Behold these older OldGenesis useful reactions:
[REACTION:CRAFT_WOOD_QUIVER] --new 2017-12
[NAME:craft 3 wooden quivers]
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_U]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:3:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:5:1:SKIN_TANNED:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] 5% chance of bark strips.
[SKILL:CARPENTRY]
[REACTION:CRAFT_WOOD_BACKPACK] --new 2017-12. Finnish tradition has tuohireppu, backpack made of birch bark strips. One 21-44 kg haulful of wood into two backpacks.
[NAME:craft 2 wooden backpacks]
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_P]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
--REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:100:2:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]
[REACTION:CRAFT_WOOD_BAG] --new 2018-06. Surely a wooden box can hold flour or sand. Use precious wool for hospital and clothing, not sand-carrying.
[NAME:barkstrips bags f logs] four flour-bags from one birch log. Instead of four bags from four rhinos.
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_A]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REACTION_CLASS:FLEXIBLE_BARK] strict requirement
[PRODUCT:100:4:BOX:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] that new leatherlike. Cannot command straight bag-of-material-wood, as any BOX-type made from wood will become a chest.
[SKILL:CARPENTRY]
[REACTION:GET_BARKSTRIPS_ANYLOGS] 2018-06. a lowquality-leather from any 8 trees; wasteful. The dwarves' plywood.
[NAME:barkstrips f any 8 logs]
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_Z]
[REAGENT:whateverwood:8:WOOD:NONE:NONE:NONE]
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
two leather come out
one chair comes out, instead of INTACT LOGS REFUND.
one table comes out
one bin comes out
maybe wood shavings.
[PRODUCT:70:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:whateverwood:NONE]
[PRODUCT:70:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:whateverwood:NONE]
[PRODUCT:70:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:whateverwood:NONE]
[PRODUCT:80:2:SKIN_TANNED:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE]
[SKILL:CARPENTRY]
[DESCRIPTION:Two lowquality-leather from any 8 logstacks.]
[REACTION:GET_BARKSTRIPS_PROPER] 2018-06. a lowquality-leather from trees that have IRL bark crafts: birch, silver birch, yellow birch, cherry, black ash, tulip poplar, cedar, white pine.
barkcloth and papercloth IRL, see https://en.wikipedia.org/wiki/Barkcloth
[NAME:barkstrips from proper]
[BUILDING:FURNITURE_WORKSHOP_WOOD:CUSTOM_B] b for barkstrips.
[REAGENT:birchlike:1:WOOD:NONE:NONE:NONE] one UNSTRIPPED correct logstack goes in, five suedelike leather and chance of chair/chest/table.
[REACTION_CLASS:FLEXIBLE_BARK] strict requirement
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals. XXX saw it use seeds bag as food!
[PRODUCT:17:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:17:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:7:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:9:1:BIN:NONE:GET_MATERIAL_FROM_REAGENT:birchlike:NONE]
[PRODUCT:100:3:SKIN_TANNED:NONE:CREATURE_MAT:LOGPILE_HULK:BARKSTRIPS_SUEDE] --five was too many. four was too many.
[SKILL:CARPENTRY]
[DESCRIPTION:A leather from trees: birch, silver birch, yellow birch, cherry, black ash, tulip poplar, cedar, white pine.]
[DESCRIPTION:One logstack goes in, four bark strips, and chance of chair/chest/table.]
[DESCRIPTION:Great for shoes and backpacks and containers.]
==============================================================================
[REACTION:SEW_SUEDE_TOYS] 2019-04
[NAME:sew suede toys]
[BUILDING:LEATHER:CUSTOM_SHIFT_T]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE:NONE] 2 kg source material.
[REACTION_CLASS:SUEDE]
--REAGENT:C:1:THREAD:NONE:NONE:NONE:NONE] --can use glue/woodpegs/bonepegs instead of valuable thread. Or leather strips thru holes.
-xx "FOOD" used ore and stone... REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:20:1:TOY:ITEM_TOY_DICE_AND_TRACK_BOARD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:30:1:TOY:ITEM_TOY_GOGGLES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:TOY:ITEM_TOY_MEDALLION:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:TOY:ITEM_TOY_MINIDEPOT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:30:1:TOY:ITEM_TOY_KIDBADGE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:30:1:TOY:ITEM_TOY_RINGTOSS:GET_MATERIAL_FROM_REAGENT:A:NONE] small hoops filled with something, maybe wood core.
[PRODUCT:45:1:TOY:ITEM_TOY_BALLSET:GET_MATERIAL_FROM_REAGENT:A:NONE] juggling balls / play balls filled with sand or dirt or hay or wool.
[PRODUCT:38:1:TOY:ITEM_TOY_DOLL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:27:1:TOY:ITEM_TOY_MASK_ANIMAL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:35:1:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:LEATHERWORK]
[DESCRIPTION:Use cheapest leather to make toys for the little ones. Also shoes.]
[DESCRIPTION:One suede in, various toys out, maybe three in total.]
[REACTION:CRAFT_BARKSTRIP_TOYS] 2019-04
[NAME:craft barkstrip toys]
[BUILDING:LEATHER:CUSTOM_SHIFT_B]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE:NONE] [REACTION_CLASS:BARKSTRIPS_LEATHERLIKE]
--REAGENT:C:1:THREAD:NONE:NONE:NONE:NONE] --can use wood/bone pegs instead of thread. Or leather strips thru holes.
-xx "FOOD" used ore and stone... REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:40:1:TOY:ITEM_TOY_BOAT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:35:1:TOY:ITEM_TOY_GOGGLES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:40:1:TOY:ITEM_TOY_MEDALLION:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:TOY:ITEM_TOY_MINIDEPOT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:TOY:ITEM_TOY_KIDBADGE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:20:1:TOY:ITEM_TOY_RINGTOSS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:30:1:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:LEATHERWORK]
[DESCRIPTION:Use bark strips to make toys for the little beardlings. Also shoes.]
buckler? chest armor. shoe, mailmitten, quiver. backpack. cap. flour bag.
[REACTION:CRAFT_BARKSTRIP_GEAR] 2019-04
[NAME:craft barkstrip equipment]
[BUILDING:LEATHER:CUSTOM_B]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE:NONE] [REACTION_CLASS:BARKSTRIPS_LEATHERLIKE] probably 2.3 to 3.3 kg birchbark.
--xx maybe require wooden blocks as well?
-xx "FOOD" used ore and stone... REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:6:1:HELM:ITEM_HELM_CAP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:HELM:ITEM_HELM_HELM:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:GLOVES:ITEM_GLOVES_MAIL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:19:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:SHIELD:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:13:1:SHIELD:ITEM_SHIELD_SHIELD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:15:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] bark strips bag.
[PRODUCT:22:1:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:LEATHERWORK]
[DESCRIPTION:Use bark strips to make shoes, caps & helms, backpacks, bags, quivers, chest armor, pairs of mail mittens, shields, bucklers.]
[REACTION:SEW_SUEDE_GEAR] 2019-04, random output so don't need friggin' 10 different reactions. Variable size suedes in, so to speak.
[NAME:sew suede clothes]
[BUILDING:LEATHER:CUSTOM_SHIFT_S]
[REAGENT:A:2:SKIN_TANNED:NONE:NONE:NONE:NONE] 2 x 2 kg in.
[REACTION_CLASS:SUEDE] don't waste the armortype leather on these things.
--REAGENT:C:1:THREAD:NONE:NONE:NONE:NONE] --can use wood/bone pegs instead of thread. Or leather strips thru holes.
-xx "FOOD" used ore and stone... REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:11:1:HELM:ITEM_HELM_HOOD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:6:1:HELM:ITEM_HELM_CAP:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:6:1:ARMOR:ITEM_ARMOR_SHIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:ARMOR:ITEM_ARMOR_VEST:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:ARMOR:ITEM_ARMOR_CAPE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:14:1:GLOVES:ITEM_GLOVES_GLOVES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:14:1:PANTS:ITEM_PANTS_PANTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:10:1:PANTS:ITEM_PANTS_SKIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:1:SHOES:ITEM_SHOES_SHOES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:16:1:FLASK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:9:1:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:12:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:LEATHERWORK]
[DESCRIPTION:Use two cheap thin leather to make pants, skirts, shoes etc. and waterskins, quivers, backpacks.]
[REACTION:SEW_FUR_ITEMS] 2019-04, random output so don't need friggin' 10 different reactions.
[NAME:sew luxury fur items]
[BUILDING:LEATHER:CUSTOM_F]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE:NONE]
[REACTION_CLASS:FUR_LEATHER] don't waste the armortype leather on these things.
--REAGENT:C:1:THREAD:NONE:NONE:NONE:NONE] --can use wood/bone pegs instead of thread. Or leather strips thru holes.
--REAGENT:CONSUMEMEALS:1:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
[PRODUCT:15:1:HELM:ITEM_HELM_HOOD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:6:1:ARMOR:ITEM_ARMOR_SHIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:8:1:ARMOR:ITEM_ARMOR_VEST:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:1:ARMOR:ITEM_ARMOR_CAPE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:1:ARMOR:ITEM_ARMOR_DRESS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:1:GLOVES:ITEM_GLOVES_MITTENS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:18:1:PANTS:ITEM_PANTS_PANTS:GET_MATERIAL_FROM_REAGENT:A:NONE] good for cold regions
[PRODUCT:8:1:PANTS:ITEM_PANTS_SKIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:8:1:TOY:ITEM_TOY_DOLL:GET_MATERIAL_FROM_REAGENT:A:NONE] tiger fur doll
[PRODUCT:8:1:TOY:ITEM_TOY_MASK_ANIMAL:GET_MATERIAL_FROM_REAGENT:A:NONE] tiger fur animal mask
[PRODUCT:5:1:FLASK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] not so good, fur waterskin.
[PRODUCT:9:1:QUIVER:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] luxury
[PRODUCT:7:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] luxury
[SKILL:LEATHERWORK]
[DESCRIPTION:Use one fur to make hoods, capes, mittens, pants etc. and waterskins, quivers, backpacks.]
[DESCRIPTION:And the occasional animal mask and doll for the little ones.]