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Author Topic: Assault on Necromancer's Lands (Game thread)  (Read 12114 times)

Andres

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #45 on: February 09, 2016, 05:27:39 am »

(We really should talk before we commit to doing actions...)
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crazyabe

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #46 on: February 09, 2016, 08:02:13 am »

((distance wise, lake town is the nearest place so...))
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Romans

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #47 on: February 09, 2016, 12:51:09 pm »

(Yes but it might also have the higest amounts of undead, but we should all travel together so what's the plan??)
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crazyabe

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #48 on: February 09, 2016, 01:10:21 pm »

((I think Umbra Will have the Most Undead, Seeing as how it translates Roughly from Latin to "Shadow" or "Darkness"...))
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Romans

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #49 on: February 09, 2016, 01:22:03 pm »

(Or higher amount I should say but ok lake town it is)
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Andres

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #50 on: February 09, 2016, 02:50:16 pm »

(Let's vote. Who wants to go to Lake Town? Who wants to go to Woodchuck Falls? The party will go to the winning vote. I vote Lake Town.)
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Kashyyk

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #51 on: February 09, 2016, 02:55:52 pm »

((Lake Town is closer and on the way, so we can always continue to woodchuck if it becomes a dead end. We're also more likely to find scavenge something of use as well.))
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Hawk132

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #52 on: February 09, 2016, 02:57:36 pm »

((I actually have no preference, I just jumped onto the Woodchuck Falls bandwagon. I'll vote for a tie-breaker if necessary.))
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crazyabe

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #53 on: February 09, 2016, 04:52:22 pm »

((I say Lake Town.))
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Dustan Hache

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #54 on: February 09, 2016, 05:05:45 pm »

(I am going to lake town. simple as that.)
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Hawk132

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #55 on: February 09, 2016, 05:09:29 pm »

((For the sake of expediency, consider me voting for Lake Town. That means that Lake Town wins.))
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Andres

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #56 on: February 09, 2016, 05:27:01 pm »

(Five or more people out of eight have voted for Lake Town so it does indeed win. The party goes to Lake Town.)
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LordBucket

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #57 on: February 09, 2016, 05:54:40 pm »

GM Comment
There's no voting here. You are each in control of your own characters. What other people decide to do doesn't your course of action unless you decide that it does and splitting up is a thing that you can do.

That said, I started writing the next update about an hour ago, and anybody who's submitted an action or changed their mind since I started typing probably had their change glossed over. Don't worry about that too much, you're not teleporting to different places anyway, and both your stated destinations share the road for some distance.

Next update soon-ish.

LordBucket

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #58 on: February 09, 2016, 06:41:27 pm »

The road north, first blood


(GM Comment: Up to now I've been using target as the number you need to roll equal to or less than to succeed in an action. That way, the target number is the percent chance of success. Fro example, target: 5 means a 5% chance. However, upon consideration, I've decided to reverse that as of this update so that the target is the number you need to reach to succeed. So, target 96 is a 5% chance. This way, skill bonuses are added to rather than subtracted from you rolls, and we're less likely to ever have to deal with negative numbers. It also reads a bit more intuitively. Though it does mean, for example that "target 96" is a 5% chance of success.)

Romans
Spoiler: Romans (click to show/hide)



Romans, Andres, Pencil, Kashyyk, Hawk, Crazyabe

Then follow the rest to Woodchuck Falls.
Andres follows Dustan and DigitalDemons to Woodchuck Falls.
Pencil heads towards the others and joins them, travelling to Woodchuck falls, looking for anything edible along the way.
I quickly descend from the balcony and jog to catch up with Dustan and Digital, then continue on to woodchuck falls with them.
Tag along with the others going to Woodchuck Falls.
try and make it to Lake town, no point at staying here...

While you don't all agree on destination, the consensus seems to be to follow after Dustan and DigitalDemon up the north road. With no sense of scale shown on the map, it's not clear how long the trip it will take, but it seems you'll have at least some time to decide whether to split up or stay together before reaching the fork in the road.

A few minutes after the 7 of you regroup, Romans catches up with wet hair, and smelling of algae.

looking for anything edible along the way.[/b]

(Target: 12 Roll 38)

From time to time during your trip, Pencil meanders off the side of the road into the brush and looks around, but always does he come back empty handed. Presumably the refugees who've been passing through this area have scavenged most of the edible greenery.

~Six hours later

The road has been long and quiet. Whereas weeks ago you were seeing travelers along the road every few days at least, here in the heart of Rumen Valley, the road is empty. At one point, you do spy a deer buck grazing a few hundred feet from the road, but upon seeing you he runs. Still, it's encouraging to know that game does still exist here.

It is still an hour or two before sunset, but at least you've reached the fork in the road. A small engraved sign indicates that the City of Lake Town lies to north, Woodchuck Falls to the northeast, and Junction trading point back the way you came from, to the southwest.



It appears that someone has helpfully updated the sign with chalk.

It's now time to decide where to go. Though unless you wish to continue travelling after dark, it might be worth setting up camp for the night and resuming your journey tomorrow. You still have an hour or two before sundown. While you consider your options, however, Hawk spies two travelers approaching your position from the brush off the road. Turning to greet your new guests and hopefully gain new information, you greet them.

"Hail travellers."

There is no response.

The pair are moving at a fast walk. One male, one female, both...a bit pale.

"Guys, I think those are zombies."

"Halt, and identify yourselves!"

There is no response. You draw your weapons.

Spoiler: combat rolls (click to show/hide)

Hawk and Digital Demon release several arrows, three of which strikes the male zombie, who doesn't slow despite one of the arrows clearly passing through a lung. A horrible sense of dread fills you as you wonder if it's even possible to kill that which is already dead.

Spoiler: combat rolls (click to show/hide)

Another arrow to the chest, but the zombie seems unaffected. It seems it will take more than cutting flesh to kill them. By now the two zombies are at melee range, and it's time for swing with sword and stab with spear.

Spoiler: combat rolls (click to show/hide)

Melee seems to have more effect on the zombies, but they clearly feel no pain. Dustan strikes a particularly effective blow to the male zombie's collar bone that causes it to stagger and impedes its movement, but the zombie neither cries out nor stops its advance.

Roman, however, scores what might have been a slowly fatal gut wound on one, and to your extreme horror, the zombie simply keeps walking towards her, sliding down the spear pole it is still impaled on. Unable to pull the spear back through the still-moving zombie, she instead lets go and and rushes back, the spear still stuck.

Seeing that the female zombie is focused on Romans, Pencil jams his knife into its eye socket and twists the knife up through its brain. To your further horror, the zombie ignores this and simply turns to Pencil and grabs his arm conveniently near her face and takes a bite out of his right forearm. Pencil screams and jumps back out of the zombie's grasp, letting go of his knife in the process.

Spoiler: combat rolls (click to show/hide)

The fight now being a close skirmish, and their arrows seeming ineffective, Hawk and DigitalDemon retreat back 10-15 feet with arrows at the ready, but holding back from firing lest they risk shooting their companions.

Dustan grips his hatchet with both hands, then slams it down into the male zombie, burying it up to the wood into the zombie's chest. the zombie is knocked off its feet by the force of the blow, and Dustan yanks axe along with chunks of lung and bone as it goes down.

Seeing the male zombie down, Kashyyk switches to the female zombie with Romans spear still stuck in her abdomen, and with a good strike, manages to clearly remove the zombie's arm at the bicep.

Andres approaches from the other side and slashes his sword across the female zombie's other arm, not quite enough to remove it, but damaging it enough that it falls limp from shoulder to elbow, with its remaining hand and forearm twitching.and grasping ineffectually. The zombie ignores this and continues biting at the target in front of her, to no effect.

Then, to your horror...the male zombie gets back up.

Spoiler: combat rolls (click to show/hide)

A few more sword and axe swings, and the zombies are knocked again to the ground, where the several of you continue slashing and chopping at them until they're no longer able to stand. And yet, even though they're in pieces, with arms and legs and heads fully detached from their bodies, the various pieces continue to move independently of one another.

Testing experimentally, Andres carefully chops a single zombie finger clear from its hand with his sword and watches it continue to wiggle slightly for several minutes unabated.

Killing these might be more difficult than you imagined.

Romans recovers her spear., noting that while now slightly gross, has much less blood on it than it would have had it passed entirely through the abdomen of a still living human. As for Hawk and DigitalDemon's arrows, those that hit the zombies were mangled irreparably during the hack and slash part of melee, but manage to recover the two that missed.

Pencil grips his arm, moaning quietly. Hawk retrieves his knife for him and drops it on the ground where he lay.

It is about an hour until sundown.

Spoiler: summary (click to show/hide)





crazyabe

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Re: Assault on Necromancer's Lands (Game thread)
« Reply #59 on: February 09, 2016, 06:47:31 pm »

((Whelp, I guess I could have been somewhat less useful, Then again none of the zombies came directly after me and I didn't need to use my mace...))
I Attempt to set the dammed Corpses on fire, that is one way to keep them down.
Afterwards I help set up camp, Tie up wounds Other Simple things I can help with.
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