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Author Topic: Count as high as possible + Nomic like attributes  (Read 2980 times)

Liberonscien

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Count as high as possible + Nomic like attributes
« on: February 06, 2016, 01:32:11 am »

Rules:
1. Count as high as possible.
2. New rules may be added with the consent of three players.
2A. These three players must be the player who proposed the rule and two different players.
2B. New rules may affect any aspect of the game.
2Bi. New rules must not eliminate counting from the game.
3. Disagreements are to be settled by a player decided by all parties involved to be neutral.
4. The OP reserves the right to change or update these rules at any time to reflect the needs of the players and the well being of the game.
5: New rules must be numbered starting with the highest number rule currently in place
6: Players counting with an odd number must provide an original haiku.
7. Players counting with a multiple of 10 must provide an original haiku.
8. If 2 different players oppose a New Rule, that New Rule can no longer be enacted.
9: No player may ever count by a number greater than, or less than, 1.
10. If a haiku-er requests a rating, and only if a haiku-er requests a rating, the next two posters must rate the haiku.
11. The penalty for breaking any rule is the loss of all accrued gold, and the addition of the offenders name to the 'CHEATER LIST' in the OP.
20. All new rules must be given the number that they were proposed with.
26.
26A. All current proposals are to be thought of as having been opposed by all players.
26Ai. This proposal is not included.
26B. New proposals may not be created until the last one has been decided on.
25Bi. This proposal is not included.
CHEATER LIST:
Liberonscien
Nunzillor
« Last Edit: February 07, 2016, 01:49:03 am by Liberonscien »
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Liberonscien

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Re: Count as high as possible + Nomic like attributes
« Reply #1 on: February 06, 2016, 01:32:27 am »

1
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Nunzillor

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Re: Count as high as possible + Nomic like attributes
« Reply #2 on: February 06, 2016, 01:35:23 am »

2

New rule: character sheets are required.
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MonkeyMarkMario

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Re: Count as high as possible + Nomic like attributes
« Reply #3 on: February 06, 2016, 01:41:28 am »

3

Oppose character sheet rule

new rule: new rules must be numbered as such: nr1, nr2 . . .
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

O.Wilde

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Re: Count as high as possible + Nomic like attributes
« Reply #4 on: February 06, 2016, 01:43:49 am »

4

Oppose character sheet rule, oppose new rule rule

New Rule 5: new rules must be numbered starting with the highest number rule currently in place (For Example: a new rule at this point would be New Rule 5)
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What could pre-industrial societies do, run a bunch of cattle off a cliff? Boo fucking hoo I'll be crying for them while I just dump these litres of acidic chemicals into this river. Scrubs.

Liberonscien

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Re: Count as high as possible + Nomic like attributes
« Reply #5 on: February 06, 2016, 01:47:34 am »

4

Oppose character sheet rule, oppose new rule rule

New Rule 5: new rules must be numbered starting with the highest number rule currently in place (For Example: a new rule at this point would be New Rule 5)
oppose all new rules with the exception of the above rule.
5
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O.Wilde

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Re: Count as high as possible + Nomic like attributes
« Reply #6 on: February 06, 2016, 01:47:52 am »

6
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What could pre-industrial societies do, run a bunch of cattle off a cliff? Boo fucking hoo I'll be crying for them while I just dump these litres of acidic chemicals into this river. Scrubs.

Liberonscien

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Re: Count as high as possible + Nomic like attributes
« Reply #7 on: February 06, 2016, 01:48:46 am »

7
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Nunzillor

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Re: Count as high as possible + Nomic like attributes
« Reply #8 on: February 06, 2016, 01:48:58 am »

8

Support New Rule 5.

New rule 6: players counting with an odd number must provide an original haiku.
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O.Wilde

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Re: Count as high as possible + Nomic like attributes
« Reply #9 on: February 06, 2016, 01:49:49 am »

Support New Rule 6.

9
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What could pre-industrial societies do, run a bunch of cattle off a cliff? Boo fucking hoo I'll be crying for them while I just dump these litres of acidic chemicals into this river. Scrubs.

MonkeyMarkMario

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Re: Count as high as possible + Nomic like attributes
« Reply #10 on: February 06, 2016, 01:51:28 am »

10

Oppose New Rule 6.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

O.Wilde

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Re: Count as high as possible + Nomic like attributes
« Reply #11 on: February 06, 2016, 01:52:05 am »

11

Interestingly, opposing does nothing at the moment.
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What could pre-industrial societies do, run a bunch of cattle off a cliff? Boo fucking hoo I'll be crying for them while I just dump these litres of acidic chemicals into this river. Scrubs.

Liberonscien

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Re: Count as high as possible + Nomic like attributes
« Reply #12 on: February 06, 2016, 01:52:54 am »

12
@MonkeyMarkMario, why?
I approve rule 6.

Rule 7 Proposal: Rule 6 is amended to to replace odd with prime.
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O.Wilde

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Re: Count as high as possible + Nomic like attributes
« Reply #13 on: February 06, 2016, 01:56:05 am »

Oppose Rule 7.

Rule 8 Proposal: Rule 6 is amended to replace 'an odd numbers' with 'a number divisible by 10'

Otherwise we'll almost never get haikus
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What could pre-industrial societies do, run a bunch of cattle off a cliff? Boo fucking hoo I'll be crying for them while I just dump these litres of acidic chemicals into this river. Scrubs.

Liberonscien

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Re: Count as high as possible + Nomic like attributes
« Reply #14 on: February 06, 2016, 01:58:59 am »

I approve so much.
This proposal makes sense.
Pineapple, and a knife.

13.
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