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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 176501 times)

TomiTapio

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Re: [47.05c] OldGenesis mod - stress tuning achieved
« Reply #375 on: May 24, 2021, 07:35:10 pm »

Reclaim a grand fort.
The outdoors library is smoking.
Loads of nice codexes there. This one... this one is special.

A bonfire_accident-bound codex. It is burning. Burning for many months.
TRADE: THE TRUTH. A 166-page manual by Amane Winterheads. It concerns the process of economic data collection.
We dare not touch it.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05c] OldGenesis mod - stress tuning achieved
« Reply #376 on: May 30, 2021, 08:06:25 am »

.
----* OldGenesis 47.05d (May 2021) is here! *----

Main feature: new rock class TRANSLUCENT: rock salt, dolomite, quartzite, calcite, alabaster(fine calcite).
Main feature: aluminum chain mail, boots, gauntlets, chain coif.

Ironhand: https://dffd.bay12games.com/file.php?id=15548
Phoebus: https://dffd.bay12games.com/file.php?id=15553
ascii  version in following days.

Changelog:
Spoiler (click to show/hide)
« Last Edit: June 01, 2021, 06:39:58 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05d] OldGenesis mod - stress tuned, translucent crafting
« Reply #377 on: June 01, 2021, 06:41:10 pm »

.
All righty, Phoebus-tiles version is here. I know it's your favorite.
The world gen has crashed many times for me -- even after export texts and map, crash on saving savefile.
.
https://dffd.bay12games.com/file.php?id=15553
.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Okay 27 folks have downloaded the latest OldGenesis. I think OG has around 130 users.
Suggestions welcome what to tweak/tune/add next. TO-DO list(included with mod) is long anyways.
ASCII/ANSI version in a few days.

----------------
Tips for not-so-experienced ones:

j-m-q gauntlet [leather gauntlets are possible in OldGenesis]
j-m-q coar anvi [always need 2nd anvil, to Hammer Coarse Iron]
j-m-q coar cauld [cauldron for alchemy shop]
j-m-q coar bolt [most abundant metal for ammo, coarse iron]
j-m-q zinc toy
j-m-q fine roc
j-m-q fur
j-m-q finest
j-m-q best
j-m-q kitchen
rock toys for getting the LAMPS and SHAMAN RINGS for cool workshops.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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.
ASCII version users! Here you go, aluminum armors and translucent rock crafts! And, the very important stress rebalancing.
.
https://dffd.bay12games.com/file.php?id=15581
.
I intended a 4 days delay but here we are, with a 19 days ASCII version delay.
« Last Edit: June 23, 2021, 04:40:13 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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.
Got an idea and now there's a class of lightweight rocks, for future reactions.

- ore boulders' prices adjusted.
- cheese dropped from 9 value to 7, was too pricy 450e compared to basic metal armor pieces.
- fewer Shield-caste dorfs.
- new stone class: [REACTION_CLASS:LIGHTWEIGHT_CARVABLE], not crap pumice and talc and gypsum. No rock pots from those.
  Granite is 2.7 density. let's say 2.7 to 3.3(some gabbro) is high density and 2.4 low density. shale NOT carvable, breaks. orthoclase 2.57. marble too heavy. Chalk too fragile.
  Light is... sylvite (salt), andesite 2.22, rhyolite, rocksalt, limestone, siltstone, claystone, sandstone, bauxite.

The ancients used... *wikipedia* alabaster, limestone, travertine-limestone, sandstone, marble, granite, greywacke-hardsandstone.
« Last Edit: June 25, 2021, 06:41:45 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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I could repost my realworld animal speeds data.

Code: [Select]
APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:walk speed:jog speed:run speed:sprint speed:stroll speed:creep speed

170 kph white-throated needle-tailed swift
145-160 kph spine-tailed swift
153 frigate bird
140 kph horse-fly-insect?
135 swan_best flight
109 sailfish swim
98 antelope_best burst, hummingbird, cheetah_burst
900:300:200:100:1900:2900] 87+ kph horse burst?, ostrich burst, my_unicorn, pigeon_best_flight
900:327:218:109:1900:2900] 80 kph tiger & lion burst, cougar_burst, gazelle_burst, wildebeest_best, my_faedog, DUCKFLIGHT, biggest_bird_bustard(6-18-21kg), my_pegasus_flight, pigeon_avg, marlin swim
900:345:230:115:1900:2900] 76 kph quarter horse burst, eagle_best,
900:366:244:122:1900:2900] 72 kph elk burst, goose_sus, hare
900:375:250:125:1900:2900] 70 kph horse burst?, wolf burst, my_direwolf, tuna
900:381:254:127:1900:2900] 69 kph coyote, greyhound_max, big kangaroo, shark_best_swim
900:387:258:129:1900:2900] 68 kph dolphin burst, Banteng-cattle hybrid(fastest bovine) burst,
900:393:262:131:1900:2900] 67 kph vulture glide,
900:411:274:137:1900:2900] 64 kph ostrich run, zebra, ass, hyena, fox, camel burst, swordfish
900:432:288:144:1900:2900] 61 kph pheasant flight,
900:438:292:146:1900:2900] 60 kph giraffe burst,
900:447:298:149:1900:2900] 59 kph dog, lion, bat flight, eagle flight
900:471:314:157:1900:2900] 56 kph llama, jackal, tiger, rabbit?, bear?, polarbear_burst, my_ibex
900:480:320:160:1900:2900] 55 kph moose, rhino burst
900:498:332:166:1900:2900] 53 kph tiger shark swim,
900:507:338:169:1900:2900] 52 kph T-Rex one estimate
900:519:346:173:1900:2900] 51 kph reindeer
900:528:352:176:1900:2900] 50 kph giraffe_sustained
900:549:366:183:1900:2900] 48 kph waterbuffalo, my bulldog, _deer_, warthog, wolverine, _bear_, cat, lynx, horse gallop (for 3km, not burst), eagle/crow sus, gazelle_sus, barracuda
900:585:390:195:1900:2900] 45 kph human_best_burst, my_dragon_flight
900:612:408:204:1900:2900] 43 kph DF_rabbit, my_guineafowl, my_grizzly
900:627:418:209:1900:2900] 42 kph greater roadrunner (who can still fly)
900:657:438:219:1900:2900] 40 kph donkey, turkey, elephant_tinyburst, gorilla_tinyburst, wombat, camel_sustained_run, biglizard_burst, duck_flight_relaxed, eland_slowestantilope_b
900:675:450:225:1900:2900] 39 kph DF_human burst
900:683:468:237:1900:2900] 37 kph
900:687:474:244:1900:2900] 36 kph gentoo penguin swim,
900:691:482:251:1900:2900] 35 kph medium dinosaur,
900:695:489:258:1900:2900] 34 kph minke whale burst swim,
900:699:497:266:1900:2900] 33 kph
900:703:505:274:1900:2900] 32 kph crippled_coyote, crocodile swim, hippo run, bighorn sheep, blue whale, penguin swim, my_dragon_run, my_spaniel
900:707:513:283:1900:2900] 31 kph DF_cavy_rodent, yak?
900:711:521:293:1900:2900] 30 kph DF_dwarf, my_goblin, alpaca?
900:714:529:303:1900:2900] 29 kph amphibian_best run, rabbit, house sparrow flight (quite slow),
900:722:545:325:1900:2900] 27 kph cow?
900:726:553:338:1900:2900] 26 kph jerboa bouncy rat,
900:730:561:351:1900:2900] 25 kph sheep, 3ton_elephant_burst_or_sustained, my_crundle, my_demon
900:734:568:366:1900:2900] 24 kph raccoon_burst, capybara, manatee_swim, sea turtle, honeybee,
900:738:576:382:1900:2900] 23 kph [wildfire spreading speed]
900:742:584:399:1900:2900] 22 kph my_cavy, eland_sustain, Beluga whale swim
900:746:592:418:1900:2900] 21 kph
900:750:600:439:1900:2900] 20 kph big_elephant burst, penguin_swim, dugong_swim_burst,
1161:938:716:462:2200:3300] 19 kph goat, squirrel, roadrunner_run, turkey run, snake_best_burst, butterfly_migration_average,
1422:1127:831:488:2500:3700] 18 kph DF_pig, T-Rex walk upper estimate, 18.7 human marathon winners,
1683:1315:947:516:2800:4100] 17 kph, crocodile burst 11-14-17-18,
1945:1504:1062:548:3100:4500] 16 kph horse lope gait, elephant seal swim, ghost crab walk,
2206:1692:1178:585:3400:4900] 15 kph dolphin cruise, my_mummy
2467:1880:1294:627:3700:5300] 14 kph chicken?, humpback whale cruise,
2728:2069:1409:675:4000:5700] 13 kph otter swim,
2990:2257:1525:731:4300:6100] 12 kph my_iron_statue
3251:2446:1640:798:4600:6500] 11 kph snake_best
3512:2634:1756:878:4900:6900] 10 kph big_elephant sustain,
4122:3330:2541:975:5411:7233] 9 kph  8.8 average female marathoner sustain,
4732:4026:3327:1097:5922:7567] 8 kph duck walk, American woodcock flight is world's slowest, wolf_travelspeed
5341:4723:4112:1254:6433:7900] 7 kph 6.7 fastest beetle
6561:6115:5683:1755:7456:8567] 5 kph cockroach, raccoon swim
1.77 kph spider
9000:8900:8825:8775:9500:9900] 1 kph
0.24 kph sloth



kit: pick one of top 3
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph BIPED

[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph   [SWIMS_INNATE]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph   [STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]

lizard:[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA

vanilla human:
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph BIPED
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA

worm:
[GAIT:WALK:Crawl:2900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
[GAIT:CRAWL:Crawl:2900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]

monkey:
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:711:521:293:1900:2900] 30 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]

big python:
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA [SWIMS_INNATE]
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

kevinfragger2427

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Ah, an oldie but a goodie! The first mod I ever played for this glorious game, brings me back to 2010. Good to see hard working dwari such as yourself are still grinding along, bellowing those mod forging fires. I appreciate it, you bringing this magnificent piece of history back to life.
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NW_Kohaku, marry me this instant!!!

TomiTapio

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Now with three goblin species: gobline literate, goblin, groblin extra primitive.
Orcs can be in goblin-language hostile civ or in Japanese-language friendlyish civ.

Aluminum chainmail finally. And put your translucent rocks to good use: rock salt, dolomite, quartzite, calcite, alabaster(also calcite).

About 128 downloads on current version.

Tip: only assign hero-class (3 dodging, 3 fighting, 2 shield) citizens as web collectors.
Remember to cremate nasty bodyparts in the clay crafts kiln.
« Last Edit: July 17, 2021, 06:06:08 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

DwarfStar

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A couple of quick questions. What am I supposed to do with microcline and the other soft rocks like that? Am I supposed to be able to grind them up at the stonecutter? Because I didn’t get that to work yet (might be my fault).

Also are arachnids supposed to shoot webs? I have fought many of them and have yet to see a web. I was imagining setting up a GCS style silk farm using them, but so far I didn’t see any webs being shot at all. Have I just been very (un)lucky?
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TomiTapio

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A couple of quick questions. What am I supposed to do with microcline and the other soft rocks like that? Am I supposed to be able to grind them up at the stonecutter? Because I didn’t get that to work yet (might be my fault).
We don't have a soft rocks(zeolite, porous) category, got translucent and
[REACTION_CLASS:EDGEDWEAPONROCK] neolithic weapon stone
[REACTION_CLASS:CEMENTCOMPONENT]
[REACTION_CLASS:CARVE_SMOOTH] claystone-y

Is "grind non-economic rocks (10)" not working? That's the destroying and maybe find little bit ore.
Under "which stones allowed/reserved" settings you might have to enable the use of microcline in basic Mason shop.
The good stones are auto-used by "furniture f best rock"  "carve fine rock bucket"  "carve fine rock items" etc.

Quote
Also are arachnids supposed to shoot webs? I have fought many of them and have yet to see a web. I was imagining setting up a GCS style silk farm using them, but so far I didn’t see any webs being shot at all. Have I just been very (un)lucky?
Hmm, vanilla GCS has [CAN_DO_INTERACTION:MATERIAL_EMISSION] [CDI:ADV_NAME:Spray web]
and I guess our Arachna never got the update when CDI:s got added.  (being rare, and I don't do webber farms). Adding to Arachna now.
Silk has been plentiful to me, from the insect sized cave spiders, Spinners and the other one.
« Last Edit: July 18, 2021, 06:29:47 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

DwarfStar

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s "grind non-economic rocks (10)" not working? That's the destroying and maybe find little bit ore.
Under "which stones allowed/reserved" settings you might have to enable the use of microcline in basic Mason shop.
The good stones are auto-used by "furniture f best rock"  "carve fine rock bucket"  "carve fine rock items" etc.

It was the stone setting menu tripping me up! I hardly ever visit that page so I didn't think about it. I enabled all the stone types like microcline that have no special uses and my masons are finally making blocks out of them! You might consider making that the default so that someone else doesn't get caught out by that.

Hmm, vanilla GCS has [CAN_DO_INTERACTION:MATERIAL_EMISSION] [CDI:ADV_NAME:Spray web]
and I guess our Arachna never got the update when CDI:s got added.  (being rare, and I don't do webber farms). Adding to Arachna now.
Silk has been plentiful to me, from the insect sized cave spiders, Spinners and the other one.

Awesome, thanks! I agree, silk has not been scarce. I just traded for a bunch of silkworms which I assume I can get silk out of somehow. So yeah, while my original plan was to make a silk farm, I probably don't need one. But, I could still use webbing Arachna for a FB trap.
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TomiTapio

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.
"grown earthenware cimere" instrument
"snow gorilla fur vest"
Red Frogs Ate Our Doctor
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Yet another world dawns... (prev 13-citizen place died to 8-strong necromancer army)
I reduced keeper and orc breeding.
Code: [Select]
Civilized World Population
18739 Orcs
4818 Nords
6919 Keepers
315 Sylvan elves
7796 Dusk elves
4221 Dunedwellers
2318 Scavengers
18 Beastmen
11436 Centaurs
3248 Deamons
845 Kobolds
3321 Dwarves
6066 Goblins
4227 Goblines
2799 Groblins
41 Illithids
7127 Snakemen

Total: 84254

Sites

1: Actiocicatrix, "Actscarred", cave
4 giant earthworms
33 bats
60 spiders
77 cave swallows
2: Hiiviarpi Pidatyskyvytonsyvyys, "Slinkscarred the Incontinent Depths", cave
1 red dragon
4 spear-nosed bats
32 cave fireflies
24 bats
3: Tatuointikaiku Huumorilyo, "Tattooechoes the Humorous Punches", cave
1 ratman
1 mummy
74 spiders
46 cave fireflies
27 bats
4: Sudarfira Amenabetera, "Whispercracked the Light Jaws", cave
4 helmet snakes
90 bats
35 cave fireflies
5: Mugsnol Slubokgo Exam, "Prowlsewers the Roof of Amusement", cave
3 rabbits
40 cave fireflies
51 spiders
64 bats
6: Ngozongzospu, "The Trite Umbra", cave
4 mud snakes
66 spiders
98 bats
7: Ibgor, "Pebblepits", cave
1 red dragon
3 pekyts
30 cave swallows
56 spiders
8: Otzadokinde, "Ultracavern", cave
1 frost wyrm
2 spear-nosed bats
24 cave fireflies
62 bats
92 spiders
ps. ohh-kayy... this site has garbage grass, all the bunnies ducks horses sheep are starving despite large grass area. Chop chop.
« Last Edit: August 04, 2021, 09:06:14 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05] OldGenesis mod August
« Reply #389 on: August 13, 2021, 12:42:00 pm »

=== OldGenesis 47.05e (August 2021) is here in Ironhand ===

https://dffd.bay12games.com/file.php?id=15638

Changelog: just small tuning.
Spoiler (click to show/hide)
« Last Edit: August 13, 2021, 12:44:45 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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