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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34914 times)

spümpkin

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #180 on: February 12, 2016, 02:34:26 am »

Red chucks the Skeleton's head out of an airlock.

((HMMMMMM. WHY THANKS.))
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piratejoe

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #181 on: February 12, 2016, 04:47:54 am »

Red chucks the Skeleton's head out of an airlock.

((HMMMMMM. WHY THANKS.))
((I find it hilarious that no one cares,even my character practically addressed your death without caring,still that was a dick move and basically a TEAMKILL(you could have at least shove his head into the replicator),also i feel sorry for ya,good luck in the next life.))

(PS i edited my action a while ago just in case you didn't notice.)
« Last Edit: February 12, 2016, 04:54:53 am by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Roboson

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #182 on: February 12, 2016, 11:31:40 am »

(So let me get this straight, ATHATH joined and immediately killed one of us?)
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crazyabe

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #183 on: February 12, 2016, 11:32:26 am »

(Yep, Thats about right.)
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Salsacookies

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #184 on: February 12, 2016, 11:39:20 am »

(I assumed your death was by GM, since you went kinda AFK)
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crazyabe

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Red chucks the Skeleton's head out of an airlock.
(Nope, Seems Like it was a choice made by _ _ _ _ _ _.)
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

ATHATH

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #186 on: February 12, 2016, 12:03:37 pm »

I was giving a suggestion for the enemies, because no one was dying. I didn't actually intend to play as Red. In fact:

Suddenly, Red explodes as Father (my earlier character) teleports aboard the ship and accidentally comes out inside of him. He then accidentally sends Red's ashes out through the airlock. After that, Father immediately begins building a library (anywhere convenient), and hides his phylactery in it. He also begins summoning shades with the order of "Do what I command you to do (to the intent if it and the literal wording conflict)." until there's around 50 aboard the ship. He orders them not to harm the crew, and to start improving the Necrovoyager.

There are no spellcasters aboard this ship, so I'm going to try to remedy that.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Zormod

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #187 on: February 12, 2016, 12:07:07 pm »

((So far, Nik'nak doesn't know Jones is gone. I'm trying to think up a nice long and possibly depressing monolog/eulogy for the occasion.

On the other hand, Jones could possibly return! We are going by entire centuries, and I'd like to think that he could be retrieved and teleported back.))
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piratejoe

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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #189 on: February 12, 2016, 01:15:11 pm »

Athath, I guess I'll allow that but there isn't enough wood to build a library.

full update in five hours.
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crazyabe

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #190 on: February 12, 2016, 01:28:28 pm »

Would it be acceptable to build a Hall to nowhere and Build a vent in the space then enclosed?
Spoiler: By that I mean... (click to show/hide)
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase Year 300
« Reply #191 on: February 12, 2016, 01:43:53 pm »

Would it be acceptable to build a Hall to nowhere and Build a vent in the space then enclosed?
Spoiler: By that I mean... (click to show/hide)
Sorry about the delay. You can build corridors to nowhere, but not vents that move through rooms. In short, rooms can't pass through other rooms. If someone can give me a compelling argument why they should or why vents should have an exception, go ahead. What you could do (maybe not now if you can't afford to) is spend 1 metal and punch a new small door anywhere on the outside of the ship (corridor C perhaps) and then vent over to the new small doorway.
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crazyabe

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase
« Reply #192 on: February 12, 2016, 01:50:02 pm »

Quote from: Gnome Build Thing
Hyper-Ventilation: (Small beings only) Once per travel phase you can build a vent from one unused small door to any other unused small door on the ship as if it were a single segment (i.e. one metal over two centuries).
Assumed by me to mean that both areas are counted as a single place, otherwise it is a useless thing to get.
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ATHATH

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase
« Reply #193 on: February 12, 2016, 01:58:47 pm »

Build a botany room, then, and start growing some trees.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

notquitethere

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Re: Trials of the Necrovoyager: Year 300 - Travel Phase
« Reply #194 on: February 12, 2016, 06:49:08 pm »

Quote from: Gnome Build Thing
Hyper-Ventilation: (Small beings only) Once per travel phase you can build a vent from one unused small door to any other unused small door on the ship as if it were a single segment (i.e. one metal over two centuries).
Assumed by me to mean that both areas are counted as a single place, otherwise it is a useless thing to get.
Sorry, the benefit is that it only costs you one metal for however long the vent is, rather than having to pay one metal per segment. So you can build really long vents for very little cost.

Build a botany room, then, and start growing some trees.
If you're not sure what rooms can be built, there is a full list with costs which you can read here, or you check the manual linked to in the OP for a nicer formatted table of the same.
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