Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 ... 47

Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34944 times)

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Trials of the Necrovoyager: Year 1900-2400 Travel Phase
« Reply #480 on: March 14, 2016, 01:24:10 pm »

I'm on holiday untit Saturday so there'll be a delay in processing, but back to normal from then.
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Trials of the Necrovoyager: Year 1900-2400 Travel Phase
« Reply #481 on: March 21, 2016, 01:25:35 pm »

(Poke)
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Trials of the Necrovoyager: Year 1900-2400 Travel Phase
« Reply #482 on: March 21, 2016, 06:04:33 pm »

End of Travel Phase

Gnome 1&2 working on the Bone Grove (13C/2 gnomes/2 = 4 Centuries)
Building Pit Traps x2 (2 gnomes, 1 century) Library
Net Trap Pit Rooms (no time).
Engrave Library, Mausoleum, Bone Grove (three gnome centuries)
Sanity Marble x2 = two gnome centuries without madness.
15 gnome-centuries/6 = 2 centuries without madness, three centuries of madness (rolling... 8, 8 so nullifies, 6)

Brotherly Love: Gnomes cannot deal an attack which causes damage until they are damaged by an enemy of the ship.



Spoiler: ship inventory (click to show/hide)

Spoiler: The Ship (click to show/hide)

Encounter Phase

Rolling Encounter... 3!

Wizards will come to loot the library! Everyone alive decide where you want to be at the start of the encounter.
« Last Edit: March 22, 2016, 05:08:01 am by notquitethere »
Logged

Zormod

  • Bay Watcher
    • View Profile
Re: Trials of the Necrovoyager: Year 2400 Travel Phase - When Wizards Go Bad
« Reply #483 on: March 21, 2016, 06:33:32 pm »

Nik'Nak will be in the Engine Room.
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Trials of the Necrovoyager: Year 2400 Travel Phase - When Wizards Go Bad
« Reply #484 on: March 21, 2016, 07:11:57 pm »

We will be in the library.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Trials of the Necrovoyager: Year 2400 Travel Phase - When Wizards Go Bad
« Reply #486 on: March 22, 2016, 05:30:35 am »

When Wizards Go Bad

Spoiler: The Wizards (click to show/hide)



In the 24th century, magic has reached new heights and whole planets of wizards fight over the few known spells. Rumour of a passing space vessel containing forbidden tomes has lured a band of looting mages to the bowels of the Necrovoyager...

Arch teleports into the Bonegrove, Marble into the Temple, Ballastrude & Wimperg arrive at the library, Turret appears in Corridor C, and Gable emerge in the Engine room. Ballastrude and Gable fall into pits and takes 5 damage each.

Arch moves from the bone grove to the Mausoleum and takes 5 damage falling into a pit. The blood spray resurrects D. and Remilia!. Arch is shocked, calls for backup and zaps D. with a hyperbeam for 3 damage.

Marble, in the temple hears the cries of pain over his intercom and moves to the library, where he hyperbeams one of the gnomes with a weapon (3 damage to Gnome 3).

Balastrude, badly injured, casts Magic Shield and Psychic Shield on himself.

Wimperg picks up Vengeance from the floor, discarding his own staff, and uses it to beat one of Rex's bodies into fine powder (13*2 physical).

Gable moves into the big Mausoleum and then the Marsh.

Turret casts Haste on himself, moves into the small Mausoleum, and seeing the two vampires, shrinks Remilia for four rounds.



It is now the crew turn. D. and Remilia are back in action! Anyone can send in an action for Zormod or any of the seven other shades.

The current Power Source is Cowardice.

Spoiler: Current Positions (click to show/hide)
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile

((could I do any of the following: use myselves as improvised weapons? or the wheelbarrow? or perhaps pick up a wisard and drag him away through sheer numbers?))
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile

"WHY DO THEY ALWAYS GO FOR ME! WHY?"

Arch receives a punch. And so does Turret.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile

(Abe, you could pick up one of the two discarded weapons. Trinkets can't be used as weapons. If you use yourself as weapon, it'll do 1 damage, but also hurt the gnome being used as a weapon (but it won't take an action to equip).
Logged

Tomcost

  • Bay Watcher
    • View Profile

Okay, I think that we might be able to win this turn. But we need D to not kill those two guys, and instead teleport to the Library to kill one of the mages there.

Plan:

Remillia kills both guys in the Mausoleum. Attacking with the 12 damage weapon should be enough, even if she is small.
D teleports to the Library and kills one of the healthy mages.
The gnomes get a weapon and kill the injured mage (Balastrude).
Suffering moves and kills Gable. It is enough with the unarmed attack, but monstruous visions power 2 will be used, just in case.
Six shades shadow-hop to the Library and kill the other mage.

And there we are.

Thoughts?

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile

One of me will Grab the Chisel off the Ground and another the staff one of these two will Kill Balastrude.
whoever killed Balastrude will Then Hand themselves to another part of me before All other parts of me start Running Towards the Engine Room.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Zormod

  • Bay Watcher
    • View Profile

It is now the crew turn. D. and Remilia are back in action! Anyone can send in an action for Zormod or any of the seven other shades.
I'm pretty sure you mean Roboson, who is playing Francis. Also, it appears Arch is in both the library and the second mauloseum, according to the map.

Nik'nak will move to the temple.
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile

It is now the crew turn. D. and Remilia are back in action! Anyone can send in an action for Zormod or any of the seven other shades.
I'm pretty sure you mean Roboson, who is playing Francis. Also, it appears Arch is in both the library and the second mauloseum, according to the map.

Nik'nak will move to the temple.

Yes! Apologies for the confusion!
Logged

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile

Tonbogiri,apply directly to the forehead of any survives in the room,otherwise move to the pit.
"Ahh its good to be back again."
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
Pages: 1 ... 31 32 [33] 34 35 ... 47