Blood syndromes mean dwarves get anxiety from blood spatter touching them. Make a bath zone! Don't allow the anxiety-vulnerable ones carry corpses!
Three alcohol tiers: lousy, regular, great.
Lousy alcohol, like asparagus brew, does not give any positive effects.
2018-04-08: version 44.09
- added a new fun toy.
- "Tankard" toy renamed to "little cup" because we have inns now.
- goblin and gobline civs made more hostile, to get more war.
- groblins now use people_blood.
- separate keybindings for "charcoal from nice wood" and "charcoal from best wood"
- common stone_dwarf caste reduced in numbers so get more of the others. Stone dwarf male very vulnerable to stress.
- reduced blood and sweat syndromes, so few migrants with social skills. something broke(shorter time, worse peak syn), no social skills on migrants... undo the syndrome timings changes.
- selenite rock price up from 1 to 2, it has uses
- metal prices adjusted, small reduction
- gypsum plaster reaction is set to AUTOMATIC -- uses a gypsum-type boulder and a bag.
- BREAD capability added to rye, soft wheat, hard wheat flours.
Creatures:
- umber hulk chitin thickness boosted lots, died to stone-fall traps too much. TRAPAVOID added as they can burrow lots in DnD.
- dread troll boosted, died to a single stone-fall trap.
- goblin xxxxx creature boosted.
- added small horse, 280-400 kg. Changed default horse to "large horse" and increased it to 470-770kg. (real: 200-380 kg wild horse. Light riding horse: 380-550 kg. Draft horse 700-1000 kg.)
- mule and horse cargo capacity up a tiny bit, because Sylvan elves.
- inspected the "grazer was removed" creatures. Okay. The war-trainable ones will keep having no-grass-eating.
- unlucky groundhog and hoarymarmot castes added.
- giant earthworms die of stone-fall traps: acceptable. They soft.
- rhino woman visitor is starving... remove grazer! [CV_REMOVE_TAG:GRAZER] [LOCAL_POPS_PRODUCE_HEROES]
- "mans" plurals fixed
- thunderbird boosted
- thunderbird skills boosted yet again based on encounters.
- groblin and gobline creature descriptions.
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2018-05-10: OldGenesis version 44.10
- dwarf blood has syndrome now.
- blood and ichor syndromes limited to DWARVES. Visiting other races aren't bothered by a bit of blood...
- dwarf sweat only affects certain dwarf castes. All other creatures have different, non-syndrome sweat.
dwarf tears and sweat seen in training soldiers.
- dwarf civ ethics tweaked
- medium alcohol and fine alcohol boost happiness more. (lousy-tier alcohol has zero positive effects.)
- new reaction: milk to hospital water, at screw press.
For no-ice, no-cave-water place, use farm animals to convert grass to milk to hospital_drink.
- new reaction: clean swimming pool, trains concentration.
- meteoric-iron ore was way too common, reduced to one third of previous.
- leather prices increased, as leather was 10, cloth 50. Now suede 2, leather 4, hide 6, mythskin 8, dragonskin 10.
- domple, steel, aspid, shield, obsidian, gloomer/deep caste natural_skills assigned.
Aspids favor dagger, bite, sneak, climb, swim. Domples animal caring.
- make stone clan more common, FIVE steel clan in one fort is too much heroes. 4 shie 8 obsi 1 domple 7 moss 3 deep 3 aspi... too many of the special ones!
- beastmen civ numbers boosted
- snakemen civ to groblin ethics for more WAR
Creatures:
- emu and barn owl, skin downgraded from leather to suede.
- giant bats (80kg) get trap-avoid. speedy zig-zag flying.
- frogmen dodge better.
- centaur combat skills boosted.
- fewer dusk elf crossbowmen. (natural skills changed.)
- thunderbird size reduced.
- sheep and pig from leather to suede.
- dragon sizes reduced a little, and breath attack every 250 ticks (not 20 or 50 ticks).