Travel Phase EndThe vampires make a new mausoleum to sleep in.
The gnomes move some things around, pray at the temple and make a weapon, but do no building or mischief so suffer three centuries of madness: 3! The gnomes get a taste for mischief at last... rolling... 2! they would have messed up a library, but there isn't one. Rolling more madness... 9 Self-Destruction... 5 Rage!
Cadmilsius the ghost returns from his millenia-long banishment.
The dracolich sleeps in his hoard.
The shades chatter amongst themselves, Nik'nak guards the engine room.
On Going EffectsReturns: In six centuries, Father the Lich will return.
Self-Destructive: All the gnomes their health capped at half it's usual value until they deal direct damage to an enemy. Since their health is currently 1, this doesn't make much difference but will if the level or change size.
Rage: Gnomes gain Dependency: Violence. While enraged, they cannot build anything. This lasts until they manage to attack an enemy of the ship.
Encounter Phase - Return of the Scion[Rolling Encounter... 6! Wizards and Warriors! CL Level = 3+2= 5! 3 wizards, 3 warriors, +1 boss]
Encounter Power Source: Gluttony
Helaina 'the Wolf' Bevil, a direct descendant of the Butcher Bevil carries the ancestral sword of her family passed down to her from generation to generation.
This blade of demon's bone, forged by an ancient gnomish horde, was once known as Mortem Urist, but now she calls it Lamb's Bane. Finding the teleportation codes enshrined in the family crypt, Helaina vows to go back to the Necrovoyager and finish what her ancestor started: to steal the riches from the Necrovoyager. She gathers up a band of fighters and practitioners from a nearby mage's college and enters her city's teleportation
bay...Helaina the Wolf - Warrior Boss - Power 5
Health: 20
Weapon: Lambs Bane [demon bone, 9 physical = 14 physical with incisive strike], Enchanted Spear [iron, 5 magical/physical = 10 physical with incisive strike]
Techniques:
Brutal Initiation: The first time you attack in an encounter, you can make two attacks.
Sweeping Blow: You can target two opponents with a single physical weapon attack once per round.
Way of the Flame: Weapons you wield with fire damage do an additional 5 damage.
Incisive Strike: Your physical attacks deal additional 5 damage.
Shake It Off: As a free action, you can heal [power] damage once per encounter.
Wimple - Warrior Power 2
Health: 4
Weapon: Iron Longsword [physical 2]
Techniques:
Way of the Flame: Weapons you wield with fire damage do an additional 2 damage.
Dual Wielding: You can attack with two weapons as one action.
Pezzo - Warrior Power 2
Health: 4
Weapon: Iron Longsword [physical 2]
Techniques:
Incisive Strike: Your physical attacks deal additional 2 damage.
Dodging: You only take damage from weapon and unarmed attacks if they exceed 2 damage.
Goober - Warrior Power 2
Health: 4
Weapon: Iron Longsword [physical 2]
Ghost-trap: Once per round, bind one ghost to the inside of the trap: the ghost is unable to escape the trap (it must be destroyed from the outside). Trap has 2 health, immunity to fire, holy, mental, necrotic, magical.
Techniques:
Dodging: You only take damage from weapon and unarmed attacks if they exceed 2 damage.
Shake It Off: As a free action, you can heal 2 damage once per encounter.
Humber - Wizard Power 2
Health: 4
Weapon: Wooden Staff [physical 1]
Spells:
Hyperbeam: 2 magic damage to one target in the room.
Shrink: Target in the location becomes one size smaller for 3 rounds.
Joan - Wizard Power 2
Health: 4
Weapon: Wooden Staff [physical 1]
Spells:
Enlarge: Target in the location becomes one size larger for 3 rounds.
Haste: Target gains one extra action per round for 3 rounds.
Elsa - Wizard Power 2
Health: 4
Weapon: Wooden Staff [physical 1]
Spells:
Hyperbeam: 2 magic damage to one target in the room.
Oxyblast: Room becomes oxygenated for 3 rounds.
Round 1 - Turn 1 - Return of the ScionEveryone teleports into random external rooms. Goober draws the short straw and falls straight down a pit trap, dying immediately.
Joan, a mage of time and space, casts haste on herself to gain an extra action per round for three rounds. She then casts Haste on Wimple and Pezzo.
Wimple checks the Temple for loot, but finds none so exits back to Corridor A again. He uses his haste action to move on to the engine room, where he is dismayed to find Goober's corpse.
Pezzo runs headlong into Mausoleum where he sees a spooky ghost but no treasure. He heads into the Marsh, sees nothing worth taking and so returns to the Mausoleum.
Humber finds himself in Mausoleum 2 with 2 vampires, but no treasure. He hyperbeams them both to be on the safe side. [2 magical damage to Remilia: Remilia is dusted! 2 magical damage to D.]. "Need a little help here!" he cries, when D. won't dies.
Elsa moves to the Mausoleum and shoots a hyperbeam at D. [2 magical damage] but he's still not destroyed!
It is now Helaina's Turn, as played by UristmcLibash