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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34842 times)

crazyabe

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #15 on: February 06, 2016, 06:50:35 pm »

Workers: Evil Gnomes are excellent at constructing parts of the ship: they stat with two building techniques (of the player's choice) and gain one additional building technique at every new power level thereafter.
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notquitethere

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #16 on: February 06, 2016, 06:53:14 pm »

Reserving a vampire if possible,if not then reserving a ghost
You can have multiple vampires, but the wider variety of supernatural types, the wider range of rooms in the ship at the start of the game.

Workers: Evil Gnomes are excellent at constructing parts of the ship: they stat with two building techniques (of the player's choice) and gain one additional building technique at every new power level thereafter.
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You're absolutely right! My mistake. Everyone else only gets one gift.
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notquitethere

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #17 on: February 06, 2016, 07:01:59 pm »

Spoiler: sheet of character (click to show/hide)
also im guessing you can only have one gift.
Looking good, but vampire gifts come in ranks, and obscene strength requires the previous 2 ranks.
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FallacyofUrist

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #18 on: February 06, 2016, 07:03:33 pm »

How many people are you going to accept?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

crazyabe

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #19 on: February 06, 2016, 07:05:45 pm »

So was I accepted or...?
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Quote from: MonkeyMarkMario, 2023
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notquitethere

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #20 on: February 06, 2016, 07:10:29 pm »

How many people are you going to accept?
I wanted a max of 7 to start with, which we'll have if everyone who's reserved builds a character.
So was I accepted or...?
Yes, all looking good! I'll just throw up a player list in the OP...
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piratejoe

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #21 on: February 06, 2016, 07:37:47 pm »

Spoiler: sheet of character (click to show/hide)
also im guessing you can only have one gift.
Looking good, but vampire gifts come in ranks, and obscene strength requires the previous 2 ranks.
So i start with the first level skill and upgrade it throughout the game i would assume or am i just making a poor assumption.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Zormod

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #22 on: February 06, 2016, 07:47:03 pm »

What is the Brotherly Love madness? It seems to be replaced with a copy of Rage. The amount of years before the game's ending also seems off.

Oh, and my sheet is done.
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notquitethere

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #23 on: February 06, 2016, 07:54:38 pm »

Spoiler: sheet of character (click to show/hide)
also im guessing you can only have one gift.
Looking good, but vampire gifts come in ranks, and obscene strength requires the previous 2 ranks.
So i start with the first level skill and upgrade it throughout the game i would assume or am i just making a poor assumption.
Yes, that's absolutely true. You start at Power Level 1, and it can go up to ten. Every time you are involved in a Gluttony encounter, you'll gain a level (which will happen around 1/4 encounters). When you gain a level you get to pick a new gift and your health will increase. I'll go over it all in more detail on the first loot phase. I'll also link to the full rules, which I won't require players to read but might be interesting for some.



What is the Brotherly Love madness? It seems to be replaced with a copy of Rage. The amount of years before the game's ending also seems off.

Oh, and my sheet is done.
Ah, that was a copy paste error: good spotting. I think the years are correct: 10,000 years, moving 1-10 centuries at a time, would normally average out to about 50 encounters but there are rooms you can build on the ship which will shorten that amount.

Sheet looks good! The inner-sanctum could be the Engine Room or perhaps the Vampire's Mausoleum: I'll let you decide when you see the ship.
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Roboson

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #24 on: February 06, 2016, 08:06:03 pm »

Let me know if I did this wrong.

Name: Franky Grey
Type: Vampire
Power Level: 1
Fist Attack: 1 physical
Bite Attack: 1 physical, can turn mortals if it's the killing blow
Health: 2
Size: Medium
Immune: Necrotic
Half Damage: Physical
Weakness: Holy
Gifts: Mysticism
Weaknesses: Aversion to holy symbols
Power Source: Gluttony
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piratejoe

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #25 on: February 06, 2016, 08:07:17 pm »

Edited my sheet,also so many vampires.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Roboson

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #26 on: February 06, 2016, 08:12:17 pm »

Edited my sheet,also so many vampires.

You have a point. I may switch to a shade or a ghost. No promises though.
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Roboson

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #27 on: February 06, 2016, 08:19:21 pm »

Sorry about the double, but I was wondering if you could tell me about the power things? Like duty and cowardice? What exactly does that mean?
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piratejoe

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #28 on: February 06, 2016, 08:28:05 pm »

Sorry about the double, but I was wondering if you could tell me about the power things? Like duty and cowardice? What exactly does that mean?
Each encounter that involves hero's has a kind of power/ill intent behind it such as greed or cowardice and each time you win an encounter that you are powered by you gain a level,or at least that's my understanding.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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Re: Trials of the Necrovoyager: Crew Wanted
« Reply #29 on: February 06, 2016, 09:15:18 pm »

Let me know if I did this wrong.

Name: Franky Grey
Type: Vampire
Power Level: 1
Fist Attack: 1 physical
Bite Attack: 1 physical, can turn mortals if it's the killing blow
Health: 2
Size: Medium
Immune: Necrotic
Half Damage: Physical
Weakness: Holy
Gifts: Mysticism
Weaknesses: Aversion to holy symbols
Power Source: Gluttony
Mysticism is the school, of which Teleportation is the first rank (which was also chosen by one of the other vampires)


3 vampires is fine. Pirate Joe's is looking fine. (on phone right now so will update OP in the morning).
Sorry about the double, but I was wondering if you could tell me about the power things? Like duty and cowardice? What exactly does that mean?
Each encounter that involves hero's has a kind of power/ill intent behind it such as greed or cowardice and each time you win an encounter that you are powered by you gain a level,or at least that's my understanding.
That's basically correct.
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