Chuckles:In the back of your demented mind, you're vaguely aware of your Adam's apple being crushed. The man's heavy and far too close, leaving room for only thing to do. Staring him down, you bring both your hands the sides of his, and as pitiless as an eagle, you drive your thumbs into his eyes.
"AAAAAAAAYEHGEGEAYAAAAA!!" he shouts. His baton drops from your neck and his hands scramble to his face, trying desperately to remove your hands from his eyes.
But you've got your hooks in him good. He thrashes around, and you push him onto the table, giving you even further leverage to gouge his eyes. Blood pours freely, the noises that he makes more animal than man in their terrified desperation.
Eventually the thrashing stops. Too much blood lost. Shock probably contributed as well. No matter.
You killed him.Status: Normal
Weapon: Bare Clown Hands
Inventory: Pepper Spray, Unlabelled Key, Walkie talkie
Location: Inside Asylum ( reception area )
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Lieutenant Danford:
Peering into the dark, you can vaguely make out cameras at each end post of the square fence. Meaning that your best shot would be to approach one side of the fence exactly at the middle-mark.
Gripping your shovel tight, you dash to the front gate, and quickly start digging. You make good time, efficiently using your trench knowledge to move as much dirt with each heave. You make a hole small enough to crawl through, and do so.
You're inside. To the left is the
basketball court, which is also used for academic assemblies and festival-type occasions, as well as the upcoming prom. Straight ahead is the
main building, where classes take place, probably deserted at this time of night. To the right is the
custodial quarters, the smallest building and the only one with even a few lights on.
The area has a few fields and outdoor eating areas as well.
Status: Normal, Uninjured
Weapon: Trench Shovel
Inventory: Smartphone
Location: School
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The Black Knight:You decide to verbally spit on the man's memory as well. You feel even better.
Searching through the house, you find it to be dilapidated and empty. Rubbish litters the floor, and the very air smells muggy and chemical. Checking inside the man's equally filthy bedroom, you find a shotgun leaning against a cabinet.
Going back through the living room and the bathroom, you find no signs of life.
The dog starts barking again outside. It must smell the blood.
Status: Normal, Uninjured
Weapon: Bardiche
Location: Lower End Homes ( west ), 1st house on the left
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Le médecin tuer:You wait behind the house, hatchet at the ready.
"This is your last warning, get out from there or you will be met with deadly force."
"Sheriff, what's going?"
"Get back inside Bernie, lock the door, keep everyone close by, alright? There's someone behind your house."
"Oh God-"
"Please, just stay inside."
You hear this conservation going on between the owner of the house and the sheriff. You keep waiting. You hear his footsteps approach.
The sheriff dashes forth into view, too far away for you to hit. He takes aim wildly, and you duck the shot [ BANG! ], your ears ringing as it echoes through the night.
You are at quite the disadvantageous impasse here.
"Don't move.", he says.
You stare him down.
Status: Normal, Uninjured
Weapon: Hatchet
Inventory: Snubnosed-revolver ( 5 shots )
Location: Suburbs ( East ), behind 2nd house on the left