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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 176504 times)

TomiTapio

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Re: [47.05a] OldGenesis vanillay mod - 3 Gob civ, 2 Orc civ, stress
« Reply #345 on: February 05, 2021, 05:03:40 pm »

.
We got 31 downloads so far, loyal oldgenesisorers... Thanks.
« Last Edit: February 06, 2021, 11:53:42 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05a] OldGenesis vanillay mod - 3 Gob civ, 2 Orc civ, stress
« Reply #346 on: February 06, 2021, 11:53:19 am »

.
ASCII tiles version is here, and with two premade worlds for easy adventuring.
https://dffd.bay12games.com/file.php?id=15402
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05a] OldGenesis vanillay mod - 3 Gob civ, 2 Orc civ, stress
« Reply #347 on: February 09, 2021, 07:57:56 pm »

Wat the heck, a GOBLIN ADVENTURER is kicking our bulldog, owl, and dog (5 pages of log)

ps. 43 to 48 users have downloaded the latest OldGenesis.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05a] OldGenesis vanillay mod - 3 Gob civ, 2 Orc civ, stress
« Reply #348 on: February 11, 2021, 09:27:56 am »

It happened. A mercenary came to join, in 47.05 version. (orc maceman)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05a] OldGenesis vanillay mod - 3 Gob civ, 2 Orc civ, stress
« Reply #349 on: February 13, 2021, 10:04:23 am »

.
Problem! No-one is unhappy, even after 15+ dwarves died to four umber hulks. Blood spatter syndromes should have distressed them, and ally corpse seeing.
.
New Ironhand version is released, should be better happy/unhappy balance. And less "Umber hulk killed eight hero-class dorfs".
https://dffd.bay12games.com/file.php?id=15412
You can copy the material_template_default.txt to your ascii or Phoebus tiles raws and into current save's raws. (close game before edit save.)
.
.
Code: [Select]
2021-02-02: OldGenesis version 47.05a

Creatures:
- rabbits run faster now, at fox speed 64 kph.
- creeping eye was way too rare, 12 freq. Now 80 freq.
- troglodyte attacks are faster; brute fury.
- forest cat kitten renamed to forest kitten.
- a Thunderbird was mostly uselesss versus lambs and rams. Skills boosted.
- a,b,c snapping turtle prices adjusted.
- coyote pup sprite's purple fixed.
- tiger boosted a little.
- yeti and sasquatch attack faster.
- giant floater nerfed some, was way deadlier than ogre or tiger or ettin.
- molemarians given rank-2 fighting skills, had none.
- deep crow boosted.
- air mephit reduced once again, too deadly for a mephit, deadlier than many FBs.

Other:
- the three coal minerals, made slightly rarer.
- REMEMBER; must build large stationary instruments (b-I), in inn or temple. Not in library hehe.
- mint tea value up, was under 40 per barrel. 3->7.
- black steel and red steel value up.
- name of sterling silver shortened to "ling silver", too long for UI.
- bark strips reaction includes leggings.
- galena ore gives less.
- error: sun gold spiked mace to pekyt leg: only bruises muscle. Spiked mace boosted.

---------------------------------------------------
2021-02-13: OldGenesis version 47.05b

- muscles bleed a bit more (27 to 31). Fat bleeds more.
- blood spatter stress increased and alcohol happy decreased, due to dorfs being too happy.

Creatures:
- ghouls changed from 40kph run to 20kph run.
- Umber Hulk reduction, they should not be demigods that defeat 8 skilled dorfs.

Civs:
- banditry to zero in many civs.
« Last Edit: February 13, 2021, 10:08:04 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

FantasticDorf

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Re: [47.05a] OldGenesis vanillay mod - 3 Gob civ, 2 Orc civ, stress
« Reply #350 on: February 13, 2021, 03:00:56 pm »

It happened. A mercenary came to join, in 47.05 version. (orc maceman)

Call it a hunch, but like how scholars are directly attributed to societal knowledge-seeking values took to new heights by especially geeky citizens creating lots of scholars, i do think the same can be said for the willingness to join mercenary orders if they value martial pursuits, honor and all that jazz (not a exact df-science terms) depending on home cultural values.

But that's only anecdotal, i've seen babysnatcher orcs in my own modifications ally and bond with perfectly mundane variable-value humans in mutual interest of being mercenaries to join the wrong-side of a anti-clown dwarf-elf alliance before. That was a very strange world.
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TomiTapio

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Re: [47.05b] OldGenesis mod - stress rebalance edition 05b
« Reply #351 on: February 16, 2021, 02:47:05 am »

Puzzle to solve: what is the blank-named edible thing
in trade dialogue, after hazel nuts and elm samaras*, but before acorns**?
Stack weight under 1 gamma(kilo), basic value 5.
Anyone?

* plant_trees_oldgen.txt ELM
** plant_standard.txt OAK
« Last Edit: February 16, 2021, 02:49:08 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05b] OldGenesis mod - stress rebalance edition 05b
« Reply #352 on: February 22, 2021, 07:26:50 am »

Current fort happiness/stress number ranging from -11k to 17k. Still need a little bit more stress.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05b] OldGenesis mod - stress rebalance being tuned
« Reply #353 on: February 23, 2021, 03:51:16 am »

still tuning. editing alcohol syndromes of save's raws made a crash, of course.

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05b] OldGenesis mod - stress rebalance being tuned
« Reply #354 on: February 24, 2021, 09:03:58 am »

Hooray, 9 of 47 citizens have stress. After alcohol tuning and some ghoul fights.
Rebalancing is almost complete. (alcohol happyboost became too much after removed ARGH I SAW A CORPSE vanilla feature)
One might have to start giving them rooms and best alcohol. And remove hauling from the stressed ones.
This is a RADISH SWILL drinks settlement.

Oops 6 dead of tantrums.

Spoiler (click to show/hide)
« Last Edit: February 24, 2021, 09:14:41 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05b] OldGenesis mod - stress rebalance being tuned
« Reply #355 on: February 26, 2021, 04:53:27 am »

91 to 100 to 104 fps with 3x2 embark, 93 citizens, one (and only) cavern layer open, 47 livestock, 950 000 wealth. Not bad.
Dropped down to 11 fps with fire mephit in stone corridors.
(i5-4460 CPU at 3.2 GHz)

Ah bother, a 5-squad of goblins killed 15 of 94 dorfs. Including 3 iron-armor ones.
Only one unhappy dorf. Time to export our superfine wool robes.
« Last Edit: February 26, 2021, 05:02:38 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05c] OldGenesis mod - honk honk toot toot
« Reply #356 on: March 01, 2021, 06:58:39 pm »

OldGneissesis 47.05c is here

Ironhand: https://dffd.bay12games.com/file.php?id=15444

ASCII including a world: https://dffd.bay12games.com/file.php?id=15445

Right, I can share a changelog also. Enjoy. Give a larger pasture to your grass-eaters. Toss a coin to your witcher.
Spoiler (click to show/hide)

- Screenshot of stress tuning success https://twitter.com/Tomi_Tapio/status/1366715982836887556
« Last Edit: March 02, 2021, 06:44:37 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05c] OldGenesis mod - stress tuning achieved
« Reply #357 on: March 03, 2021, 09:36:52 pm »


Phoebus version 47.05c, one world included.
https://dffd.bay12games.com/file.php?id=15453
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05c] OldGenesis mod - stress tuning achieved
« Reply #358 on: March 04, 2021, 09:43:03 am »

Tips for not-so-experienced ones:

j-m-q gauntlet [leather gauntlets are possible in OldGenesis]
j-m-q coar anvi [always need 2nd anvil, to Hammer Coarse Iron]
j-m-q coar cauld [cauldron for alchemy shop]
j-m-q coar bolt [most abundant metal for ammo]
j-m-q zinc toy
j-m-q fine roc
j-m-q fur
j-m-q finest
j-m-q best ??
j-m-q kitchen

ps. hooray, finally a proper enemy army. https://twitter.com/Tomi_Tapio/status/1367495430859329551
« Last Edit: March 04, 2021, 10:22:45 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [47.05c] OldGenesis mod - stress tuning achieved
« Reply #359 on: March 06, 2021, 08:24:51 pm »

.
Idea get! Translucent rock carving.
"When cut in thin sheets, alabaster is translucent enough to be used for small windows."

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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