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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34894 times)

Salsacookies

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #150 on: February 10, 2016, 09:35:47 am »

(Make sure to bleed them on the vampire ashes)
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #151 on: February 10, 2016, 09:39:43 am »

(Isn't there a pit trap in here with me? Does that go off automatically or do I have to activate it?)
(if you remember from the last battle, it was destroyed by one of the past versions:)

Past D triggers the rope trap! They teleport to the Pit Room (out of the trap) and attack the rope trap for 1 damage, destroying the trap.

(The crew can build two new traps in the pit room for free during a travel phase)

((this will hurt!))
(Yes!)

(Make sure to bleed them on the vampire ashes)
(Any physical attacks against mortals have a 50% chance of splashing blood on a vampire's ashes in the same room. Blood can also be spread about manually for an action.)
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Roboson

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #152 on: February 10, 2016, 09:42:32 am »

(Gah, you're so right.)

Francis, who is overcome by a furious shyness, attacks the Reverend with monstrous visions.
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Zormod

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #153 on: February 10, 2016, 01:01:13 pm »

Move to Deacon, begin spooking.
"I will not allow you to taint this glorious ship!"
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spümpkin

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #154 on: February 10, 2016, 01:37:30 pm »

((If I try to attack Warrior 2, will it fail because my weapon does 1 damage? Or does magic add a bonus or something?))
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #155 on: February 10, 2016, 01:47:04 pm »

(No, magical is just a damage type. It'd do more if he had a weakness. You can hurt everyone else though!)
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #156 on: February 11, 2016, 05:05:22 am »

(I'll move onto the next round in 3 hours or so: each round will be capped at 24 hours. If someone else wants to suggest an action for Jones.)
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #157 on: February 11, 2016, 08:13:04 am »

(I'll move onto the next round in 3 hours or so: each round will be capped at 24 hours. If someone else wants to suggest an action for Jones.)
Literally anyone of the crew or waitlist can suggest a reasonable course of action here-- I'll be processing the enemy's actions within the hour. (Timezones probably mean a lot of you are asleep.)
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notquitethere

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Re: Trials of the Necrovoyager: Year 300 - First Heroic Incursion
« Reply #158 on: February 11, 2016, 09:19:46 am »

Round 1 - Turn 2 - First Heroic Incursion

A horde of tiny evil gnomes burst forth out of the replicator room and set upon the warrior Ethel. Hacking him savagely with their weapons of bone, silver and iron, the sturdy warrior is cut to pieces, leaving his corpse, enchanted sword, stolen urn and bomb (Rex will roll for additional loot during the loot phase).

Blood splashes upon the ashes of D. and Remilia, and both vampires return to the mausoleum in all their former glory!

Nik'nak moves after the Deacon in Corridor C and lays his cold hands upon the Deacon [1 mental damage].

Francis contorts his shadowy body, exploding Rev. Spoon's brain, leaving a corpse, Divine Wooden Cudgel, and the holy symbol of his order The Loyal Protectors of the Bared Neck.

Jones Mcbones acts according to his oath, and picks up the dracolich's phylactery and shakes off the harm already done to him (healing 1).

Spoiler: End of round positions (click to show/hide)

Round 2 - Turn 1 - First Heroic Incursion

Deacon Boon blesses his weapon and attacks Nik'nak for 2 holy damage.
Red attacks Jones twice (2 physical), destroying the skeleton (leaving the skull still animate, but harmless), and dropping his weapon and the phylactery.

Spoiler: End of turn positions (click to show/hide)
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FallacyofUrist

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"I HATE GOOD GUYS. AND STARS."

D. teleports to Red and bites him.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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crazyabe

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We Move to CoridorA and get ready to assault the remaining warrior.
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Roboson

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Francis enjoys the solitude of the pit and does not move.
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Zormod

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Scare this Deacon out of his wits. Possess the resultant corpse.
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piratejoe

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Look and the body and then at the gnomes. Hmm,im shocked you where able to strike him down with not a single casualty,good work.

wait for any hero's to come by in the mausoleum.
« Last Edit: February 11, 2016, 03:48:20 pm by piratejoe »
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crazyabe

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((I'd grab up the hero's magic sword if I was you...))
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