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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34995 times)

FallacyofUrist

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #375 on: February 22, 2016, 08:44:46 pm »

D. teleports into the mausoleum, takes the gnome's uberweapon, then pulverizes the boss using it.
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UristmcLibash

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #376 on: February 22, 2016, 11:56:02 pm »

i have realized a flaw with this now the crew has so little hp that bosses one shot everything and the higher leveled crew can one shot the boss,so its basicly whoever attacks first wins,hopefully this changes when the crew has higher levels and has to deal with bosses that cant be one shot by that one overleveled crewmember.

I'll still control bosses though,at least until you vampify one.
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #377 on: February 23, 2016, 12:35:43 am »

D. teleports in, grabs the gnome's weapon, Vengeance and strikes down the scourge of the ship [13 + ([3] from incisive strike)) + ([3] from Greater Strength) = 19 damage]. Helaina issues forth a guttural cry as she struggles to hold her guts in. How could it end like this? "Avenge me..." she croaks to Wimple as she collapses to the ground, dropping her weapons and the ghost trap.

Wimple's Turn

Wimple takes Helaina's dropped weapons (Lamb's Bane & her enchanted spear) and, given the certainty of dying before he can loot some more, he teleports away! Will he be back for revenge?

The Encounter Has Been Survived!

Remilia gains a level.
Saahuhur will return in 8 centuries.

Loot Phase

Rolling for the fighters and mages (five times on the table of lesser treasure... 5! rolling on middling... 2! +2 stone. 1! +1 wood. 5!... rolling on middling... 5! rolling on good... 1! +2 wood, +2 stone. 5! rolling on middling... 5! rolling on good... 4! Rolling on table of trinkets... 21! Tiny Wheelbarrow of Productivity. 1! +1 wood.)

Rolling for the boss (rolling on table of good treasure... 2! Gain +2 wood and +2 stone.)

New Resources:
+6 stone
+6 wood

New Weapons & Trinkets:
Tiny Wheelbarrow of Productivity: Clay. Build times take half as long on any building project the wearer takes part in. Only equipable by small beings.
Wooden Staff (1 physical) x 3
Iron Longsword (2 physical) x1

(I'm assuming everything is going in the hoard.)

Spoiler: Current Ship (click to show/hide)

Travel Phase - 1200 - 1900
It is 7 centuries until the next encounter! Try not to go mad.
« Last Edit: February 23, 2016, 12:38:47 am by notquitethere »
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piratejoe

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Re: Trials of the Necrovoyager: Year 1200 - 1700 Traveling
« Reply #378 on: February 23, 2016, 02:46:54 am »

(After so long im lv 2! anyway...)

Spoiler: Updated sheet (click to show/hide)

"Well now,that's that over with." shove all the weapons that don't deal 12 damage +the bomb sunray and holy symbol and shove them in the replicator,make a spear named Tonbogiri with max physical,then butcher all the body's and make a bone grove off of the mini mausoleum with a medium door to the outside to the left.
« Last Edit: February 23, 2016, 04:50:46 pm by piratejoe »
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crazyabe

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Re: Trials of the Necrovoyager: Year 1200 - 1700 Traveling
« Reply #379 on: February 23, 2016, 06:48:29 am »

I Shove Remilia into the replicater because I like some of the things she is sticking in.
Stick the bomb, ghost trap, and Sun ray in with father's urn, then remove the urn and place it in the hoard.
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #380 on: February 23, 2016, 07:10:15 am »

Returns: all shades recover, the dracolich will return in the year 2000. In 1800, Father the lich will return with a century to kill.

Remember that heroes spawn in external rooms, so please do tell me where you want to be when the encounter hits.
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #381 on: February 23, 2016, 10:50:45 am »

Build a medium library off the right side of corridor c.
Then sleep in the center mausoleum.
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #382 on: February 23, 2016, 11:22:36 am »

Fallacy, I don't think the ship has the metal needed for the new doorway.
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Zormod

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #383 on: February 23, 2016, 01:56:42 pm »

Nik'nak will be in the engine room, as usual.
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #384 on: February 23, 2016, 03:23:51 pm »

Fallacy, I don't think the ship has the metal needed for the new doorway.
In which case... D just sleeps. Center mausoleum.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #385 on: February 23, 2016, 03:37:59 pm »

You could build it from an existing medium door if you wanted.
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #386 on: February 23, 2016, 03:42:30 pm »

You could build it from an existing medium door if you wanted.
In which case, D branches it off from the temple.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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ATHATH

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #387 on: February 23, 2016, 04:21:04 pm »

Move my urn back to the vent. I like it being there.

Congratulate the Shades for their admirable work.

Build the library in the closest available area to the vent. Prevent the mage corpses from being destroyed (when I learn how to make Skeletons, I'll learn their spells), and put them in the library.
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crazyabe

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Re: Trials of the Necrovoyager: Year 1200 - 1900 Traveling
« Reply #388 on: February 23, 2016, 04:47:06 pm »

I assist with the Library's construction, Reducing the Wood.
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piratejoe

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Re: Trials of the Necrovoyager: Year 1200 - 1700 Traveling
« Reply #389 on: February 23, 2016, 04:53:13 pm »

Start/sleep in the large mausoleum when everything im doing is done.

I Shove Remilia into the replicater because I like some of the things she is sticking in.
Stick the bomb, ghost trap, and Sun ray in with father's urn, then remove the urn and place it in the hoard.

(The ghost trap could have some use so i wont throw it into the replicator,but the bomb and sunray seems much more harmful to us then our enemy's.)
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