NAME: Kalta
GENDER: Female
Appearance:
This. Although with a lasgun rather than a sword and laspistol.Background:
Kalta’s background is relatively unimportant. She was born on a Forge World, Metrone, and worked the factories her whole life up until she was age 23. The Forge World became unviable when an Ork filled Space Hulk crashed into the planet. While the higher ranking members of society, the tech priests and such, were transferred to another Forge World, the factory working caste were all drafted into the Guard. Kalta was part of the 34th Metrone Infantry Regiment. This specific regiment was chosen by one radical-leaning Inquisitor for personal use. Kalta was “lucky” enough to be made an Acolyte by the inquisitor, when she was the sole survivor of her squad after an operation.
She pays respect to both the Omnissiah, as one would expect of one from a Forge World, and the Emperor, so as not to be shot by an overzealous priest.
Corruption / Insanity 0 / 0
Initiative: 1d10+3
Movement: Half-Move: 3m / Full-Move: 6m / Charge: 9m / Run: 18m (Use your agility bonus and compare it to the table on p.245. If you don't have the book, I'll do it.)
Max Carrying/Lifting/Pushing Weight: 36 kg | 72kg | 144kg (I'll calculate these using the sum of your Strength and Toughness bonuses. If you wanna do it yourself, the table is on p.248.)
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Homeworld: Forge World
Bonus: +Int, +T, -Fel. Aptitude: Int. Omnissiah's Chosen: A forge-world character starts with either 'technical knock' or 'weapon-tech'.
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Background: Imperial Guard
Bonus: Hammer of the Emperor: When attacking a target that an ally has attacked since the end of the Guardsman's last turn, the Guardsman can re-roll any ones or twos on the damage dice.
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Role: Assassin:
Bonus: Sure Kill: In addition to the normal uses of Fate Points, when an assassin successfully hits with an attack they may choose to spend a Fate Point to inflict additional damage equal to the degrees of success on the first hit the attack inflicts.
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Divination: Violence solves everything. Increase this character's Weapon Skill or Ballistic Skill characteristic by 3. Reduce his Agility or Intelligence characteristic by 3. Already factored in.
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CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
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Skills:
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Background:
Athletics
Command
Common Lore (Imperial Guard
Operate (Surface)
Navigate (Surface)
Experience Skills:
Awareness
Dodge
Acrobatics
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Talents:
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Technical Knock
Jaded
Weapon Training (Las, low tech)
Precision Killer (BS)
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Traits:
None
Aptitudes:
Homeworld: Intelligence
Background: Fieldcraft
Role:
Agility
Ballistic Skill
Willpower
Finesse
Perception
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Stats: (Homeworld bonuses/maluses counted into the total)
Weapon Skill : 30
Ballistic Skill : 43
Strength : 30
Toughness : 35 (Homeworld+)
Agility : 32
Intelligence : 30 (Homeworld+)
Perception : 35
Willpower : 30
Fellowship : 25 (Homeworld-)
Influence : 25
Wounds: 13
Fate: 4
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EQUIPMENT
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Bonus Items:
Weapons: (You can find weapon stats in Chapter V. I'll help if needed.)
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Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
Sword Melee | — | — | 1d10 R | 0 | | Balanced | 3kg | Common
Frag Grenades |Thrown|SBx3| S/–/– |2d10 X| 0 | 1 | Blast (3)| 0.5kg | Common
Laspistol Pistol | 30m |S/2/–| 1d10+2 E 0 30 | Half | Reliable | 1.5kg |Common
Long-las Basic | 150m | S | 1d10+3 E| 1 | 40 | Full |Accurate, Felling(4), Reliable| 4.5kg | Scarce
Armor/Clothing:
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IG Flak Armor: (Location: All) (AP 4) (Max AG: 50) (11 kg) (Scarce)
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Other:
Grapnel and Line
12 Lho Sticks
Magnocular
Combat Vest
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EXPERIENCE
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Experience Pool : 1000
Experience Spent: 800
Purchase History:Skills: Awareness, Dodge, Acrobatics, Stealth
Talents: Precision Killer (BS)