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Author Topic: Trials of the Necrovoyager: 5200 - Damn pirates  (Read 34947 times)

Zormod

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #255 on: February 15, 2016, 02:54:12 pm »

Move to engine room, possess Gamata.
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notquitethere

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Crew Turn
« Reply #256 on: February 16, 2016, 05:56:24 am »

Round 2 - Turn 2 - The Year of the Butcher

D. punches the Butcher for 7 physical damage before teleporting away to Corridor C.

Nik'nak floats over to the Engine room and possesses Gamata [2 health,. 3 physical attack).

Remilia and the Shade team stay put. Francis idles.

The gnomes attempt to barricade the door between the engine and the Hoard.

Saahuhur launches his breath attack from the engine into the Mausoleum, dealing 4 magical damage total to Butcher Bevil (who cannot dodge breath attacks), Lingo and Eely. Lingo and Eely die, dropping their weapons and corpses. The Sunray turns off.

Butcher Bevil's turn

Butcher Bevil: Enchanted Iron Cleaver [4 physical/magical dam], Iron Short Sword [1 physical]: 9 physical with Incisive
Health: 5/16
Techniques: Incisive Strike: Your physical attacks deal additional 4 damage, Dodging: You only take damage from weapon and unarmed attacks if they exceed 4 damage, Shake It Off: As a free action, you can heal 4 damage once per encounter, Dual Wielding: You can attack with two weapons as one action.

Spoiler: Current Positions (click to show/hide)
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UristmcLibash

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Butcher Turn
« Reply #257 on: February 16, 2016, 07:02:54 am »

Take the 9 damage weapon and teleport home. "At least this wont be a complete waist of time hehe....wonder how much its worth..or how useful it will be on the pigs."
« Last Edit: February 16, 2016, 07:29:32 am by UristmcLibash »
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notquitethere

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Re: Trials of the Necrovoyager: Year 900 - Year of the Butcher - Butcher Turn
« Reply #258 on: February 16, 2016, 07:51:40 am »

The encounter has been survived! No one gained a level. The butcher escapes to pester the crew in future.

Rolling x4 on the table of middling loot... 2, 1, 5: rolling on good... 5: rolling on great: 3: roll twice on good...4: roll on table of trinkets: 15 , 4: roll on table of trinkets: 18, rolling on middling again...2.

Netting you:
4 stone,
2 wood,
Dark Candle
Deflecting Prism

And 3 intact corpses (6 bone), and 4 bone from broken corpses.

Travel
The next encounter will be in 3 centuries. I'll perform a full inventory when I'm at a proper computer later. Cadmilsius the ghost will return one century in to travel.
« Last Edit: February 16, 2016, 09:28:16 am by notquitethere »
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ATHATH

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #259 on: February 16, 2016, 09:18:07 am »

Shades, please put your father's urn in a safe place (the pit room, perhaps?).

Technically, I survived that encounter because I still exist. May I level up?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

notquitethere

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #260 on: February 16, 2016, 09:21:33 am »

Shades, please put your father's urn in a safe place (the pit room, perhaps?).

Technically, I survived that encounter because I still exist. May I level up?
No, only undestroyed crew can gain levels (hence why the ghost and Remilia are a lower level).
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #261 on: February 16, 2016, 09:30:05 am »

"Now then. I intend to make a vampire army. For that, we'll need sleeping space."

D. builds a Mausoleum(plus medium door), branching off of the south side of Corridor C. All remaining time is spent helping with common tasks(relocating objects) and sleeping in the central Mausoleum.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Salsacookies

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #262 on: February 16, 2016, 09:47:26 am »

Well, that was fun. Time to sleep it off in the Horde. It's good to be undead again!
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notquitethere

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #263 on: February 16, 2016, 09:50:15 am »

"Now then. I intend to make a vampire army. For that, we'll need sleeping space."

D. builds a Mausoleum(plus medium door), branching off of the south side of Corridor C. All remaining time is spent helping with common tasks(relocating objects) and sleeping in the central Mausoleum.
Do you want it on the bottom right, or flush with Corridor A? Also, you can chose what side its unused medium door faces. Unless you have help, it'll take you 6 centuries.
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FallacyofUrist

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #264 on: February 16, 2016, 09:57:08 am »

((Flush with corridor A seems fine. The unused medium door... straight south.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

piratejoe

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #265 on: February 16, 2016, 10:01:22 am »

Help d with his building. "So i see we are missing something called Mortem Urist...I blame d."
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

crazyabe

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #266 on: February 16, 2016, 10:14:35 am »

Grind up the dead (Including the broken Gnome) in the Replicator, Woeship at the Temple, Drag non-Holy items to the Hoard, Run around Beating Nik-Nak to death Daily...
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ATHATH

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #267 on: February 16, 2016, 10:35:42 am »

Guys, keep the Lightbringer in storage, so that we can use it against the Clone random encounter (honestly, it should just be other undead, not replicas of ourselves).
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Zormod

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #268 on: February 16, 2016, 11:02:22 am »

Guard the engine room, smash as many gnomes as possible, drive Rex out of his mind. Do the last two only if he enters the Engine room.
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Salsacookies

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Re: Trials of the Necrovoyager: Year 900 - 1200 Travel
« Reply #269 on: February 16, 2016, 11:03:36 am »

Guys, keep the Lightbringer in storage, so that we can use it against the Clone random encounter (honestly, it should just be other undead, not replicas of ourselves).
(I think the undead should have a separate table, with one of the possibilities being the clones. Have the table be on the clone roll)
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian
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