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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34822 times)

spümpkin

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Re: Trials of the Necrovoyager: The Launch of the Necrovoyager!
« Reply #60 on: February 07, 2016, 03:10:58 pm »

Start buillding a Medium Temple, and make it dedicated to The Dracolich.
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dont call me a shitposter, call me a spirit one with the shitpost atman
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FallacyofUrist

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Re: Trials of the Necrovoyager: The Launch of the Necrovoyager!
« Reply #61 on: February 07, 2016, 03:31:14 pm »

Sleep.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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notquitethere

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Re: Trials of the Necrovoyager: The Launch of the Necrovoyager!
« Reply #62 on: February 07, 2016, 03:36:47 pm »

Start buillding a Medium Temple, and make it dedicated to The Dracolich.
You'll have to spend one metal (and a century) putting in a medium doorway (as the ship has none right now). Which corridor do you want the temple to come off of?

Remember, building time is divided by the number of builders working on the project.

Remilia wakes up from her slumber and looks around the mausoleum for a few moments,she then somewhat groggily starts working on a net trap in the same room.
You need more wood than the ship currently has: you can build pit traps in the pit room for free.
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piratejoe

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Re: Trials of the Necrovoyager: The Launch of the Necrovoyager!
« Reply #63 on: February 07, 2016, 03:49:02 pm »

Make in the pit room then.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

spümpkin

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Re: Trials of the Necrovoyager: The Launch of the Necrovoyager!
« Reply #64 on: February 07, 2016, 05:57:09 pm »

Somewhere branching off Corridor A, preferably.
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
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that's pretty gay

notquitethere

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Re: Trials of the Necrovoyager: A Rough Start
« Reply #65 on: February 07, 2016, 07:20:24 pm »

Small Rule Note:

As it might come up in the upcoming combat: fire damage requires oxygen in the location. If any of your attack types can deal damage to your target, the most damaging type is chosen.



Year 600

The undead crew spend the first six centuries quietly tinkering, pacing and sleeping away through the quiet of the void. The gnomes are restless, engraving away intricate patterns across the larger rooms on the ship, telling the history of their foul kind. The skeleton, Bones, dedicates a temple to the Dracolich he serves and begins the long construction process.

Spoiler: The Ship Itself (click to show/hide)
Spoiler: Ship Inventory (click to show/hide)
Spoiler: Current Crew Locations (click to show/hide)



Encounter Phase

[Rolling... 1! Reroll twice on the table! Rolling... 9! Alternative Universe Necrovoyager Attacks! 12! Roll twice on table of environmental disasters... 8! Time Vortex! 1! Roll on the Table of Space Horrors! Nightmare Visions!]

Shortly into the journey, the crew hit a terrible time vortex, taking them back in time to the beginning of their journey. The vortex brings with it strange and unsettling visions. The crew barely have time to come to terms with what these could mean when they're attacked... by their own past selves!

Encounter Effects

Past-self Necrovoyager Attack: A past version of the crew of the necrovoyager (at half health rounded up, and no equipment) attack the present version! Encounter will end when they've either succeeded in destroying the present crew or are destroyed themselves.

Power Source: All: All crew members who are intact at the end of the encounter (i.e. do not lose all their health) will gain a level during the loot phase.

Time Vortex: The current year is now Year 0!

Nightmare Visions: Until the end of the next encounter, vampires and dracoliches cannot sleep! Keep busy or go mad!



Spoiler: Attack Rules (click to show/hide)

Combat Phase 1: The Battle For The Past

The Necrovoyager attackers teleport in randomly, no more than three to a room.
Spoiler: Start of the Battle (click to show/hide)

Enemy Turn

Past Saahuhur slashes Saahuhur Nsri'asri'a twice with its claws [3 physical/2 x 2] = 2 damage!
Past McBones moves to the Engine Room and attacks one of the Rex Gnomes, destroying it [1 damage]!
Past Rex 1 moves to Vent 1.
Past Rex 2 moves to the Perilometer.
Past Remilia moves to the Mausoleum.
Past D triggers the rope trap! They teleport to the Pit Room (out of the trap) and attack the rope trap for 1 damage, destroying the trap.
Past Francis attacks Remilia Scarlet with its Nightmare touch, dealing 1 damage, before retreating to the Marsh.
Past Cadmilsius floats into Corridor B and waits there.
Past Nik'nak emerges in the Mausoleum and uses its Nightmare touch on D., dealing 1 damage.


It's now the Crew's Turn. You each get two actions, use them wisely! You're allowed to plan and confer before taking your move. Keep in mind your enemies weaknesses and immunities (they're the same as your own).
« Last Edit: February 07, 2016, 07:39:42 pm by notquitethere »
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #66 on: February 07, 2016, 07:28:15 pm »

(Who's which color?)
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #67 on: February 07, 2016, 07:28:43 pm »

(Who's which color?)
Red is baddies, blue is the crew. I'd attached the wrong image for the first picture, now fixed.
« Last Edit: February 07, 2016, 07:31:35 pm by notquitethere »
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Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #68 on: February 07, 2016, 07:31:32 pm »

I SLASH at past me, then MOVE into the Mausoleum.
"McBones! Protect me!"

« Last Edit: February 07, 2016, 07:39:18 pm by Salsacookies »
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Whoops. Well, shit. Typical salsacookies.
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notquitethere

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #69 on: February 07, 2016, 07:35:23 pm »

I SLASH at past me, then BREATH FIRE into the Mausoleum.
(Fire breath hurts everybody, including friends. if your not immune to Fire or Necrotic, get out of there.)
When everyone's got the hang of it, I'll always take your first command, but I should tell you that fire won't work on the ship at the moment (the ship is deoxygenated by default, but I probably didn't make that clear earlier). Lots of things oxygenated rooms, but none at present. All undead are immune to necrotic damage as well (it'll be deadly when you face heroes though!). Do you want to reconsider your move?

Small Rule Note: As it might come up in the upcoming combat: fire damage requires oxygen in the location.
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piratejoe

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #70 on: February 07, 2016, 07:36:21 pm »

Goes to the engine away from the fighting wondering why there past selves are even fighting them in the first place,and then wonders about the space time implications of any of the crews past selves being killed and what would happen to the present crew.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Salsacookies

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #71 on: February 07, 2016, 07:45:25 pm »

(We should coordinate to try not to get hit and die, and to try to take all these monsters out at once. I took care of the past Dracolich, and I'm moving towards the Mausoleum. Your plans?)
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crazyabe

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #72 on: February 07, 2016, 07:46:32 pm »

I enter the Perilometer and annoy my past self. ((could try to force my (Past)self under my control? if so thats what I am doing.))
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spümpkin

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #73 on: February 07, 2016, 07:47:59 pm »

Jones, hearing his master call for him, dashes into the Mausoleum, and stands guard near him, weapon drawn.

He then proceeds to attack past Remilia with his Flaming Bone Club. Of Flame.


(We should coordinate to try not to get hit and die, and to try to take all these monsters out at once. I took care of the past Dracolich, and I'm moving towards the Mausoleum. Your plans?)
(Well, I'm trying to huddle together, so others can tank for me, because of my 2 health. But, I'm also trying to take out Past Remilia.)



(Also, would there be any way to oxygenate the rooms manually?))
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

piratejoe

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Re: Trials of the Necrovoyager: Year 0 - Battle For The Past - Round 1
« Reply #74 on: February 07, 2016, 07:50:07 pm »

Jones, hearing his master call for him, dashes into the Mausoleum, and stands guard near him, weapon drawn.

He then proceeds to attack past Remilia with his Flaming Bone Club. Of Flame.


(We should coordinate to try not to get hit and die, and to try to take all these monsters out at once. I took care of the past Dracolich, and I'm moving towards the Mausoleum. Your plans?)
(Well, I'm trying to huddle together, so others can tank for me, because of my 2 health. But, I'm also trying to take out Past Remilia.)



(Also, would there be any way to oxygenate the rooms manually?))
If you role a one or something and hit me i swear...
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.
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