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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 35002 times)

UristmcLibash

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Helaina's Turn
« Reply #345 on: February 19, 2016, 07:37:57 pm »

Impale two of the shades with the spear "I warned you,so it must come to this then,well then,come here lambs! your shepherd has come!"
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Helaina's Turn
« Reply #346 on: February 19, 2016, 08:08:49 pm »

Using your sweeping blow technique, attacking two of them is just one action (once per round),what do you want to do with your 2nd action?
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UristmcLibash

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Helaina's Turn
« Reply #347 on: February 19, 2016, 11:04:53 pm »

Can i attack again and skewer 3 of the 4 shades? if so,that is what im doing
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Helaina's Turn
« Reply #348 on: February 20, 2016, 05:49:47 am »

Helaina's Turn - Round 3 - Return of the Scion

Helaina the Wolf pins her enchanted spear around, slicing up two shade, before skewering a third, leaving only one of the Father's Shades intact.

Spoiler: Current Positions (click to show/hide)

Crew Turn - Round 3 - Return of the Scion
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crazyabe

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #349 on: February 20, 2016, 07:20:53 am »

>Wait
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Salsacookies

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #350 on: February 20, 2016, 07:23:19 am »

I cower behind my small companions
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #351 on: February 20, 2016, 08:28:57 am »

(The ironic thing here is in the two turns you've spent waiting, you could have revived the vampires. But I respect that you've probably got a Plan.)
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Salsacookies

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #352 on: February 20, 2016, 09:32:33 am »

(The ironic thing here is in the two turns you've spent waiting, you could have revived the vampires. But I respect that you've probably got a Plan.)
(How could I have done that?)
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #353 on: February 20, 2016, 11:16:23 am »

(There's the prism trinket in the hoard which shrinks its wearer one size category. Or the gnome could have: I meant the collective 'you'.)
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Zormod

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #354 on: February 20, 2016, 01:05:26 pm »

Move to Pit room, Possess Elsa.
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #356 on: February 21, 2016, 05:07:19 am »

Round 3 - Crew Turn - Return of the Scion

The crew move or remain in the hoard, except for Nik'nak who travels to the pit room to possess Elsa's corpse.

Cadmilsius idles in the Marsh.

Round 4 - Enemy Turn -  Return of the Scion

Wimple moves the replicator, finds no treasure, so moves to the Mausoleum.

Spoiler (click to show/hide)

Round 4 - Helaina's Turn -  Return of the Scion

It's now time for Urist to act!
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UristmcLibash

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Helaina's Turn
« Reply #357 on: February 21, 2016, 07:08:20 am »

Take everything worth money and wait.
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notquitethere

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Helaina's Turn
« Reply #358 on: February 21, 2016, 07:28:49 am »

Helaina picks up Humber's staff and Goober's ghost trap.

Round 4 - Crew Turn

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Zormod

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Re: Trials of the Necrovoyager: Year 1200 - Return of the Scion - Crew's Turn
« Reply #359 on: February 21, 2016, 01:34:38 pm »

Move to mauloseum 2. Revive the Vampires.
« Last Edit: February 21, 2016, 03:18:34 pm by Zormod »
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