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Author Topic: Zamonia - SG  (Read 1373 times)

NJW2000

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Zamonia - SG
« on: February 07, 2016, 06:21:31 pm »

People ask what it was like in the old days. Well, the truth is that there was more of everything. More creatures, more adventures, and more continents too. Of course many of the continents back then, before some disappeared and others were colonized by humans, were pretty boring: cold and icy Trollia, arid and windswept Yholl, wet and ferny Uria, undead and spore-covered Zombia, all monotony and repetition. No wonder the humans that eventually controlled the world did nothing to stop them sinking beneath the waves.

But your continent, Zamonia, that was different. Infuriating for geographers, elusive for anthropologists, downright insulting to biologists, a few hundred thousand square miles packed with desert, forest, beach, mountain, swamp and arable, it teemed with every type of life on earth, sentient and non-sentient alike, not to mention a few in between, global home to every non-human thinking creature there was, as well as a few hardy humans sticking it out amid hostility, danger and suspiscion. And many years ago, on the now-sunken landmass of Zamonia, inhabited by odd folk, dangerous beasts, and stranger places, this is where your story begins...


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You, like the majority of Zamonians, are not human at all, which has been clear from the moment you were born. In fact, you are one of the more everyday but not unpopular species of Zamonia, a...


[ ] Wolperting Welp: an extremely cute, universally beloved young canine, a baby wolpertinger. Wolperting welps feed mainly off affection, and as such make excellent lap dogs. However, their tendency to reach maturity at less than six moths old can put off less experienced owners, who suddenly find their precious pooch has turned into seven feet of toned muscle, teeth and testosterone with the rage of six years of puberty condensed into six weeks.

  Overall, wolpertingers are excellent fighters, part human, part wolf, part dog and part deer, making them skittish and nimble yet aggressive and excellent at armed and unarmed combat. They are also renowned chess players, possibly because nobody ever dares to beat a wolpertinger at chess.


[ ] Stray Crat: unlike their more ordinary feline counterparts, crats have a natural ability with language, fluent from birth in every spoken tongue around. Aside from being well spoken, they are also capable of incredible feats of memorisation and, to a lesser extent, mathematics. They have the natural grace and elegance of their domestic counterparts, and as such often work as desirable and classy secretaries.


[ ] Minicyclops: cyclopes are one of the largest and most varied in Zamonia, from the diminutive microcyclops an inch thick to the towering cyclopean megabollog to the bloodthirsty and cannibalistic demonocle. A minicyclops is a stunted little creature, but can generally grow into any variety of cyclops at all, from the noblest to the basest, given the right nourishment and environment. An especially ambitious minicyclops can even grow into a type of cyclops that does not yet exist.

Cyclopes are, for the most part, seen as menial workers at best, often a nuisance, and some many-eyed creatures are known to bitterly despise the things. In infancy, however, cyclopes develop fast and are very adaptable.


[ ] Bluddum: half hog, half short and stupid human, bluddums generally enjoy reviled occupations as thugs, thieves and art critics. They are also employed as mercenaries, though never as full time soldiers, having no honour, patriotism or committment. They excel in bashing things, stomping on things, and getting killed. There's always a job for a bluddum, but nobody actually likes having them around.
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AbstractTraitorHero

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Re: Zamonia - SG
« Reply #1 on: February 07, 2016, 06:24:34 pm »

I like the idea of the minicyclops.
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Nunzillor

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Re: Zamonia - SG
« Reply #2 on: February 07, 2016, 06:35:16 pm »

I think we should avoid the Bluddum.  I can identify with the easily getting killed part, considering my characters, but it's generally not a productive trait to have.  Plus, art critics.  Ugh.

I'm partial to the minicyclops, personally.
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Hawk132

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Re: Zamonia - SG
« Reply #3 on: February 07, 2016, 06:35:44 pm »

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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

crazyabe

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Re: Zamonia - SG
« Reply #4 on: February 07, 2016, 06:55:58 pm »

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Salsacookies

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Re: Zamonia - SG
« Reply #5 on: February 07, 2016, 06:59:55 pm »

I want to be a minicyclops!
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AbstractTraitorHero

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Re: Zamonia - SG
« Reply #6 on: February 07, 2016, 07:01:43 pm »

I want to be a minicyclops!
I want to build a snowman!
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Salsacookies

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Re: Zamonia - SG
« Reply #7 on: February 07, 2016, 07:15:37 pm »

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AbstractTraitorHero

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Re: Zamonia - SG
« Reply #8 on: February 07, 2016, 07:37:20 pm »

NOOOO!!! HOW COULD YOU DIS ME I THOUGHT YOU WERE MY HOMIE!!!!
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ATHATH

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Re: Zamonia - SG
« Reply #9 on: February 08, 2016, 03:08:12 pm »

Stray Crat!
« Last Edit: February 08, 2016, 03:21:10 pm by ATHATH »
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

NJW2000

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Re: Zamonia - SG
« Reply #10 on: February 08, 2016, 03:23:05 pm »

Of course. You're a minicyclops: only a few months old, yet already finished growing, you come up to the waist of the average human. And as a fully grown cyclops, you're expected to get a damn job already and stop being a burden to society, soonish. Better snap to it.

There are cyclopes all across Zamonia, that wide and varied land, but right now you're standing in...


[ ] Home Harvest Plain: the agricultural heartland of much of Zamonia, the majority of its produce hails from here. Thousands of square miles of grains, crops and grazing land, almost totally flat, giant windmills the size of castles dominating the views. The inhabitants can usually name as many as three hundred varieties of wheat, and several dozen species of cabbage as well. The towns are sleepy, the residents more so, and the local officials are just glorified farmowners, apart from the occasional Agrarian baron or Alchemaster.


[ ] Atlantis: that shining capital of Zamonia, forever excluding all humans, the largest and most variegated metropolis in the world, packed with folk of every race and kind, a vibrant and industrious city. Officially, is has a population as great as one hundred million, though estimates taking into account the unregistered, officially nonexistent, criminal, invisible or sewer dwelling put the figure as high as one hundred and fifty thousand thousands. Atlantis has been growing for millenia, and is subdivided into district upon district, each with its own unique culture, assortment of species and curious architectural style. Shark grubs, yetis, wolpertingers, poophs, antmen, troglotrolls, bollogs and lindworms along with countless other species pack the streets, and commerce of every sort goes on in the shady boulevards and mountainous throughfares.


[ ] Florinth: the western rival to Atlantis's glory, Florinth is a smaller city, ruled by princes rather than bureaucrats, but has a strong military presence, poweful industry, and is the Zamonian and thus world capital of confectionery. While the army brings back bounties and conquests, the bakers spend their days dreaming up exotic and sumptous dishes: non-euclidean pretzels, reverse pyramid gateaux, jam rolls as long as a Norselander warship and mile-long shavings of chocolate engraved with the complete histories of Zamonian city states.

  Florinth is threaded through with canals and roads to other cities, expanding even faster than Atlantis. It is also the best place to go for budding alchemists and scientists, apart from apprenticeships and residencies with respected alchemasters, five-brained nocturnomaths or senior Ugglies.


[ ] Murkholm: forever clouded by a permenant meteorological occurrence known as the "jellyfog" believed by certified experts (some of whom didn't even steal their diplomas) to be a living unicellular organism, this squat seaside collection of haphazard, solid houses is shrouded in mystery and ever-present mist. The inhabitants, Murkholmers, are known for their piercing stares and uncommunicativeness, a phenomenon now believed to result from the opacity of their surroundings, but which previously gave rise to fear and distrust. In a modern and scientific age of reason, however, one can assure oneself that there is little out of the ordinary about Murkholmers or their quaint and charming way of life. Murkholm is a popular rest cure for those with agoraphobia, short sight or an inadvisably vibrant lifestyle.
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ATHATH

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Re: Zamonia - SG
« Reply #11 on: February 08, 2016, 03:47:01 pm »

Florinth or Atlantis, preferably Florinth (this is kind of why I wanted us to be a Stray Crat)
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

AbstractTraitorHero

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Re: Zamonia - SG
« Reply #12 on: February 08, 2016, 04:12:11 pm »

Murkholm.
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crazyabe

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Re: Zamonia - SG
« Reply #13 on: February 08, 2016, 04:58:11 pm »

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Nunzillor

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