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Author Topic: Mission 27: Blizzard Team (ready)  (Read 18656 times)

Harry Baldman

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Re: Mission 27: Blizzard Team
« Reply #30 on: February 22, 2016, 11:54:41 am »

Stare at the crowd as I raise and turn on the white hot club. Imply that silence is golden.
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piecewise

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Re: Mission 27: Blizzard Team
« Reply #31 on: February 24, 2016, 06:06:53 pm »

((I was asking more for clarification on my own pocket dimension, the mission equipment versions would have been modified of course.))

"Welcome to salvation you unwashed bastards, terms and conditions do apply.

all weapons are to be thrown into the transdimensional rift to your left, anyone caught smuggling weapons will be shot, burned, dismembered, impaled, eaten or just plain thrown off the cliff as my mood dictates.
I advise you to accept and abide by these conditions if you wish to proceed to the exit portal located in this here bunker."


Begin construction of a light bridge or stairway, preferably stairway because music jokes, for the refugees to use to reach the portal.

also summon my pocket dimension portal just on my side of the connector path for the refugees to throw their weapons in.

Yours right now, since you never messed with it, is a 1 mile cube with nothing in it. Just smooth black walls that...well you shouldn't blow holes in them.

You summon up a light bridge, ie a big long plank of light matter, in such a way that it spans the gap and is anchored on either side by pylons you drive into it. As soon as the way is open (and after a few cautious taps with their feet to make sure the bizarre solid light substance is real and not some horrible prank) the people start charging in. The sods form a nice corridor between the bridge and the bunker entrance where the portal is, and people are moving through at a brisk pace.  No one is throwing anything into the secondary portal though; perhaps they don't have anything. Or perhaps since no one is checking them, they think they can get away with it.

Aid in crowd control- if I have any speakers, shout down to the civvies. Broadcast over the radio to civilians as well. "Remain calm. The route to the evacuation portal will be open momentarily. Do not bring any weaponry or dangerous goods with you. Just throw them into the smaller dimensional portal if you have them."
You direct the rabble in along with the sods, echoing Auron's commands and pointing them in the right direction.

Stare at the crowd as I raise and turn on the white hot club. Imply that silence is golden.
You stare at the people coming through and slowly twirl your white hot club. This must be what it feels like to be a mob enforcer.









Somewhere in the distance you can all hear the tell tale echo of gun fire and the dull, barely audible sound of yelling. More smoke is coming from the slums now.

The initial surge of people begins to die away, replaced with a trickle, a few people running alone or in small groups, separated by hundreds of feet. Everyone so far has gone in without issue, but those were just the initial runners; the ones that fled immediately. The real bulk will be coming soon. And everything that preys on it as well.

Beirus

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Re: Mission 27: Blizzard Team
« Reply #32 on: February 25, 2016, 09:15:09 am »

See if I can watch the video recordings of Avalanche team of whenever things went FUBAR so I know who to maim or immolate when they get back. Pass time waiting for more refugees. Maybe check the smaller groups for contraband.
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Unholy_Pariah

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Re: Mission 27: Blizzard Team
« Reply #33 on: February 25, 2016, 09:21:41 am »

forgot we had sods, have the sods perform random customs checks on the refugees to catch weapons passing through the portal and deter smuggling.

if a smuggler is found drop the portcullis in front of them and have a sod or two hold them down in front of everyone.
use my matter saver to remove their hands to make an example of them before raising the portcullis again so the other refugees can continue through to the portal.


Also manifest my id and send it off to ruin all of avalanches teamkilling dreams, just have it fly in and throw its weight around.. maybe scare some refugees our way while its at it?

as a side action can I get steve to set the gravity in my pocket dimension to be a universal constant of 1G and have it be unaffected by mass?
if so, can I also get the imensional walls  to be about 10 feet thick and made of something at nuetron star level density?

i just know im gonna throw something extremely volatile in there at some point and I dont want to find out the repercussions of dimensional collapse first hand.
« Last Edit: February 29, 2016, 11:33:42 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Harry Baldman

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Re: Mission 27: Blizzard Team
« Reply #34 on: February 25, 2016, 10:44:48 am »

Await more distinguished patronage of our high quality interdimensional portals.

Namely the kind that needs extensive clubbing.
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Egan_BW

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Re: Mission 27: Blizzard Team
« Reply #35 on: February 25, 2016, 11:08:28 am »

Await more distinguished patronage of our high quality interdimensional portals.

Namely the kind that needs extensive clubbing.

((Unce unce unce))
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Doomblade187

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Re: Mission 27: Blizzard Team
« Reply #36 on: February 25, 2016, 05:22:25 pm »

Use sandbag to boot any people making trouble off the ridge.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Xantalos

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Re: Mission 27: Blizzard Team
« Reply #37 on: February 29, 2016, 01:17:17 am »

Something approaches the other side of the portal, its appearance distorted by the light distortion effect. It's a nondistinct black cloak, larger than would be expected on a human but lower down to the ground, and as it moves along the ground it shifts in ways that suggest more than four limbs underneath there. Something looks out from underneath it, indistinct eyes glittering ominously.

Vanessa emerges from the portal, looking quickly around at the ARM members in the vicinity.

Arrive and assess if there's any wounded in the vicinity. Go join where the rest of the ARM people are before the main mass of refugees arrive.
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XANTALOS, THE KARATEBOMINATION
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piecewise

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Re: Mission 27: Blizzard Team
« Reply #38 on: February 29, 2016, 01:23:28 pm »

See if I can watch the video recordings of Avalanche team of whenever things went FUBAR so I know who to maim or immolate when they get back. Pass time waiting for more refugees. Maybe check the smaller groups for contraband.

It appears to have been a poor idea followed by an over reaction that spawned a chain of overreactions that then concluded in violence. That about sums up most of our missions though.

You start randomly searching the stragglers before the larger group forms. You don't find any weapons, though you do find some drugs and a few people who are questionably well. But drugs aren't contraband and no one is bleeding from the eyes so you send them through.

The stragglers soon become a line, and the line becomes a crowd, all vying to get across the light bridge and into the portal. Searching them would be too slow at this point.

forgot we had sods, have the sods perform random customs checks on the refugees to catch weapons passing through the portal and deter smuggling.

if a smuggler is found drop the portcullis in front of them and have a sod or two hold them down in front of everyone.
use my matter saver to remove their hands to make an example of them before raising the portcullis again so the other refugees can continue through to the portal.


Also manifest my id and send it off to ruin all of avalanches teamkilling dreams, just have it fly in and throw its weight around.. maybe scare some refugees our way while its at it?

as a side action can I get steve to set the gravity in my pocket dimension to be a universal constant of 1G and have it be unaffected by mass?
if so, can I also get the imensional walls  to be about 10 feet thick and made of something at nuetron star level density?

i just know im gonna throw something extremely volatile in there at some point and I dont want to find out the repercussions of dimensional collapse first hand.

You have the sods perform random searches, but they fail to find anything except one guy carrying a knife. You mutilate him in front of the crowd, as you planned but that seems to have a rather...negative effect. Now there are a good deal of people who are trying to force their way back, away from the portal. Apparently they don't want to be giving their lives and safety to a group that cuts the hands off people for minor offenses.

And no. Gravity is kind of inherently bound up to mass, so you can't really divorce the two.

Await more distinguished patronage of our high quality interdimensional portals.

Namely the kind that needs extensive clubbing.

The combination of people attempting to shove their way back, along with people trying to shove their way forward has caused several people to tumble off the edge of the path, falling to their death or at least serious injury on the rocks and churning sea below. Is this the type of problem that beating random people with a burning mace could solve? Maybe.  But it also might make it worse. Hmm. You consider the ethics and morality of beating refuges into crispy submission. Somewhere in the back of your mind a right wing talkshow host is screaming something about taking jobs and causing crime. Hmm.

Use sandbag to boot any people making trouble off the ridge.
They seem to be self booting.

Something approaches the other side of the portal, its appearance distorted by the light distortion effect. It's a nondistinct black cloak, larger than would be expected on a human but lower down to the ground, and as it moves along the ground it shifts in ways that suggest more than four limbs underneath there. Something looks out from underneath it, indistinct eyes glittering ominously.

Vanessa emerges from the portal, looking quickly around at the ARM members in the vicinity.

Arrive and assess if there's any wounded in the vicinity. Go join where the rest of the ARM people are before the main mass of refugees arrive.
Your arrival from the portal results in the people who can see you coming out panicking. You're a giant monstrosity made of limbs and you just slithered out of the hole everyone is walking into. Many are now convinced they're being fed to a hell portal. And they are letting the rest of the line know this via a great deal of screaming. Several have either fallen or jumped off the path, others are attempting to climb up the cliff wall on the other side.

Xantalos

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Re: Mission 27: Blizzard Team
« Reply #39 on: February 29, 2016, 05:13:25 pm »

...right, I'm not exactly the most trusting figure. Time to make a good impression.

Have the sods bring me the dude Auron chopped the hands off of.

Give him new ones, then have the sods escort him back down and hope that helps the morale of the crowd somewhat.
« Last Edit: March 01, 2016, 01:33:31 am by Xantalos »
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Sig! Onol
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XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Harry Baldman

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Re: Mission 27: Blizzard Team
« Reply #40 on: February 29, 2016, 05:47:38 pm »

Fulfill the role of a crossing guard for the non-OSHA-compliant pit of death that I made to better corral people to safety. Except instead of a stop sign on a stick I happen to have a slab of white-hot tungsten. Much more persuasive, I'm sure you'll find.

If met with violence against my person, recontextualize offense as theft of much-needed jerbs by offender and let the red state mist descend.
« Last Edit: February 29, 2016, 05:50:26 pm by Harry Baldman »
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Unholy_Pariah

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Re: Mission 27: Blizzard Team
« Reply #41 on: March 01, 2016, 01:27:30 am »

"One rule, one simple rule and they cant follow it.

what the fuck is so hard to understand about not bringing weapons? I even warned them there would be murder if they tried smuggling."


create a wire guard tunnel along the length of the bridge and block the access point while we sort shit out.

have the sods collect those trying to flee, check them for weapons and offer them the following ultimatem:
follow the rules and leave via a secondary path I will open, or follow the rules and leave via the portal to salvation.
« Last Edit: March 01, 2016, 01:38:22 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Doomblade187

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Re: Mission 27: Blizzard Team
« Reply #42 on: March 02, 2016, 09:13:26 pm »

Concentrate on the sandbag. Skywrite a giant morphing circle in the sky above the bridge so that everyone in line can see. Write "Shut up and look here" next. Get their attention.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Beirus

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Re: Mission 27: Blizzard Team
« Reply #43 on: March 02, 2016, 09:35:36 pm »

Keep an eye out for troublemakers or people bleeding from their eyes or otherwise very ill. If any are spotted, carefully pull them off to the side, away from the others going towards the portal. Get some sods to help. Also, check with Steve to see if we c as b bring our propaganda guy from Hephaestus, and maybe some speakers, through the portal. Maybe he could calm the crowd or something.
« Last Edit: March 05, 2016, 03:46:32 am by Beirus »
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Because everything is Megaman when you have an arm cannon.

Lenglon

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Re: Mission 27: Blizzard Team
« Reply #44 on: March 03, 2016, 03:04:09 pm »

((PTW because both teams in same place))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
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