Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6

Author Topic: Imperium (6/6 Players)  (Read 5282 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Imperium (6/6 Players)
« on: February 10, 2016, 02:59:02 pm »

Imperium

IC-LINK

In ancient times, comets were oft though of as ill omens, heralding death and despair. Though such beliefs had mostly disappeared in the Empire, the appearance of a large fiery trail did not fail to elicit widespread panic, for it was not an ordinary comet, but remnants of a Battleship of Imperial Armada, heralding the coming of an era of civil war.

The era or civil war appears now to have come to an end, or at least a temporary pause of hostilities. The six of you were important leaders in the war, and one of you even managed to capture the Imperial Throne, and controls the Imperial sector. The rest of the Empire has been divided among each of you, and perhaps now the hardest of your task begins. To maintain and consolidate your power, and rebuild from the damage of the last civil war.

For though peace may have been restored to the core of the Empire, in practice, large parts of it are in ruin. The Imperial fleet has been decimated, many irreplaceable ships lost to battle or desertion. The core planets all bear the scars of war. Public Faith in the Empire has been shaken, in the outer sectors, the Emperor rules only within the weapon range of a patrolling Imperial ship, a rarity in these days. In large parts, the Empire has become stuff of legend.


Authority

The position of Emperor is no longer as absolute and sacrosant as once used to be. In fact, for the first time in aeons, the lifespan of the Emperor is now lower even that of the lower classes on the Imperial Capital.

There are 2 types of Authority. Personal and Imperial Authority, personal Authority is relevant to anyone directly under your command, including your own sector (provided you are indeed, present). Imperial authority is the fame of the Emperor (and others) through the Imperium. A famed hero of the Empire may win over the personal troops of a despised governor.

When faced with conflicting orders, it's usually those with higher authority who win out, though the specifics of the case matter a lot. Usually, the first one to break the status quo looses out.


Domains

The Imperium, even now, stretches over a large amount of planets, each possesing numerous resources. In effect, and therefore the industrial effort of these many planets is not divided by product, but by a general technological, tiered from 1 (mostly raw materials) to 5 (the most advanced technology).

Likewise, planets(or anything with a population really) are divided into tiers, for ease of management. Ranging from small mining outposts to multi billion planet.

Higher tier planets have a tendency to require the import of resources from a lower tier planet.


Technology

Technological progress in the Imperium has been far from stellar in recent times, moving at times backwards, while other times old technologies were recovered. Technology needs a constant investement of resources to maintain. Without those, the infrastructure basis and other requirements tend to crumble, and the Empire is left with relics they can no longer operate and understand. Already, several such systems exist.

In addition, technological systems are highly localized. Knowledge of hyperdrives has floundered in the outer periphery, while still being prevalent within the Imperium. Often, certain objects which have broken down completely on one world through neglect and lack of knowledge, are still fully understood, or even improved on another.


War

In the Imperium, fights are fought amongst the stars. Ground force, are defacto, little capable of resisting an enemy they can not reach, and who can destroy them and their entire planet in rapid fashion. Perhaps, in the future, that may change, but for now most planets tend to surrender if their defending fleet is destroyed or absent. If they do not, the planet is usually put an example for others.

Imperial fleets are characterized primarily by 3 values. Attack, Defense and mobility. Attack and Defense are self-explanatory. Mobility is used in determining which fleet attacks first. All three can be effected by commands given in battle.

A battle, following Imperial standards, consists out of multiple seperate forces, each executing their tactics in turn. A wise distribution of forces is needed, as is a proper choice of tactics.

Even in war though, the value of a ship is recognized. They're seldom destroyed, and destruction of the enemy fleet is rarely required to win a battle. From experience of previous wars, it has been shown that the average capital ship tends to age about 150 years, and has fought in several different conflicts often multiple times on different sides.

The Fall

The Imperium is not one of it's most stable states, and is fact, according to some, dieing. Your action may have effect on the rate of that decline, and perhaps, through great effort, reverse it. The general decline of the Imperium means that you'll likely have to deal with a variety of crisises, both from within and from without, both caused and prevented by players. In addition, the well being of the Empire may not always benefit an individual player.


Spoiler: Sign-up sheet (click to show/hide)
« Last Edit: February 22, 2016, 01:20:51 am by 10ebbor10 »
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Imperium (0/6 Players)
« Reply #1 on: February 10, 2016, 03:04:14 pm »

Spoiler: Sector organisation (click to show/hide)


Spoiler: Planets and resources (click to show/hide)

Spoiler: Technologies (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Overview of Units (click to show/hide)

Spoiler: Overview of tactics (click to show/hide)
« Last Edit: February 24, 2016, 02:56:55 pm by 10ebbor10 »
Logged

LordPorkins

  • Bay Watcher
  • Unrelated to DukePorkins
    • View Profile
Re: Imperium (0/6 Players)
« Reply #2 on: February 10, 2016, 03:10:59 pm »

........ INTRIGUING!
Logged
Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Imperium (0/6 Players) Sign-up open
« Reply #3 on: February 10, 2016, 05:12:34 pm »

FUCKING FINALLY someone doing a space empire game!

Name : Captain of the Guard Ugne Vytautas also known as the "Imperial Feldsher"
Personal history : The Past of the Captain of the Imperial Guard before his ascension to that post is not of particular interest. His real story began when the former Captain of the Guard died under mysterious circumstances, making space for the Young Lieutenant Vytautas. Having survived the rule of more than ten emperors and the accompanying purges the Captain has proven his loyalty to the throne countless times. And here is the distinction that makes him and the rest of the Imperial Guard a dangerous factor: Loyalty to the Throne...not to any one given emperor.

Ugne Vytautas is the man that is called upon when there is dirty work to be done, the populace of the capital fear him and his men as they had put down more than one bloody uprising or demonstration against the ruling emperors. In the wider Empire he is known as the Imperial Feldsher and for good reason. Where others prefer surgical precision, Vytautas is called to excise the cancer of traitors and enemies to the imperium. While mostly known for his work as the personal executioner of the emperor, the Captain of the Guard has a keen eye for tactics and his guard is one of the elite units of the Imperial Military.


Sector description and history : Historically the Imperial Guard was financed and outfitted through the Emperor. However with rapid changes in imperial authority, ongoing civil wars and catastrophe it was recognized that to keep the Imperial Guard as an effective fighting force they had to be given lands and territories of their own.

The Worlds and Systems the Imperial Guard governs over are built with one purpose only: to keep the Imperial Guard one of the most elite fighting forces within the Imperium. Ironically that made most Wealthy and Highly populated systems an unattractive choice.
Most worlds within the domain of the Imperial Guard are veritable hellholes, its low populations ekeing out their existence in primitive societies. These people provide the perfect recruitment pool for Imperial Guards. On the other hand most of these worlds are also resource rich and usually possess a plethora of automated factories kept running by the staff of the various space stations orbiting these primitive planets. There the Guardsmen are actually trained and outfitted. Most of the Non-Guard populace consists of Engineers, Scientists and other highly educated specialists keeping the Equipment running, up-to-date and thus ensuring the effectiveness of the Emperors Personal Guard.

Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Imperium (0/6 Players) Sign-up open
« Reply #4 on: February 10, 2016, 05:41:43 pm »

I'm in tentatively, need to prep a sheet. Is this a game of numbers only or is there RP to be had?
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Imperium (0/6 Players) Sign-up open
« Reply #5 on: February 10, 2016, 05:59:29 pm »

Ideally, I endavour for some of the latter to be present as well. Should be important for authority conflicts, for one.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Imperium (0/6 Players) Sign-up open
« Reply #6 on: February 11, 2016, 02:24:45 pm »

Added some more info.
Logged

LordPorkins

  • Bay Watcher
  • Unrelated to DukePorkins
    • View Profile
Re: Imperium (1/6 Players) Sign-up open
« Reply #7 on: February 11, 2016, 03:10:05 pm »

May join. Hold a spot. Gimme a day or two
Logged
Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Imperium (1/6 Players) Sign-up open
« Reply #8 on: February 11, 2016, 03:14:32 pm »

PTW to steal ideas for Era of Diesel improvement
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

AbstractTraitorHero

  • Bay Watcher
  • I'm still alive, how fortunate!
    • View Profile
Re: Imperium (1/6 Players) Sign-up open
« Reply #9 on: February 11, 2016, 03:56:21 pm »

Is this 40k?
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Imperium (1/6 Players) Sign-up open
« Reply #10 on: February 11, 2016, 04:01:54 pm »

No, not really.

PTW to steal ideas for Era of Diesel improvement
Funny, you should mention that. I, at one time, considered a variant on that set in the Cold War gone hot.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Imperium (1/6 Players) Sign-up open
« Reply #11 on: February 11, 2016, 04:06:07 pm »

You would need new techs. Satellites, submarines, and lots of nuke-related stuff.

Then again with nukes present games would have real danger of being very, very short :P

/offtopic
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Taricus

  • Bay Watcher
    • View Profile
Re: Imperium (1/6 Players) Sign-up open
« Reply #12 on: February 12, 2016, 12:50:45 am »

Any restrictions on what we can and can't include in our backstories and descriptions?

« Last Edit: February 15, 2016, 03:17:27 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Nunzillor

  • Guest
Re: Imperium (1/6 Players) Sign-up open
« Reply #13 on: February 12, 2016, 01:10:01 am »

I may give it a try.  I'll edit this post with a sheet later if I decide to do so.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Imperium (1/6 Players) Sign-up open
« Reply #14 on: February 12, 2016, 02:16:51 am »

Quote
Any restrictions on what we can and can't include in our backstories and descriptions

Not quite. Try to avoid outright magic and direct copies from popular franchises, but for the rest, feel free to be creative.

Spoiler (click to show/hide)
Logged
Pages: [1] 2 3 ... 6