~-~ What the heck is a helve?!? OldGenesis 0.43.03 update is here ~-~
Phoebus: http://dffd.bay12games.com/file.php?id=12079
Ironhand: http://dffd.bay12games.com/file.php?id=12078
ascii: http://dffd.bay12games.com/file.php?id=12077
2016-05-25: updated to 0.43.03- vanilla: helve(tool handle) and stone axe, new adventurer crafting reactions.
adventure mode new stuff: 'b' to build a workshop, 'x' menu inside carpenter workshop to do carpentry.
'g' grab menu to fell a tree. You need an axe. 'g' grab branch from tree to make a helve(handle).
Sharp rock+helve=axe. (have both hands free before grab stones from ground.) ('r'emove branch from backpack to get into hand.)
- OldGenesis adventurer crafting hack: "assemble stone b axe" makes a battleaxe from the helve+sharp. Only a battleaxe can fell a tree (vanilla bug). - black steel making should work now, thanks to new user Paranoid Alaskan and Meph for helping with the issue.
- removed basic work and weapon skills from all dwarves, had too many boring mason/blacksmith/engraver immigrants.
- added "redja wolf", in deserts and tropical. At 14-20 kg it is much smaller than basic wolf (max 55 kg F, 80 kg M).
- gemstone golems cannot jump. Ettins cannot jump or have dodge skill (super bad coordination what with two heads).
- Minotaurs cannot jump. Minotaur movement and attack speed boosted.
- elephant and forest elephant soundmessages added.
- parsnip's alcohol, parsnip wine, removed as too silly.
- carrots are rarer in the wild. Barley no longer in zillion biomes. Rhubarb and soybean rarer.
- Phoebus: rowan tree's berries no longer use spider-vermin tile.
2016-02-14: updated to 0.42.06
- vanilla: some bone-carving reactions, make specific crafts, carve bone gem. The reactions are adventure-mode enabled.
the new reactions require an edged tool: [REAGENT:tool:1:NONE:NONE:NONE:NONE][PRESERVE_REAGENT][HAS_EDGE]
- dwarf caste tissue commands changed all dwarves, as tissues are creature-level stuff since 2012. Caste-specific tissue boosts REMOVED now. Thanks fly out to melmarkian.
- several creatures got: [LOCAL_POPS_PRODUCE_HEROES] --new with 0.42.xx: wild creature can join a civilization.
- "Nightmare" demon horse boosted from 500kg to 1500kg and dodges more now.
- worldgen should crash less, now that Beastmen and Serpentfolk are danceless and musicless. They were dance-only in earlier OldGenesises. Thanks again melmarkian.
Read the "OldGenesis documentation.txt" for fortress mode knowledge. (bonfire, melt ice to bucket, press drinking water from plants etc.)
Read "reaction_wanderer.txt" for Deon's adventurer crafting things.