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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34948 times)

crazyabe

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #225 on: February 13, 2016, 12:12:21 pm »

((@piratejoe, Might I Suggest picking up the 9 Damage Weapon that Gnome 4 just dropped as he died?))


We Will enter the Hoard.
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piratejoe

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #226 on: February 13, 2016, 12:21:51 pm »

(Good idea,im dumb. AND NOW I HAVE BECOME....GLASS CANNON INCARNATE!!!)
« Last Edit: February 13, 2016, 12:23:57 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

UristmcLibash

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #227 on: February 13, 2016, 12:30:57 pm »

i have theme music now? dono why but its very good at pointing out most of you will die
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #228 on: February 13, 2016, 01:58:43 pm »

((If you give D. the 9 damage weapon, he can instakill the Butcher. I recommend you bring it to him.))

D. pulverizes the enemy warrior in the room with him, if it still lives.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Tomcost

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #229 on: February 13, 2016, 02:00:19 pm »

Gentlemen, considering how this just became a multiplayer game, I'd suggest to make plans via PMs.

piratejoe

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #230 on: February 13, 2016, 02:07:49 pm »

(okay fine,editing my action again...)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Roboson

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #231 on: February 13, 2016, 05:01:54 pm »

Gentlemen, considering how this just became a multiplayer game, I'd suggest to make plans via PMs.
(There lays the problem with having players play mobs. They know where all the traps are and can see our actions. Not only do they have the advantage in firepower, but now we can't even use the strongest tools we have to defeat them. )
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piratejoe

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #232 on: February 13, 2016, 05:14:41 pm »

(Well to be fair anyone can kill the butcher in two hits using the item the gnomes made so we have that much with us.)
« Last Edit: February 13, 2016, 05:16:30 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Tomcost

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #233 on: February 13, 2016, 05:19:07 pm »

((Problem is, we have insubstantial people around, and the Butcher can one-shot most of us. We need to plan something.))

FallacyofUrist

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #234 on: February 13, 2016, 05:52:49 pm »

((Just give D. the 9 damage weapon. He teleports to the Butcher and 1-shots him.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

crazyabe

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #235 on: February 13, 2016, 06:02:48 pm »

((Just give D. the 9 damage weapon. He teleports to the Butcher and 1-shots him.))
((+1))
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piratejoe

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #236 on: February 13, 2016, 06:45:46 pm »

((What if we turn the butcher into a vampire? He would be very useful.))
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

FallacyofUrist

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #237 on: February 13, 2016, 07:22:52 pm »

((That is definitely a good idea- but a bit harder to pull off.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Zormod

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #238 on: February 13, 2016, 08:40:25 pm »

Nik'nak moves to the mauloseum, and attempts to possess Petal's corpse.
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piratejoe

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #239 on: February 13, 2016, 10:30:47 pm »

((Its basically short term investments vs long term investments.))
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
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