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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 35429 times)

Tomcost

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - A Familiar Skull
« Reply #420 on: February 25, 2016, 02:17:32 pm »

"Damned idiot! Didn't you want this ship for yourself?"

Suffering curses and shadow-hops to the small mausoleum.


So, do we have any means of harming those shades?

ATHATH

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - A Familiar Skull
« Reply #421 on: February 25, 2016, 02:30:01 pm »

Father, due to his lich powers, can identify Jones's oath and what happened to him.

"Stop! The vampire who did this to you is destroyed! And I killed it!"

Stand down.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

spümpkin

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - A Familiar Skull
« Reply #422 on: February 25, 2016, 02:37:04 pm »

Jones halts his attack on Father. Only to then move into Corridor A, and then the Engine Room (through the power of Swiftness) and attack Remilia instead.
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ATHATH

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - A Familiar Skull
« Reply #423 on: February 25, 2016, 02:52:52 pm »

"Thank you."

Can my Shades actually affect any of the remaining enemies? I'm considering ordering all of my children to just get out of the way of the fighting, so that we will have less of a chance to be annihilated.

Hide in a remote corner of the ship (away from the bomb, because I apparently cant reach it). Make a Shade if I have enough actions left.

Would one of the gnomes please disarm the bomb? I think they're the only ones that can get to it.

Also, I think the gnomes can actually wield the Holy weapons, because they aren't undead.
« Last Edit: February 25, 2016, 02:54:27 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

notquitethere

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - A Familiar Skull
« Reply #424 on: February 25, 2016, 05:46:18 pm »

Gnomes can wield holy weapons, no problem. Bombs can't be disarmed, but they can be thrown out of external doors (the red ones) as an action. I might be wrong, but I don't think anyone who isn't insubstantial can get there in time, but you might be able to pull off some chained action by co-operating, or just save a valuable or two from the vent.

The dracolich has died and has withdrawn from the game: his soul has parted and the oath to follow his orders is undone.



Jones Turn

Jones stays his bone club as it hovers above the cowering lich and instead travels swiftly to the engine room where he puts an end to Remilia [10 magical damage].

Crew Turn! - The Necroterprise - Round 2
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crazyabe

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #425 on: February 25, 2016, 05:52:12 pm »

Go to Vent #1 and Hope the Ol' pile of bones Can't get to me.
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notquitethere

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #426 on: February 25, 2016, 05:58:33 pm »

Go to Vent #1 and Hope the Ol' pile of bones Can't get to me.
You'll definitely be safe in there, though of course without your aid, the Father's phylactery will be destroyed (permanently destroying the lich). (Unless you can end the encounter before the bomb explodes, in which case the Lich will gain a level and it won't matter if one of his phylacteries is destroyed). I'm fine if that's your decision, I just wanted you to know that that's what was going to happen so everyone's on the same page.
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crazyabe

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #427 on: February 25, 2016, 06:08:29 pm »

Quote from: your direct words
Oath: Must exact revenge on crew that left his head to float in the endless void
((The underlined part is important, This auto disqualifies "Father" from his Kill list do to not being on the ship before that point, and the Shades for being incapable of assisting him.))
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #428 on: February 25, 2016, 06:12:48 pm »

"Curses. It's going to be difficult to deal with Jones. Seriously, how'd he get that strong?"

D. teleports to the engine room, grabs Remilia's weapon(the incredible spear), then teleports into the Library.
« Last Edit: February 25, 2016, 07:55:36 pm by FallacyofUrist »
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notquitethere

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #429 on: February 25, 2016, 07:01:21 pm »

Quote from: your direct words
Oath: Must exact revenge on crew that left his head to float in the endless void
((The underlined part is important, This auto disqualifies "Father" from his Kill list do to not being on the ship before that point, and the Shades for being incapable of assisting him.))
Yes, Jones won't kill the lich but that doesn't mean the bomb placed in the vent won't destroy that vent and with it the phylactery.
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crazyabe

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #430 on: February 25, 2016, 07:05:36 pm »

((Ok, Which Vampire is able to teleport? They should Grab that Bomb and Drop it off in Corridor_B Right now, Otherwise we are about to lose our Lich. besides they have a decent chance of "Survival" as ash.))
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #431 on: February 25, 2016, 07:15:09 pm »

((If one of the vampires could shape shift into a small sized wolf and teleport, maybe that would be an option.))
((D can teleport, but he can't fit in a vent.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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crazyabe

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #432 on: February 25, 2016, 07:16:02 pm »

((Then father is Dead.))
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piratejoe

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise - Crew Turn
« Reply #433 on: February 25, 2016, 07:25:50 pm »

D. teleports to the engine room, grabs Remilia's weapon(the incredible sword), then teleports into the Library.
((.....Tonbogiri is a spear....))

Jones stays his bone club as it hovers above the cowering lich and instead travels swiftly to the engine room where he puts an end to Remilia [10 magical damage].
((Would be 9 magic damage because vamperic toughness,not that it would save me from death anyway...))
« Last Edit: February 25, 2016, 07:29:19 pm by piratejoe »
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 1900- The Necroterprise
« Reply #434 on: February 25, 2016, 07:29:21 pm »

Remilia runs into the engine room and slices the dracolich in half [12 phyical/2 = 6 dam]
Using a spear. Huh.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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