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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34874 times)

piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #555 on: March 28, 2016, 06:04:30 pm »

Do i dare ask...
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

UristmcLibash

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #556 on: March 28, 2016, 06:10:47 pm »

if i told ya there wold be no surprise.
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Zormod

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #557 on: March 28, 2016, 06:46:24 pm »

Nik'Nak will stay in the Engine Room.
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Tomcost

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #558 on: March 28, 2016, 07:21:18 pm »

Suffering and the shades stay in the central Vent.

Okay, we must engage plan: nuke them all, as soon as we can.

piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #559 on: March 29, 2016, 01:13:04 pm »

Any day now...
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #560 on: March 29, 2016, 01:17:27 pm »

Any day now...
Don't worry, I've got everything ready to paste in, I'm just out and about today.
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piratejoe

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #561 on: March 29, 2016, 04:54:57 pm »

I am impatient,this is a fact
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

notquitethere

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Re: Trials of the Necrovoyager: Year 3800 - Pre-Encounter Positions
« Reply #562 on: March 29, 2016, 06:18:01 pm »

Encounter Phase - Year 3800

[rolling twice due to mischief… 7! Half Clerics+Wizard… 12! Roll Twice on Table of Environmental Disasters… 3 & 10!]

In the year 3800, the Necrovoyager passed through the Valhalla system. The valkyries caught the signal and sent Hundolfr Karsson along with his cohort of volvas and seers to destroy this threat into Viking space.

Four clerics, a cleric boss and four wizards have come to destroy the ship. They'll do this if they destroy the engine and all rooms that surrounded it.
 
The interference from the teleporters pulls the ship towards a black hole! The gnomes go mad!

Hypochondria: Gnomes are suffering from hypochondria: They suffers Bane: All Attacks. (i.e. they take +1 damage every time they're attacked). This lasts until the end of the next encounter.

Black Hole: In two rounds time, everyone on the ship will take 4 physical damage at the end of every round for seven rounds.

Silver & Holy Symbols: D. is averse to both silver and holy weapons and will take 1 damage per aversion to ignore them, else he'll automatically use his actions to flee their locations.

Power Source: Grief


[Challenge Level = 9]

Spoiler: Enemies (click to show/hide)

Spoiler: Initial Positions (click to show/hide)

Enemy Turn

The völva Unn shouts through the suit frequency: "I've found an engine! Hundolfr is the only one strong enough to damage these tough walls. Keep him alive and destroy the peritheries!" Unn then falls down a spike trap [5 physical] and casts summon Wisp and Magic Shield [4 magic armour] on herself. Her Wisp attacks NikNak for 2 magic damage.

Mallkatla prays for a divine lance against Corridor C [5 holy damage -4, /2 = 1 damage] and then bangs the walls with her mace [0 damage].

Estrid moves to the teleport bay and casts Adamantium-skin on Hundolfr [4 physical armour, 5 rounds].

The seers Asvor, Ljot and Tofa move to Corridor A and pray for a Divine Lance each [5 holy damage -4, /2 , x3 = 3 damage] and the whole corridor creaks intensely as it nears breaking point.

“Don't destroy that corridor until we're sure there's not a second engine!” shouts Yri, who then casts haste on herself and Gerrid before protecting herself with a psychic shield [4 mental armour, 5 rounds].

Gerrid shields herself [4 magic armour, 5 rounds] before moving into the library and falling down a pit [4 physical damage]. "There's a lich here!" With her hastened action, she shoots a fireball at the lich Forgotten [5/2 = three fire damage], scorching him to his boots.

Spoiler: Current Positions (click to show/hide)

It is now Hundolfr Karsson's turn
« Last Edit: March 29, 2016, 08:50:04 pm by notquitethere »
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crazyabe

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Unless everyone else dies under 2 rounds... hopefully.
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“Don’t quote me.”
nothing here.

UristmcLibash

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Move into corridor a and cast Righteous presence "COME AT ME AND FACE THE WRATH OF THE GODS!"
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Tomcost

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Really important question to GM:

What happens with the enemies in one room if it happens to be destroyed?

If to attack a room you have to be in the same room, what happens to you?

notquitethere

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If someone is in a room when it's destroyed, they're sucked into space.

The gnomes could have been saved if you had a stasis chamber. That said, I don't like no-win situations: encounters should be dynamically created puzzles. I will let someone take over Cadmilsius in the marsh at pow 2 (with possess anchor, anchored to a gnome) as you would have had that way out were there not a player falling idle.
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notquitethere

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Boss Turn

The great seer glows with divine energy as he enters corridor A.

Round 1 - Crew Turn
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Tomcost

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Wait, this means that when an enemy destroys a room, the enemy dies?

EDIT:

I think I know how to save everyone! But great sacrifices have to be made.
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