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Here's the material and image specification release, along with several important bug fixes. There's more to be done with job settings -- we need to improve work orders and allow the decoration of specific objects, to name a few, but this should be a good start.
[edit for more information: You go to the job details 'd' to set the material/shape/image stuff, after you make the job in a shop. For engravings, the details option ('D') will pop up in designate if your cursor is over an engraving designation. You can't currently change them once they are underway. Once we get to the work orders you'll be able to set details for multiple jobs more easily. Adventure mode bone carving is under the 'x' menu.]
New stuff
(*) Can set specific job material in job details
(*) Added jobs to construct the various specific crafts
(*) Can specify images in statue, figurine, engraving, decorate jobs to varying degrees
(*) Can specify group's symbol at embark
(*) Can specify type of decoration
(*) Added adv mode bone craft carving with image specification
Major bug fixes
(*) Counted exported wealth properly again (old saves will start counting w/ next caravan that leaves)
(*) Flour, dye, seeds etc. not dumped out of bags into barrels
(*) Allowed captured intelligent non-residents to be chained/caged/pitted again
(*) Various useful objects like minecarts and goblets no longer ownable as personal possessions
(*) Made ownable objects that aren't worn storeable again
(*) Fixed problem causing some surface-underground sites to become disconnected
Other bug fixes/tweaks
(*) Allowed travel map to be shown even when you can't travel
(*) "Really attack?" gives more information
(*) Show adv companions by first name in announcements etc.
(*) Used adjectives from physical descriptions for use in adv mode creature designations
(*) Stopped premature elevation of wagons to historical status
(*) Fixed missing space when reporting success on beast mission