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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34888 times)

Zormod

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #90 on: February 07, 2016, 10:17:47 pm »

Haunt Evil Cadmilsius.
"You have made a terrible mistake."
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #91 on: February 07, 2016, 10:21:52 pm »

((Is the past dracolich dead?))
((And if so... why is it still existent?))
(Yes! He's definitely not on the map any more)

((I thought you couldn't move and attack,that may have been useful to know....))
(Ah, sorry you didn't realise. A lot of the other players were moving and attacking. You have two actions per turn, and unless there are stated restrictions those actions can be any of the legal actions. You'll be back the next time the crew fight a hero, which'll probably be next encounter.)
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spümpkin

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #92 on: February 07, 2016, 10:28:00 pm »

Jones follows Past Jones, and prepares to attack him next round.
« Last Edit: February 07, 2016, 10:54:04 pm by DigitalDemon »
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
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that's pretty gay

notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #93 on: February 07, 2016, 10:33:22 pm »

Jones follows past him, and proceeds to attack him.
(It'll take two actions to get to the Perilometer.)
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #94 on: February 07, 2016, 10:43:47 pm »

D. teleports to past Bones and punches him.

"YAAARRGH!"
« Last Edit: February 07, 2016, 10:54:56 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

spümpkin

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #95 on: February 07, 2016, 10:50:26 pm »

Jones follows past him, and proceeds to attack him.
(It'll take two actions to get to the Perilometer.)
((Okay, I'll just move to the Perilometer then.))
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #96 on: February 07, 2016, 10:53:02 pm »

D. waits until the rest of his allies have acted, then if past Bones has one health left, he teleports to past Bones and punches him. If past Bones has two health left, D... does nothing.
(It was stated at the beginning of the encounter that all the enemies have half their usual health, so Old Bones only has 1 health)
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Roboson

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #97 on: February 08, 2016, 01:32:08 am »

francis has no internet right now and a cheap phone so Francis attacks any enemies who come nearby.
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 2
« Reply #98 on: February 08, 2016, 04:15:30 pm »

Battle For The Past: Round 2 - Turn 2

Jones runs over to the perilometer to do battle with himself.
But D teleports there first and punches the skeletal doppelganger, knocking his skull clean off.
In the Mausoleum, with a mighty breath Saahuhur Nsri'asri'a scours the air with his flame breath [2 dam/2 = 1] dissipating the Past Francis. He then turns to the other shade skulking in the corridor [2 dam/2 = 1] burning the Past Nik'nak into nothingness.
Present-day Nik'nak haunts the Retro Cadmilsius [1 mental], who shrieks in terror as he's banished for ten centuries.

The battle is won!

Looting Phase

Saahuhur Nsri'asri'a, Rex Lutum Sanguine, Jones, Francis, D., and Nik'nak all grow to Power Level 2. Choose a new gift/technique/etc., and double your current health (health = [power]x[size]). Rex also sprouts more bodies: there are now 4 gnomes.

As there were no heroes in this encounter, you don't gain random loot. You do, however, gain 4 bone from the Dracolich corpse, and 2 bone from the skeleton pile for a total of 6 bone.

Cadmilsius will return in 10 centuries; Remilia will return when blood is spilled on her ashes.

You might want to decide what to do about enemy ashes and skulls.
« Last Edit: February 08, 2016, 04:17:35 pm by notquitethere »
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Looting
« Reply #99 on: February 08, 2016, 04:27:53 pm »

Second Launch of the Necrovoyager

After becoming trapped in a time vortex and having to do battle with desperate versions of themselves from an alternate time-line, the crew embark again, hoping to make progress this time. Unfortunately, they are still haunted by nightmare visions which make sleep impossible...

It will be 1 centuries to the next encounter.

Ongoing Effects
Nightmare Visions: Sleep is impossible until the end of next encounter.

Spoiler: The Ship Itself (click to show/hide)
Spoiler: Ship Inventory (click to show/hide)

You are now Travelling. Decide what you're doing for the next century. If you're not acting for a century, you will have to roll on the table of madness. Everyone who's gaining a level should decide their new power. Also, you can decide where you'd like to be when the next encounter occurs.

Spoiler: Traps and Devices (click to show/hide)
« Last Edit: February 08, 2016, 05:33:38 pm by notquitethere »
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Zormod

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Re: Trials of the Necrovoyager: Year 0 - Looting
« Reply #100 on: February 08, 2016, 04:41:56 pm »

Gain spooky trick: Deathly Chill. Supervise the removal of corpses.
"Mr. Bones, would you kindly move our Remilia into the mausoleum? Oh, and could somebody remove these... unwelcome alternatives?"
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #101 on: February 08, 2016, 04:53:13 pm »

I add Magical to my breath
(Someone build something in the Horde or Mausoleum, I'll help.)
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crazyabe

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #102 on: February 08, 2016, 04:56:45 pm »

I Gain the Building Technique: Replicator-Fu.
((What happened to the thing that was basically the game manual? I was thinking of making a weapon or 4 but can't find it now...))
EDIT: ((Found it, could you link it on the OP?))
« Last Edit: February 08, 2016, 05:08:32 pm by crazyabe »
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Roboson

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #103 on: February 08, 2016, 04:57:16 pm »

Gain shadow hop spooky trick.

Francis does nothing to help as he is too busy being ethereal.
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Travelling
« Reply #104 on: February 08, 2016, 05:12:18 pm »

I Gain the Building Technique: Replicator-Fu.
((What happened to the thing that was basically the game manual? I was thinking of making a weapon or 4 but can't find it now...))
The manual is here. (You want page 20 or so). I accidentally gave the skeleton a better weapon than he should have had (but that's OK: the starting weapon was a bit too stingy in cost). How it works: put one material for one credit. A weapon costs [damage amount] x [the cost of all its damage types added up].

Example 1: Wooden Stake: Dam 1, Physical, Material Wood: Cost 1.
Example 2: Firetoad: Dam 5, Fire, Material Flesh: Cost 10
Example 3: Enchanted Sword of Righteous Flame: Dam 2, Physical, Magical, Holy, Material Steel: cost 20




Gain shadow hop spooky trick.

Francis does nothing to help as he is too busy being ethereal.

All the rooms in the ship are currently considered shady, so this functionally allows you to teleport anywhere, until people start building torches or casting light spells.
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