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Author Topic: Noob questions  (Read 2981 times)

Aslandus

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Re: Noob questions
« Reply #15 on: February 07, 2016, 01:00:53 pm »

ok thanks
My problem is that i dont evolve. I have 4 migration waves, 3 caravanes but no milicia, and my dwarf run out of alcohol every 2 weeks :/
I do quickly what i know how to do and take years for little things which sometimes even doesn t work!!

My new problems are about brew industry. I made 5 3*3 farm plots, one for each kind of underground plants : pig tails, pumple elmet, sweet pods, quarry bushes, cave wheat. I also add a stockpile just beside which should contain every ressources i could gather with this farm. But my farmers prefer take a long time to put the ressources in a general food stockpile at the other side of my fortress.... I also add 2 quern/still/kitchen/farmer's workshop near the closest stockpile to increase the speed of brewing but as the farmers dont put resources in this it takes really long time to craft. And a second problem is that my brewer stop brew when they run out of ingredients but dont restart when new ingredients arrive! 
You can place orders on repeat to force your dwarves to continue doing things like brewing indefinitely. If your problem is running out of plants then consider checking the wiki for whether the plants you have can be brewed (http://dwarffortresswiki.org/)

If they are being forced to take things to a stockpile first you may have problems with linking. Delete the links from your buildings should make it so they can use stuff directly off the farm/out of the workshop.

A slightly more helpful suggestion would be appointing a manager, who will auto-queue orders for your workshops. You'll still have to order the repeat yourself, but you can get 30 copies of the order placed at once.

greycat

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Re: Noob questions
« Reply #16 on: February 07, 2016, 02:24:31 pm »

and my dwarf run out of alcohol every 2 weeks :/

My new problems are about brew industry. I made 5 3*3 farm plots, one for each kind of underground plants : pig tails, pumple elmet, sweet pods, quarry bushes, cave wheat. I also add a stockpile just beside which should contain every ressources i could gather with this farm. But my farmers prefer take a long time to put the ressources in a general food stockpile at the other side of my fortress....

You didn't say how many dwarves you have, or how many planters, or what their skill levels are.

You should have 1-2 planters, and let them specialize in this.  In the early game you may not be able to afford having a planter that does nothing else, so he might have some other labors in that stage.  But by year 2-3, you should have planters that only plant.  A small number of them.  This is vitally important.  Do not let a dozen dwarves do the planting.  You want a tiny number of hugely skilled planters, not a mob of novices.

5 3x3 plots is a good number (depending on the number of dwarves), but don't be so narrow-minded about what crops grow in each one.  E.g. your pig tail plots can't grow pig tails in Spring or Winter, so you'll need to plant something else in those seasons, or let it sit fallow (wasted opportunity).  I'd do brewable crops in Spring and Winter, because alcohol is important to dwarves.

Don't make your dwarves haul stuff halfway across the fortress.  Put a seed stockpile right by the farms.  Put a plant stockpile as close to the farms as you can reasonably make it.  Put the workshops that process those plants (Still, Farmer's Workshop -> Loom -> Clothier, Quern, etc.) close to the plant stockpile.  Make small, targeted stockpiles as close as you can to the workshops that they supply.

For the Still specifically, there should be a plant stockpile and a pot/barrel stockpile nearby.  These should be two separate stockpiles, not one amalgamated one.
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Niddhoger

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Re: Noob questions
« Reply #17 on: February 07, 2016, 06:24:42 pm »

5 3x3 plots is OVERKILL for an early fort.  Now, the real issue is that he said his food stockpile is on hte other side of hte map.  You -really- need both your food and seed stockpiles directly adjacent your farms.  Farmers harvest crops and have to go all the way to the nearest food pile before returning to the farm.  So like with seeds, they really have to be close by.  This is probably why you don't get much planted, as your farmers waste too much time waddling around.

Just brew dwarven wheat and sweet pods.  Dwarven syrup is bugged (cooks never want to use it) and wheat requires bags and additional labor.  Same with quarry bushes.  Flour/sugar/leaves/etc will also need a cook to be edible.  For now its best to just brew these crops so you don't run out, and then eat plump helmets, meat, and maybe some stuff you gather off the surface for variety directly.  Remember, dwarves HAPPILY eat raw food (so long as its not liquid/flour). 

As far as running out of booze... for now if you stop trying to process your wheat/sweet pods and cook your helmets, you can just leave a repeating job on your brewer.  Booze is so too important and used too often to worry about overproduction.  Dwarves drink 5 times a season, so 50 dwarves need 1000 booze a year... so yeah, unless you have well over a years supply stored up I wouldn't worry about making too much.
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greycat

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Re: Noob questions
« Reply #18 on: February 07, 2016, 07:56:30 pm »

What you said is correct, but:

You -really- need both your food and seed stockpiles directly adjacent your farms.

I would never make a "food stockpile", except in the very very beginning of a fort.  A plant stockpile by the farms, yes.  But that plant stockpile shouldn't hold meat, fat, milk, lye, seeds, prepared meals, etc.  Just plants.
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Niddhoger

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Re: Noob questions
« Reply #19 on: February 07, 2016, 08:35:40 pm »

What you said is correct, but:

You -really- need both your food and seed stockpiles directly adjacent your farms.

I would never make a "food stockpile", except in the very very beginning of a fort.  A plant stockpile by the farms, yes.  But that plant stockpile shouldn't hold meat, fat, milk, lye, seeds, prepared meals, etc.  Just plants.

Yes, yes, yes... slip of the tongue.  Its still a food stockpile, but it has all other options disabled except for whatever you are growing out of your farms (usually just the 6 underground crops).  You wouldn't just leave "plant" category enabled either, as you will likely buy more plants from the caravan along with anything you pick up from the surface. 
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greycat

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Re: Noob questions
« Reply #20 on: February 08, 2016, 12:08:20 pm »

Yes, yes, yes... slip of the tongue.  Its still a food stockpile, but it has all other options disabled except for whatever you are growing out of your farms (usually just the 6 underground crops).  You wouldn't just leave "plant" category enabled either, as you will likely buy more plants from the caravan along with anything you pick up from the surface.

Depends on how you lay out your fortress, in particular the various plant-processing industries.

In my typical fortresses, I do actually create a single omni-plant stockpile, for all of the farm crops, gathered surface plants, caravan-purchased plants, etc.  I enable both "plants" and "fruits".  I use a minecart quantum stockpile to dump every harvested plant on a single tile, which then feeds the still, the textile industry, the quarry bush bagging workshop, and the paper industry.  I don't bother with milling dyes or flour, or with dwarven syrup.

But certainly, there are other valid designs.  If you want your textiles to be done farther away, then you'd probably set up a larger pig tail / rope reed / hemp stockpile down by the textile industry workshops, which would take from a (smaller) stockpile up by the farms.  Harvesters will carry plants from the farm plots to the smaller stockpile, and then general haulers will move them to the larger stockpile.
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Jilano

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Re: Noob questions
« Reply #21 on: February 10, 2016, 01:57:01 pm »

I have continued to build my fortress,
I made my militia, with just poor training sword but it was just for training. i had a great room full of birds which were giving me tons of eggs, i feeled real confident but a unforgotten beast spawn in the first cave. I walled every acces to this cave but while i were diging near this cave the beast succed to reach my miners and kill my 105 dwarfs in 2 minutes (my militia with their wooden swords just did nothing^^)

It was a nice game and I am prety sure the following will be greater!!
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LordPorkins

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Re: Noob questions
« Reply #22 on: February 10, 2016, 02:01:41 pm »

Dont feel bad about asking these questions. Dwarf fortress is a game where you WILL be clueless going in. Its not like Halo where you can pick uo the basics in like 5 minutes. Also, Military (in my experience) is the most confusing system in the whole game. The sheer amount of menus, all labeled weirdly... I still dont mess with the training regimen and mandatory equipment stuff
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greycat

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Re: Noob questions
« Reply #23 on: February 10, 2016, 02:38:41 pm »

Many of the military features (alerts, schedules) can just be ignored.  They're purely optional.

The parts you can't just ignore are assigning squads, assigning uniform/equipment (including "Replace Clothing" vs. "Over Clothing"), assigning a barracks, toggling between Inactive and Active/Training, and giving/canceling Station (move) orders.  Master those, and you're all set.

You can ignore kill orders unless you're trying to kill one particular animal for some reason.  Even then it's dodgy at best.  Station orders work much, much better in most situations.
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MobRules

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Re: Noob questions
« Reply #24 on: February 11, 2016, 07:05:17 pm »

I have continued to build my fortress,
I made my militia, with just poor training sword but it was just for training. i had a great room full of birds which were giving me tons of eggs, i feeled real confident but a unforgotten beast spawn in the first cave. I walled every acces to this cave but while i were diging near this cave the beast succed to reach my miners and kill my 105 dwarfs in 2 minutes (my militia with their wooden swords just did nothing^^)

It was a nice game and I am prety sure the following will be greater!!

Sounds like a pretty typical early-fortress death. We've all had many similar :).

Your question about military:
Some people build a strong militia up right away, others hold off on the military and use a bunch of traps and a couple of war-dogs as their primary defense. Others turtle behind drawbridges to wait out any siege; still others maintain large numbers of warbeasts.  It depends on what you want to focus on.
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Niddhoger

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Re: Noob questions
« Reply #25 on: February 11, 2016, 10:06:17 pm »

"Shrugs" I don't like using QSP's, even for FPS reasons. So I have to spread out/split up piles more.

BTW, I'd never use training weapons for military. Dorfs can become attached to weapons and never put them down without a hissy fit. If your axelord won't put down that artifact steel axe? Who cares. But when you realize your swordmaster named so e dinky PoS "Marceline" and attacks anyone that tries to take "her?" Eh.... You can still take the item away, but it causes massive u happiness iirc.
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LordPorkins

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Re: Noob questions
« Reply #26 on: February 11, 2016, 10:15:06 pm »

In reality, all DF players are noobs. Even the people who have like 400 year long forts can be destroyed by a misunderstanding.
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Jilano

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Re: Noob questions
« Reply #27 on: February 14, 2016, 07:31:50 am »

hello again,
My new proble is that I made just 3 food stockpiles, one for plump helmet spawn , one for plump helmet, and te last for the drink and food near my dinig room. but my dwarf dont stock the vine and beer in this stockpile!!! However it's the only one with drink enabled!!!  Is there a way to know where they store the vine? Why dont they store it on my stockpile?
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Blue_Dwarf

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Re: Noob questions
« Reply #28 on: February 14, 2016, 08:18:35 am »

hello again,
My new proble is that I made just 3 food stockpiles, one for plump helmet spawn , one for plump helmet, and te last for the drink and food near my dinig room. but my dwarf dont stock the vine and beer in this stockpile!!! However it's the only one with drink enabled!!!  Is there a way to know where they store the vine? Why dont they store it on my stockpile?

Press q on stockpile, then e/r to allow barrels.
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Jilano

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Re: Noob questions
« Reply #29 on: February 14, 2016, 08:31:56 am »

you change my life <3 <3
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