.
Yay great population counts in included world: tunings improved the balance.
2021-08-13: OldGenesis version 47.05e.
Minerals:
- ore boulders' prices adjusted.
- metal ore boulders value down, don't build out of gold nuggets rubble.
- new stone class: [REACTION_CLASS:LIGHTWEIGHT_CARVABLE], not crap pumice and talc and gypsum. No rock pots from those.
Granite is 2.7 density. let's say 2.7 to 3.3(some gabbro) is high density and 2.4 low density. shale NOT carvable, breaks. orthoclase 2.57. marble too heavy. Chalk too fragile.
Light is... sylvite (a salt), alabaster 2.33, andesite 2.22, rhyolite, rocksalt, limestone, siltstone, claystone, sandstone, bauxite.
The ancients used... alabaster, limestone, travertine-limestone, sandstone, marble, granite, greywacke-hardsandstone.
- maybe try stone_template to value zero. Yeah let's try. Can have zero value ungood stones now. Fixed many to 1, manually.
Animals:
- spaniel dog value up
- giant earthworm way more common, slightly larger
- groundhog speed reduced from 25 kph to 18 kph.
- fire mephits sure hinder the framerate/simulationrate/fps.
- jabberer reduced from 4.5 tons to 3.1 tons, name doesn't really convey elephant-sized.
- Arachna got CDI:spray webs, wait period 110. (vanilla GiantCaveSpider 30)
- monk, monk, monk, goblin adventurer: made more common.
- giant toad more common.
- red frogs are deadlier than you think! They bite your head nontoxically.
Civs:
- fewer Shield-caste dorfs.
- reduce Orc and Keeper-human breeding, there were too many in worldgen.
- orcs start with bow and crossbow skill 2.
Other:
- cheese dropped from 9 value to 6, was too pricy compared to basic metal armor and basic metal weapons.
- note: trying to generate a cold world, will give you zillion "placed entity without orch/nonorch crops" worldgen errors.
- reaction makes fewer Bark Strips leatherlike.
- wagon's trade capacity up.
- potatoes removed from deserts and mountains and tropical.
- alchemy workshop now needs 2 cauldrons, 3 lamps (rock toy) to build. Made it harder to achieve. You can embark with lamps and hand axes tho.
- order of metals in menus, improved.
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2021-09-xx: OldGenesis version 47.05f.
Minerals and metals:
- pegmatite and dacite and olivine[olivine gabbro] from value 0 to 2. Orthoclase too.
- feldspar stays at zero value, don't craft from it, maaany better stones available.
Animals:
- tiger and jaguar petvalue up due to rarity and pretty
- redja wolf (desert 20kg wolf) made 3x more common.
- a HYDRA is very strong, 11 tons. Made more common.
Civs:
- boost beastman and serpentfolk babymaking. EVIL tag removed as it may limit biome too much.
Other:
- language files checked for SUK, FUQ, FUK, FAC, AN22US, AN22AL. Had too many Fuqua visitors.
Latin and Japan improvements.
- worldgen mineral scarcity from 760 to 1200.