Unclear on some instructions:
I've run the updater on CLA 42.05 (directly from the DFgraphics repo), and it tells me one flat out wrong name (SQUID_MAN -> SQUID MAN) and as I understand it, the updated automatically updated that.
Next, it gives me the other two text files (name in raw not in set, name in set not in raw).
obsolete creatures is one: SCORPION_DESERT_GIANT, as expected
outdated graphic set issues are several, which are all that are changed.
So that's where I am now, about to run the standardizer.
Now, your tutorial has me confused:
These kind of issues will need to be fixed by hand.
Do I need to fix these manually, or will the standardizer produce correct output?
Edit: The standardizer throws an error (reference to non-existent field: 'snt') when you select the raw/object folder from a regular DF install instead of the ones in your folder.
Otherwise it all worked great (well, I didn't test it yet, but from a first glance at least). That saved me a lot of work!
Also, some feature requests:
-let me choose a directory for the template images
-output directories too
-print my choices in the command line output ("magenta: yes", "C:/Dwarf Fortress/DF 42.06/raw", etc)
-a plaintext config file that saves those choices
-put log files all in a separate folder (maybe put the template images there, too. basically, put all auxiliary files that aren't part of the tileset in one folder, so it's easy to delete once you don't need them anymore)
-add an empty text file called graphics_example.txt at the end. This will override the existing graphics_example.txt file which would show Toady's example dwarf graphics if left.
-give me a choice to keep empty tiles transparent/magenta instead of filling them with the black background/colored borders
-a choice to fill missing variants (animated, war animal, children, giant, etc) and professions (as two separate options!) with the graphic that's used for the DEFAULT creature state.
Especially the last two seem important to me. The others are mostly cosmetic.