NAME: Kalta
GENDER: Female
Appearance:
This. Although with a lasgun rather than a sword and laspistol.Background:
Kalta’s background is relatively unimportant. She was born on a Forge World, Metrone, and worked the factories her whole life up until she was age 23. The Forge World became unviable when an Ork filled Space Hulk crashed into the planet. While the higher ranking members of society, the tech priests and such, were transferred to another Forge World, the factory working caste were all drafted into the Guard. Kalta was part of the 34th Metrone Infantry Regiment. This specific regiment was chosen by one radical-leaning Inquisitor for personal use. Kalta was “lucky” enough to be made an Acolyte by the inquisitor, when she was the sole survivor of her squad after an operation.
She pays respect to both the Omnissiah, as one would expect of one from a Forge World, and the Emperor, so as not to be shot by an overzealous priest.
Corruption / Insanity 0 / 0
Initiative: 1d10+3
Movement: Half-Move: 3m / Full-Move: 6m / Charge: 9m / Run: 18m (Use your agility bonus and compare it to the table on p.245. If you don't have the book, I'll do it.)
Max Carrying/Lifting/Pushing Weight: 36 kg | 72kg | 144kg (I'll calculate these using the sum of your Strength and Toughness bonuses. If you wanna do it yourself, the table is on p.248.)
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Homeworld: Forge World
Bonus: +Int, +T, -Fel. Aptitude: Int. Omnissiah's Chosen: A forge-world character starts with either 'technical knock' or 'weapon-tech'.
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Background: Imperial Guard
Bonus: Hammer of the Emperor: When attacking a target that an ally has attacked since the end of the Guardsman's last turn, the Guardsman can re-roll any ones or twos on the damage dice.
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Role: Warrior
Bonuses: Expert at Violence: In addition to the normal uses of Fate points (see page 293), after making a successful attack test, but before determining hits, a Warrior character may spend a Fate point to substitute his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on the attack test.
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Divination: Violence solves everything. Increase this character's Weapon Skill or Ballistic Skill characteristic by 3. Reduce his Agility or Intelligence characteristic by 3. Already factored in.
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CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
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Skills:
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Background:
Athletics
Command
Common Lore (Imperial Guard
Operate (Surface)
Navigate (Surface)
Experience Skills
Logic
Awareness
Dodge
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Talents:
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Technical Knock
Rapid Reload
Weapon Training (Las, low tech)
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Traits:
None
Aptitudes:
Homeworld: Intelligence
Background: Fieldcraft
Role:
Ballistic Skill
Defense
Offense
Strength
Weapon Skill
Purchased:
Perception
Stats: (Homeworld bonuses/maluses counted into the total)
Weapon Skill : 30
Ballistic Skill : 43
Strength : 30
Toughness : 35 (Homeworld+)
Agility : 32
Intelligence : 30 (Homeworld+)
Perception : 35
Willpower : 30
Fellowship : 25 (Homeworld-)
Influence : 25
Wounds: 13
Fate: 4
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EQUIPMENT
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Bonus Items:
Weapons: (You can find weapon stats in Chapter V. I'll help if needed.)
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Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
Lasgun: Basic 100m S/3/– 1d10+3 E 0 60 Full Reliable 4kg Common
Armor/Clothing:
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IG Flak Armor: (Location: All) (AP 4) (Max AG: 50) (11 kg) (Scarce)
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Other:
Grapnel and Line
12 Lho Sticks
Magnocular
Combat Vest
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EXPERIENCE
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Experience Pool : 1000
Experience Spent: 850
Purchase History:Skills: Logic, Awareness, Dodge
Aptitudes (I think that the “Stat picker” means picking a stat aptitude?): Perception.