Thanks, I added link to the 2010-2015 mega thread and to all of master Deon's uploads.
Yeah the 2012 or 2013 version's wiki is totally out of date.
Changelog I think I'll keep in the notes text file, which is also my project management file full of todo-items.
2018-08-xx: OldGenesis version 44.12c
- apparently, foreigner visitors like to use the swimming pool and theatre and rockball sports court!
- olive tree promoted to fairwood.
- terebinth tree added, the original mediterranean turpentine-tree.
- unarmed combat (punch/kick) velocities reduced. Punch made prepare-2, recover-3, a little quicker.
- snakemen to use centaur ethics, to get war. They had groblin ethics.
- aquifers removed for N releases.
- new craftshop reactions for jade etc. : carve precious earring, carve precious ring, carve precious amulet
carve amulet/ring/earring from semiprecious (jade, agate, onyx, jasper, serpentine[stone], carnelian, sard, alabaster[stone], jet[stone], chalcedony,
amber[doesn't exist in OldGen], heliotrope[doesn't exist in OldGen] ) ok not from the stone ones, already craftshop can use them, being stone.
[REACTION_CLASS:SEMIPREC_CARVING]
- beech tree's nuts added.
- new toy, ITEM_TOY_DICE_AND_TRACK_BOARD (throw dice, advance on board)
- reaction enabled: "forge coarse iron bed" (cast iron, brittle). Entity typo FORCE_COARSE_IRON_BED typo had prevented it.
Dwarves:
- all dwarf castes, boost agility. Boost gait speeds from 30kph to 35kph.
- leatherworking skill gain reduced, now that lots of barkstrips available.
- mining xp reduced.
- steel caste occurrence ratio down.
- gloomer caste given same physical as stone caste.
- jade scholar caste, endurance and recuperation down.
- shield caste, learns leatherwork as teens. shield clan dwarves have initial dodging, fighting, swimming skill.
- shroom caste, learns spider silk crafts as teens.
- moss caste lasses learn digging 101 as teens. moss lads smelting.
- stone caste kept as no-natural-skills.
- fewer shroom and moss caste.
- boosted martial training wanting, entity's [VALUE:MARTIAL_PROWESS:35] from 15 to 35, maybe this will make them train more often without orders.
- steel clan now loves axes, not halberds/pikes.
Caste summary:
STEEL: toughness, soldier, leadership, charisma, engraving(male), masonry(female)
SHIELD: soldier, leatherwork, stonecrafting
OBSIDIAN: pyrokinesis, smithing and furnace, pottery & glazing & glasscraft, cooking, intimidate with fire
JADE: scholar, bookkeeper, mechanic, light crossbow, teaching, diagnosing, bone setting, appraisal, herbs, alchemy
STONE: no specialty
MOSS: recovering, poison resistance, nursing, smelt(male), mining(female)
ASPID: poison bite, dagger, lies, flattery, sneaking, dance, tracking, concentration
GLOOMER/DEEP: grimness defect, dagger, butchering, vermin dissecting, alchemy, bonecarving, engraving, lying, reading
SHROOM: happiness defect, fast breeding, poor eyesight. farming, weaving, clothier
DOMPLE: learning defect, milking, animal caretaking
Creatures:
- air mephit nerfed a little.
- giant moles are more common now.
- beastmen speed almost tripled.
- illithid empire breeds faster (5y instead of 16y)
- demon civ breeds faster
- duskelf, orc, kobold breed slower.
- mussel (clam) shell crafts and armors removed. You can't make a helmet from a clam.
- a sasquatch was insanely cheap to purchase, increase price from zero to 2500.
- moose are more common and more plentiful.
- snow gorillas added.
- gorillas and snow gorillas from quadruped to humanoid. (adding of PUNCH revealed silliness.)
- demons increased from 200 kg to 300 kg. Demons back on no_eat to have larger population.
- mongoose & impala demoted from leather to suede.
- Living Rock creature nerfed, gave way too much training.
- minotaurs boosted.
- BALOR boosted, it just wrestled horses weakly and died to bard pile.
domestic animal prices revamp:
14 cavy, rat
35 rabbit
40 duck, guineahea
50 chicken, goose, polecat, peahen
70 cat, spaniel
80 turkey, cave beetle
90 cave tortoise, forest cat
200 goat
350 alpaca, beak dog
470 bulldog, pig
500 dog, sheep
580 mastiff, donkey
600 llama
640 small horse, mule
680 muskox, camel, pekyt(sheeplike, gives hide)
800 cow, buffalo, yak, zebra
850 large horse
900 water buffalo
that refuses to learn most of the skills, and has a needy greedy lazy personality. What job would they favor, perhaps gem cutter and architect?
(existing domple caste has a learning disability and a happy, hard-working personality, arrive as animal caretakers)