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Author Topic: 100 Years Gone: How Man Hath Fallen [SG: Character 1, feel free to join in]  (Read 1725 times)

Cryxis, Prince of Doom

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((This is basically the updated version of The Fall of Man, which is still running, but now you all can make the character and choose skills and all that.))

The Great Wars have brought humanity to itīs knees before but never so close to the verge as it has now. This is the final hour of humanity and civilization as we know it. WMDs were meant to be off limits for warfare, that didn't stop anyone from making them. Now when one nation implemented itīs devastating device on the world they set in motion the end.

Now entire nations crumble to the ground, masses riot in the streets, Sky Cities collapse causing earthquakes all on their own, satellites fall from the sky, and chaos reigns.
----------------------------------------------------------------------------------------------------------------------------------------------------------------
This game will take place in different timelines, regions, and the sort. Each character will be itīs own individual event. Characters may find similar places and events but will never meet. Each time a character dies a new game will begin. There will be one character running at a time.
Will go more in depth with specific background when character is introduced.

So let us begin
Name-
Gender-
Age-
Physical Description-
Skills- (You get 10 points to spend in skills, can only spend 5 points in a skill at most)
-Melee
-Guns
-Speech
-Survival
-Technology
-Repair
-Luck
Attributes- (for each point spent in a skill you may also purchase an attribute (with an un-known effect) from that skill)
Spoiler (click to show/hide)

((Active Character))
Spoiler (click to show/hide)

((Deceased Characters will go here))
« Last Edit: February 16, 2016, 09:07:59 pm by Cryxis, Prince of Doom »
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Sosoku234

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Re: 100 Years Gone: How Man Hath Fallen
« Reply #1 on: February 08, 2016, 02:02:10 pm »

I'm interested. Also, should I include personality traits in the description as well?
Spoiler: Character Sheet (click to show/hide)
« Last Edit: February 08, 2016, 03:59:03 pm by Sosoku234 »
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Cryxis, Prince of Doom

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Re: 100 Years Gone: How Man Hath Fallen
« Reply #2 on: February 08, 2016, 02:12:10 pm »

((You can if you want))
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Sosoku234

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Re: 100 Years Gone: How Man Hath Fallen [SG: new character starting now]
« Reply #3 on: February 08, 2016, 02:41:01 pm »

Done. Ready whenever you are.

((Oh, and you may want to switch the Active and Deceased lists so as not to confuse people looking to join later.))
« Last Edit: February 08, 2016, 02:51:59 pm by Sosoku234 »
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Cryxis, Prince of Doom

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Re: 100 Years Gone: How Man Hath Fallen [SG: new character starting now]
« Reply #4 on: February 08, 2016, 03:50:02 pm »

((forgot to add something, please add attributes too please. Basically one for each point spent in a skill. Fill that out and we can start, sorry))
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Sosoku234

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Re: 100 Years Gone: How Man Hath Fallen [SG: new character starting now]
« Reply #5 on: February 08, 2016, 03:59:14 pm »

Done.
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Cryxis, Prince of Doom

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Re: 100 Years Gone: How Man Hath Fallen [SG: new character starting now]
« Reply #6 on: February 08, 2016, 06:08:53 pm »

-100 years after-
-North Sky Ruins-
-The Republic of Volkov-

You are Ferrous Clint, the great-grandchild of one of the survivors of the Great Tragedy. You know that your family originates from farther south but a generation after the tragedy they moved north for scavenging opportunities.

Your family has been well versed in teaching a broad field of skills to their children, and while you were reluctant to learn you did learn.

In the past couple years you have been given a building in the family's trade hub to call your own and have been put in place of your own responsibilities. You know that the trade hub that your family established is within the borders of the recently established Volkov republic, an organization of trading centers, small towns, and other "civilized" survivors.

Today is just another day, your jobs mostly consist of well really whatever chore you decide to do. Your family has accepted your ever so slight recluse nature and allowed you to pick small odd jobs instead of a full position that would involve much more socializing.

It is early spring but the air is still bitter cold, or at least when the wind blows and numbs your exposed skin. The trees are growing back their leaves and more traffic is coming through the city. Your father has asked you to go into a section of the ruins that hasn't been explored yet, he thinks there may be something special hidden in the ruins. He has asked you to look for any technology in the section.


You find yourself searching through heaps of rubble in an unknown place with the wind piercing your thin patchy coat. Something feels off but you can't put your finger on it.

What do you do?
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Sosoku234

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Re: 100 Years Gone: How Man Hath Fallen [SG: new character starting now]
« Reply #7 on: February 08, 2016, 06:18:59 pm »

Smell the wind. After such maybe look around.
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Cryxis, Prince of Doom

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Re: 100 Years Gone: How Man Hath Fallen [SG: 1st character running]
« Reply #8 on: February 09, 2016, 03:59:01 pm »

{20-2=18}
[12 /= 18]
[15 /= 18]
[16]

You sniff the wind and smell something foreign. Its not the same sulfur and smoke smell of the ruins, its different and distinct.

Looking up from the ground you see several figures in the distance moving along a ruble cliff. They seem to be headed in a specific direction but havenīt noticed you yet. They are armed with large guns, most likely rifles or full sized shot guns. Two of them have some strange headgear on like metal helmets with metal rods on top.
what do you do?
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Sosoku234

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Re: 100 Years Gone: How Man Hath Fallen [SG: 1st character running]
« Reply #9 on: February 09, 2016, 04:07:39 pm »

Move stealthily, while keeping a close eye on their progress, behind a wall that blocks the cliff from view. If they haven't noticed me they probably won't notice me once I'm in cover.

Once there, resume sifting.
« Last Edit: February 10, 2016, 10:45:20 am by Sosoku234 »
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Funk

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Re: 100 Years Gone: How Man Hath Fallen [SG: 1st character running]
« Reply #10 on: February 10, 2016, 10:34:37 am »

Move stealthily, while keeping a close eye on their progress, behind a wall that blocks the cliff from view. If they haven't noticed me they probably won't notice me once I'm in cover.

Once there resume sifting.
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Cryxis, Prince of Doom

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Re: 100 Years Gone: How Man Hath Fallen [SG: 1st character running]
« Reply #11 on: February 16, 2016, 11:49:21 am »

{20-2 = 18}
[14+2 ((forgot to add +2 to roll last turn but outcome of turn would have been the same))= 16, 16 /= 18]
[9+2=11, 11/=18]
[11+2= 13]

You are able to get within 30 feet of the group when you stumble on loose rubble. You are able to catch yourself and move behind a wall before they see you but you can hear them talking.
ĻWhat was that?Ļ
ĻThis area is supposed to be emptyĻ
ĻI donīt know, just look for whatever it isĻ

They disperse and you can hear them all moving around but canīt see any of them as you are behind a wall.

What do you do?

(((Sorry for extremely delayed posts, school and time management (or lack there of) are getting the better of me))
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TheBiggerFish

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Re: 100 Years Gone: How Man Hath Fallen [SG: 1st character running]
« Reply #12 on: February 16, 2016, 12:21:12 pm »

((PTW.))
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Sosoku234

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Re: 100 Years Gone: How Man Hath Fallen [SG: 1st character running]
« Reply #13 on: February 16, 2016, 03:37:14 pm »

"Damn, we're in a tight spot."

Grab some small rubble and pocket it. Peek around the corner. I try to remain hidden, as they have guns and probably have no qualms with killing me.
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Cryxis, Prince of Doom

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Re: 100 Years Gone: How Man Hath Fallen [SG: 1st character running]
« Reply #14 on: February 16, 2016, 09:12:54 pm »

{20-2 = 18}
[6+2= 8, 8 /= 18]
[9+2= 11, 11/= 18]
[18+2= 20]

Peeking around the corner you get a good look at where they all are without a single one hearing or seeing you.
You count five of them in total, two are around the wall to the right, two separated searching rubble to your left, and the fifth is standing just ahead of the wall standing where they all split off from.

You get a strange feeling, the hairs on your neck stand up. Something is behind you, you donīt know how you know but you know that something or someone is standing behind you.

What do you do?
« Last Edit: February 16, 2016, 10:30:06 pm by Cryxis, Prince of Doom »
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