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Author Topic: Undead Siege Mostly Living  (Read 1077 times)

Insert_Gnome_Here

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Undead Siege Mostly Living
« on: February 05, 2016, 02:06:09 pm »

Spoiler (click to show/hide)

Out of the 14 invaders, 10 are living, breathing, not-necrotic goblins. I got the 'The Dead Walk etc.' message, so it is definitely an undead siege. The living gobbos are not necromancers, which is even weirder. They are also just standing around on the edge of the map, doing nothing. My first thought is that a load of live gobbos have wound up connected to a tower or something, or mumble mumble necros in towns mumble no tower built yet mumble mumble take over town mumble?

Any ideas?
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

Urlance Woolsbane

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Re: Undead Siege Mostly Living
« Reply #1 on: February 05, 2016, 02:14:37 pm »

This seems to be a result of the 50 zombie requisite for Towers. A lone necromancer without a sufficient number of undead minions lives in a camp, which seems to make the game consider him a bandit-leader (hence Necromancers harassing townsfolk.) As such, he can recruit living criminals to his service.
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FantasticDorf

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Re: Undead Siege Mostly Living
« Reply #2 on: February 05, 2016, 02:44:27 pm »

Quote from: ToadyOne
(*) Stopped reanimated corpses from being stuck on wrong side of conflicts

Since the necromancer is technically allied (or on the 'same team' as per say) this would i guess normalise this behavior a lot, rather than the un-dead spawning and instantly savaging the living-co invaders. Goblins and zombies are both technically immortal longevity wise, so they aren't going anywhere imparticular until they all drop dead (two times or more most likely)

I don't really pay attention to camp mechanics, but if goblins are spending a lot of time back at the tower with the necromancer, isn't there the space for the native goblin population living therein to expand and over time, and with successful sieges add and re-enforce the danger surrounding the shuffling force of the now nerfed dead? as well as the notion that given enough time, the necromaster's secret books might be read and create more of their kind or any number of horrible incidents ranging from were-beast epidemics onwards.

Or they might just go back to camp and im rambling for no reason, im not quite sure, but having those extra fresh bodies for the necro to resurrect sure is tasty for a !!FUN!! siege. ???
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Insert_Gnome_Here

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Re: Undead Siege Mostly Living
« Reply #3 on: February 05, 2016, 03:02:39 pm »

I'm not sure if the invaders are just milling around, or advancing *really* slowly. It is terrifying, not least because the invaders outnumber my dwarves.
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

steel jackal

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Re: Undead Siege Mostly Living
« Reply #4 on: February 05, 2016, 03:09:59 pm »

I'm not sure if the invaders are just milling around, or advancing *really* slowly. It is terrifying, not least because the invaders outnumber my dwarves.
if they arnt going anywhere then they probably dont see your dwarves or dont have a path
i would recommend a killing chamber with upright weapon traps connected to hammers
also give your fighting dwarves hammers, a pulped corpse is one that will stay dead
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Insert_Gnome_Here

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Re: Undead Siege Mostly Living
« Reply #5 on: February 05, 2016, 03:39:01 pm »

50 units is out of sight but within ballista range, right? I think the siege engineer points I got at embark may just come in handy...

EDIT: They got bored and left.
« Last Edit: February 05, 2016, 03:47:56 pm by Insert_Gnome_Here »
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.

PatrikLundell

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Re: Undead Siege Mostly Living
« Reply #6 on: February 06, 2016, 05:10:06 am »

Unfortunately, undead sieges have a very strong tendency to drift aimlessly along the embark edge for either a season or a year before leaving, with extremely poor path finding into the fortress (they have to drift within something like 12 tiles of the fortress itself to start pathing to it in many cases, and those who do that won't tell the rest of the invaders, so they all have to come individually, unless you're lucky enough to have a "handler" catch the smell of dwarf).
Undead invasions contain living non necro "handlers" fairly often, and the undead mill around those handlers (who, themselves, usually have their brains rotted away to the point they can't path to the fortress. How they were ever able to path to the embark is a big question).
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