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Author Topic: Apprentice in a Strange Land [SG]  (Read 919 times)

banelord

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Apprentice in a Strange Land [SG]
« on: February 14, 2016, 04:18:23 pm »

Name: Rajinn
Appearance: Dark blue robes, obscuring all bodily features.
Skills: Apprentice Soul Manipulator (Dark), Novice Soul Manipulator (Light), Novice Mana Channeller, Beginner Necromancer
Knowledge: Basic Theory of Souls, Basic Theory of Mana
Assets: Black cat (McStubbins, Familiar)
Inventory: Dark blue robes, Bone charm necklace

[You are (Name McNameyson), a newly discovered magical apprentice. Your magic talent was discovered at a young age, when you started glowing weird colours and your parents gave you up for adoption. Now you are in the perfectly safe hands of your new tutor, a master in his field. Or were, to be more precise. One day, a blinding flash occured, and suddenly you are were you weren't a second ago, which is not somewhere you are familiar with.

Votes for
Name
Magical talent (Will be vetoed if too useful or useless)
Master's name and field (Can be only tangentially related to yours)
Look of current surroundings]
« Last Edit: February 16, 2016, 03:28:45 pm by banelord »
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FallacyofUrist

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Re: Apprentice in a Strange Land
« Reply #1 on: February 14, 2016, 04:32:51 pm »

We are called Rajinn.
We were known for our connection to a number of voices, voices that told us of things we could not otherwise know, granted us incredible ideas...
Our master's name is... well, we don't actually know. He never told us. But he specialized in making what was not true, true, at least in appearance.
And what we see around us...our hometown. But... not. There's something different. Oh look, a dragon!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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~Neri

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Re: Apprentice in a Strange Land
« Reply #2 on: February 14, 2016, 04:34:20 pm »

My vote is for necromancy. Otherwise am indifferent.
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Lermfish

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Re: Apprentice in a Strange Land
« Reply #3 on: February 15, 2016, 04:03:46 pm »

My vote is for necromancy. Otherwise am indifferent.
I'm more for summoning than necromancy. But if summoning gets no votes I'm with Kev here. +1 for necromancy if summoning is ignored.
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Gwolfski

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Re: Apprentice in a Strange Land
« Reply #4 on: February 15, 2016, 06:25:51 pm »

We are called Rajinn.
We were known for our connection to a number of voices, voices that told us of things we could not otherwise know, granted us incredible ideas...
Our master's name is... well, we don't actually know. He never told us. But he specialized in making what was not true, true, at least in appearance.
And what we see around us...our hometown. But... not. There's something different. Oh look, a dragon!
suits me, we also should have a black kitty.
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Eventually when you go far enough the insane start becoming the sane

Cheesecake

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Re: Apprentice in a Strange Land
« Reply #5 on: February 15, 2016, 07:25:16 pm »

We are called Rajinn.
We were known for our connection to a number of voices, voices that told us of things we could not otherwise know, granted us incredible ideas...
Our master's name is... well, we don't actually know. He never told us. But he specialized in making what was not true, true, at least in appearance.
And what we see around us...our hometown. But... not. There's something different. Oh look, a dragon!
suits me, we also should have a black kitty.
+1
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

banelord

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Re: Apprentice in a Strange Land
« Reply #6 on: February 16, 2016, 01:37:59 pm »

You are Rajinn, and you possess innate magical talent. Your talent has been moulded by your master, nameless as he is, into the field of soul manipulation. To explain souls requires an explanation of Mana first. Mana has many names, life-force, essence, primordium, and these all convey roughly what it is. The powering force of everything in some form or another. Souls are conglomerations of Mana that have developed personality, and in some cases sentience or sapience. Every living thing has a soul, from the smallest insect, all the way to the greatest monster. Some places have so much Mana pushed through them that they develop a soul, such as a wizards tower or a city. Souls themselves manipulate magic around them, most commonly to live, move and think. Most people have very limited ability to use magic, their soul being not quite strong enough to do anything externally. However those with even an ounce more power than needed to function can use Mana to affect almost anything, given time.

Manipulation of souls is generally split up into three categories, Dark, Light and Red. Dark manipulation involves souls that have formed, but have no intelligence themselves, only "personality". This personality generally governs what they can and can't do, and the changing of this personality is the main bulk of the magic school, besides removing the souls from their current location. Light manipulation is much harder, and involves the changing and removal of sentient souls, as well as the fusion of smaller dark souls into a light soul. Red soul manipulation is incredibly difficult as it involves attempting to change or use sentient souls, or create them from Light souls. Artificially created Red souls are no different from naturally formed ones, aside from the potentially erratic and jarring personality of sudden intelligence. Necromancy is the infusion of Light or Red souls into a dead creature, which colours the personality, normally appearing feral and hostile if uncontrolled.

The area around you looks like your home town, at least what you remember of your home town. Except for a few things. One, you don't remember dragons being native to this region, especially fairy dragons. Two, you don't remember mountains anywhere this side of the ocean. And three, perhaps the most jarring one of all, is you don't remember a giant and grey glowing mushroom looming in the distance, which looks to be about a mile tall.

What do you do?

(p.s. all information given is in character, so may conflict with what other people think or have discovered themselves.)
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banelord

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Re: Apprentice in a Strange Land [SG]
« Reply #7 on: February 22, 2016, 03:04:32 pm »

Bump
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ATHATH

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Re: Apprentice in a Strange Land [SG]
« Reply #8 on: February 22, 2016, 03:20:37 pm »

Pinch ourselves to ensure that we aren't dreaming.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

banelord

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Re: Apprentice in a Strange Land [SG]
« Reply #9 on: February 22, 2016, 06:14:22 pm »

Ouch! Definitely not dreaming, though it does seem like one. None of these things in and of themselves seem weird, it's just them being here. Like the Eiffel tower being on the moon.
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Detoxicated

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Re: Apprentice in a Strange Land [SG]
« Reply #10 on: February 24, 2016, 09:00:59 am »

Attract Black Souls to collect them
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