebon markings and symbols along her skin. Only her eyes are strange, as her eyeballs are black and her irises white. Her hairs are silvery and silky, tied in a neat ponytail.
Attributes:
Known Traits :
Spirit World Connection
Known Skills :
Call Fog Reaper
Servant of Thanatos
Name: Nihil
Species: Expletus Corruptor
Appearance: Nihil's appearance is so simple it is uncanny. It actually has no relevant features, apart from the fact that it is a medium-sized humanoid made of some black substance. It's face is featureless, as the rest of its body.
Attributes: ??
Known Traits :
-Outer World Connection ?
-Corrupted ?
Known Skills : ??
Name: Snehk
Species: Unseen -stage 2-
Appearance: The Unseen are lesser demons the size of a man that use infravision to detect their prey. Snehk looks like an average human elder. He still have his claws, but can hide them, or release when in danger.
Attributes:
HP 20/20
MP 1/14
ESSENCE 4/10
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Unseen: Humans can't recognise him as monster unless they use magic to do it, and if they try, it uses whole mana to keep his identity secret (single roll, succesful or not - it uses whole mana to stop magic detection).
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Minor illusion magic
Name: Bargar
Species: Black Tattooed Ursid
Appearance: A huge black bear-like monster with strange rune-like white marking on its body.
Attributes:
Known Traits : ?
Known Skills : ?
Name: Barak
Species: Black Tattooed Ursid
Appearance: A huge black bear-like monster with strange rune-like white marking on its body.
Attributes:
Known Traits : ?
Known Skills : ?
Name: ZoomochScoomtarto
Species: Four-Eyed Beholder -stage 2-
Appearance : A Large Somewhat Spherical Creature with three eyes on tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes:
HP 3/17
MP 0/17
ESSENCE 3/10
STR 0
CON 0
POW +4
RES +1
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]
-[Eye#3:Disintegration]
-Aim+1
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Mystic -stage 3-
Appearance: A large shimmering insect with orange and blue colored chitin with intricate patterns of green coloration. It has small rudimentary wings used for Mindwiping and communication rather than actual flight. The patterns glow with a trace of mana when magic is being used close by.
Attributes:
PV 24/24
MP 19/19
ESSENCE 0/20
STR 1
CON 1
POW 0
RES 1
INT 2
IND -1
Traits :
Adaptive mentality: INT from allies is added when attempting to distort or mindwipe a target.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Mystic shell: Half of all incoming damage is deducted from MP instead of HP, unless there is not enough MP available to soak the damage.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Mirage storm: Magically creates a few mirages to distract the enemy, with each mirage having 1/4th the max HP of the caster. Attacks from a mirage deal no damage, but confuse enemies making them more vulnerable to mental attacks.