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Author Topic: So I found a mod...  (Read 2920 times)

crazyabe

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So I found a mod...
« on: February 09, 2016, 11:56:48 am »

It was DF-AI, I downloaded it & followed it's instructions but I still have no Idea what to do to make it work or set it up, any help?
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BlackSmokeDMax

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Re: So I found a mod...
« Reply #1 on: February 09, 2016, 01:22:15 pm »

I was watching a Twitch stream of someone running that last night for a bit. Pretty cool. Anyway here is a link with a tiny bit more info for you:

http://www.bay12forums.com/smf/index.php?topic=156134.0

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sv-esk

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Re: So I found a mod...
« Reply #2 on: February 09, 2016, 03:25:24 pm »

any help?
How do I help if I don't know what is problem? It fails to compile? DF fails to launch? DFHack fails to launch? It crashes immediatly after loading? It works fine but enable df-ai command unrecognised? Recognised but does nothig? Any error messages?
I compiled It few minutes ago. It works fine.
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Warmist

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Re: So I found a mod...
« Reply #3 on: February 09, 2016, 03:30:15 pm »

I think "followed" in original message means "read".

sv-esk

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Re: So I found a mod...
« Reply #4 on: February 10, 2016, 01:43:56 pm »

Compiled it for windows download here. Extract into df folder. Run Dwarf Fortress.exe. Run (enable df-ai) in the dfhack console.
Only for df-ai. If you want DFHack for any other purpose - download offiicial build.

If you want find out how to compile&setup on your own or not for windows:
Checkout DFHack compiling manual
install dependencies.
obtain dfhack sourcecode. (git clone --recursive https://github.com/DFHack/dfhack -b develop) "-b develop" is necessary since you want prerelease 0.42.05 DFHack, not stable 0.40.24r5
You need cuttig edge df-structures. df-ai is not compatible with alpha1 structures
 move into dfhack/library/xml
 run (git remote add latest git://github.com/dfhack/df-structures.git)
 run (git pull latest master)
download df-ai (git clone https://github.com/BenLubar/df-ai.git)
copy df-ai folder (that inside root df-ai folder) into dfhack/plugins folder
open dfhack/plugins/CMakeLists.custom.txt and append one line: add_subdirectory(df-ai)
build DFHack
Install&launch df&run enable df-ai in the dfhack console.&have fun


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crazyabe

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Re: So I found a mod...
« Reply #5 on: February 10, 2016, 01:48:19 pm »

thanks!
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Dirst

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Re: So I found a mod...
« Reply #6 on: February 10, 2016, 01:55:59 pm »

So... would this be able to make heads or tails out of a mod that added workshops and reactions?  I wouldn't expect it to use those things intelligently, but hopefully not freak out at their presence.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

crazyabe

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Re: So I found a mod...
« Reply #7 on: February 10, 2016, 01:56:41 pm »

From what I have seen, It should be able to use em.
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KaelGotDwarves

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Re: So I found a mod...
« Reply #8 on: February 12, 2016, 08:50:47 am »

Or rather, the AI won't be able to use modded reactions but it should not freak out at their inclusion. You will have to use it yourself, as the AI will only do things that it has been programmed to do. You are able to issue commands while the AI is running, but some things like dwarf professions may be auto-reverted by the AI.

Source: Been running the DF-AI 24/7 stream on Twitch.

Also of note, if you are a newb when it comes to compiling, easy installation instructions are at the bottom of my twitch channel http://www.twitch.tv/kaelgotrice which doesn't require compiling.
« Last Edit: February 12, 2016, 08:53:09 am by KaelGotDwarves »
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