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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34885 times)

crazyabe

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #105 on: February 08, 2016, 05:16:22 pm »

I take (Past)Jones McBones Skull and a unit of bone, Sticking both through the Replicator to break em down and make a new weapon, a Burning Bone Dagger...
[Burning Bone Dagger: Dam 1, Physical, Fire, Material Bone, Cost 3]
((I Wonder if this will work...))
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #106 on: February 08, 2016, 05:21:07 pm »

I take (Past)Jones McBones Skull and a unit of bone, Sticking both through the Replicator to break em down and make a new weapon, a Burning Bone Dagger...
[Burning Bone Dagger: Dam 1, Physical, Fire, Material Bone, Cost 3]
((I Wonder if this will work...))
The skull is broken down, destroying it utterly but giving no credits. Your + 2 credits, +1 of the bone is converted into Burning Bone Dagger: Dam 1, Physical, Fire, Material Bone, which is now held by one of the gnomes.
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crazyabe

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #107 on: February 08, 2016, 05:30:29 pm »

All of me Spend the rest of the Century Engraving the Replicator.
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #108 on: February 08, 2016, 07:06:00 pm »

D. builds a Necrosis Charm in the Mausoleum.

"HAHAHA!!! This will do nicely..."

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spümpkin

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #109 on: February 08, 2016, 11:56:04 pm »

Spoiler: Skellyman (click to show/hide)
((Edited my character sheet))

Gain spooky trick: Deathly Chill. Supervise the removal of corpses.
"Mr. Bones, would you kindly move our Remilia into the mausoleum? Oh, and could somebody remove these... unwelcome alternatives?"

Jones nods willingly, as he does not speak. He sweeps the ashes into the mausoleum, and then goes back to building his Temple to the dracolich.

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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #110 on: February 09, 2016, 05:07:52 am »

(Someone build something in the Horde or Mausoleum, I'll help.)
I'm assuming you're helping with the construction of the necrosis charm.

I think that's everybody occupied, so if there's no other orders I'll roll an encounter...
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #111 on: February 09, 2016, 06:12:08 am »

Spoiler: updated sheet (click to show/hide)
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #112 on: February 09, 2016, 06:13:17 am »

YEAR 100

The century blasts by, the Temple of Saahuhur is completed, Remilia's ashes are swept into the Mausoleum and the still chattering skull of Old Bones is mashed up in the replicator. The gnomes make their first weapon and a necrosis trap is built.

You can now pray at the temple as an action once per phase.

Spoiler: Temple Effects (click to show/hide)
Spoiler: The Ship (click to show/hide)
Encounter Phase

[Rolling... 12! Rolling twice on the table of environmental disasters... 4! Passing through a star... and 10! Cabin Fever... 6... Francis the shade has gained Pathological Shyness!]

One century into the journey, the Necrovoyager begins to rattle as it veers dangerously close to the sun. Paralysed with fear at the great fiery orb, Francis the shade refuses to move from the spot.

Encounter Effects

Pass Through A Star: Every being, trap and device takes 4 fire damage at the start of every round for 5 [1d5] rounds in 2 rounds time (damage halved in unoxygenated rooms).

Cabin Fever: Francis the Shade refuses to leave the Pit room until the end of the next encounter.

Spoiler: Current Locations (click to show/hide)

If you guys can come up with a plan as to who is going to survive this and how, I'll process the whole thing in one go rather than going round by round. If any of you are using the temple, decide now as that might disrupt or enable some other plans.
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #113 on: February 09, 2016, 06:26:34 am »

Sahahur Shelters in the Horde room
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #114 on: February 09, 2016, 06:50:22 am »

Also, if it wasn't clear, everyone recovers to full health between encounters.
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #115 on: February 09, 2016, 06:59:38 am »

Edit: Nevermind, I was just making an issue when there wasn't one. Still curious about whether or not dead creatures get encounter bonuses.
« Last Edit: February 09, 2016, 07:18:59 am by Salsacookies »
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Whoops. Well, shit. Typical salsacookies.
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crazyabe

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #116 on: February 09, 2016, 07:13:39 am »

... Evil gnomes are immune to fire damage, so...
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SOLDIER First

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #117 on: February 09, 2016, 07:15:22 am »

Everyone who isn't already dead and can die can just come back. I'm only banished, the vampires just need blood..
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Black lives matter.

notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #118 on: February 09, 2016, 07:30:07 am »

There won't be encounter bonuses for a pure environmental encounter and dead folk don't get bonuses.

Ultimately, everyone will be okay but I've worked out with one set of ability interactions, one of you can survive who otherwise wouldn't, but it's up to you guys to figure out how.
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crazyabe

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #119 on: February 09, 2016, 08:00:18 am »

((Nick'Nak's Deathly chill halfs fire damage! and since we have no air that is another half, reduceing damage to 1! meaning jones mc bones can servive at 1 hp through use of "Shake it off".))
Me, Myself, I, and Me will run around laughing at everyone as they burn.
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