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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 176517 times)

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #105 on: May 12, 2018, 07:15:56 am »

I re-uploaded 44.10b Ironhand and Phoebus to DFFD. ASCII version coming soonish.
Tiny changes:
Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #106 on: May 12, 2018, 07:36:09 pm »


=== Wash the blood off you and drink up!  44.10b OldGenesis ASCII ===
http://dffd.bay12games.com/who.php?id=1538

44.10b log:
Spoiler (click to show/hide)

The 44.10 ironhand and phoebus versions also have the latest changes, you might want to re-download them, but the changes are very minor.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #107 on: May 15, 2018, 12:36:47 pm »

Uhhh in the Dwarf Therapist I can assign jobs to Nith critters that are wild and in my cages. Guess that shouldn't be possible.

---

Hooray, my 65-citizen fort managed to defeat a goblin invasion (gobs+beakdogs = 52) ! Thanks, steel clan heroes!
We had only 4 stonefall traps and 2 cage traps. Zinc & wool production fort.

(40 cage traps woulda been way too easy. Or 97 iron weapons in 11 weapon traps.)
(future DF will have enemies dismantling walls, digging past trap zone, not stepping in trap zone after 3 deaths.)
<the distant sounds of a sheriff beating tantrum boyos>
« Last Edit: May 16, 2018, 02:41:57 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #108 on: May 22, 2018, 03:34:04 am »

I'm working on a pc Java game, Swashfields.  No OldGenesis tweaking for X weeks.

Screenshots: https://twitter.com/hashtag/swashfields?f=tweets&vertical=default&src=hash

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #109 on: May 30, 2018, 08:08:17 am »

OldGenesis has sound_textmessages, for adventure mode.

   --sounds.. loudness/distance (squares), commonness (1000 for alarm, 10k peaceful).
   [SOUND:ALERT:50:1200:VOCALIZATION:shout:shouts:a warcry]
   [SOUND:PEACEFUL_INTERMITTENT:45:80000:VOCALIZATION:shout:shouts:an orcish shout] --very rare but long-distance
   [SOUND:PEACEFUL_INTERMITTENT:20:180000:VOCALIZATION:ponder the fleetingness of it all:looks very wise:insane gibbering in the distance] --very rare
   [SOUND:PEACEFUL_INTERMITTENT:18:189000:VOCALIZATION:ponder the beauty of it all:looks very content:steady orcish chanting in the distance] --very rare
   [SOUND:PEACEFUL_INTERMITTENT:17:89500:VOCALIZATION:think about slaying something:complains about the recent deaths:overhear talk about deaths]
   [SOUND:PEACEFUL_INTERMITTENT:20:27000:VOCALIZATION:sneeze:sneezes wildly:an orc sneezing hard]
   [SOUND:PEACEFUL_INTERMITTENT:7:25000:VOCALIZATION:burp:burps:an orc burp]
   [SOUND:PEACEFUL_INTERMITTENT:7:18000:VOCALIZATION:spit:spits:somebody spitting]
   [SOUND:PEACEFUL_INTERMITTENT:11:9500:VOCALIZATION:talk:talks:orcs talking]
   [SOUND:PEACEFUL_INTERMITTENT:13:14500:VOCALIZATION:talk:talks in hushed tones:orcs talking quietly]
   [SOUND:PEACEFUL_INTERMITTENT:15:18500:VOCALIZATION:talk:shrugs:orcs talking about deities]
   [SOUND:PEACEFUL_INTERMITTENT:17:12000:VOCALIZATION:pray:prays:a guttural prayer]
   [SOUND:PEACEFUL_INTERMITTENT:4:16000:VOCALIZATION:sigh:sighs:a sigh] --shortest distance/loudness
   [SOUND:PEACEFUL_INTERMITTENT:16:17000:VOCALIZATION:swear:swears and spits:somebody swearing in orcish]
   [SOUND:PEACEFUL_INTERMITTENT:11:19000:VOCALIZATION:mutter:mutters:somebody muttering]
   [SOUND:PEACEFUL_INTERMITTENT:8:18000:VOCALIZATION:grunt:grunts:a grunt]
   [SOUND:PEACEFUL_INTERMITTENT:9:7000:VOCALIZATION:cough:coughs:a deep cough]
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #110 on: June 12, 2018, 02:51:02 pm »

We have about.. 130 users on latest OldGenesis.

http://dffd.bay12games.com/who.php?id=1538

Anyone want to contribute animal and monster and civilized text_soundmessages for adventure mode?
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #111 on: June 23, 2018, 05:00:08 pm »

Currently testing 44.11 OldGenesis Ironhand.  The three versions I will upload in the next three days.

Linked sites: Send crap workers away! Request workers!
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - stress stress whiskey stress stress
« Reply #112 on: June 26, 2018, 12:38:28 pm »

adding a poor_leather made from tree bark.
So one can make birch bark shoes, backpacks, pouches, bags*, quivers. It's like thin cat leather but made from trees.

* I wanted to add bags made of wood, youknow, a 17cm cube that holds FLOUR & SUGAR. But BOX:NONE becomes automatically a chest when wood is used. So I'm hacking a leather.

Soon the "leather list" will be: suede(small animal makes for CRAP leather armor), fur(for jaguar fur cloaks),
leather, barkstrips(same crapness as suede but one third of the price),
hide, demonskin, dragonskin(better than iron).
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - soon barkstrips leather.
« Reply #113 on: June 26, 2018, 11:41:20 pm »

Yay I got it to work. Any 5 tree logstacks -> chair + table + bin, two suedelike_leatherstacks. Didn't want to refund two or three of the five incoming logs.

Spoiler (click to show/hide)

Relevant photo on the OldGenesis hashtag on Twitter: https://twitter.com/hashtag/oldgenesis?f=tweets&vertical=default&src=hash
or more "tuohi" (birch bark) crafts at http://www.pictame.com/tag/tuohivirsut
and at https://www.finna.fi/Record/musketti_tmk.M20:TMM16790:5?lng=en-gb


------
edit: good progress. Next to test the stuff...

   TODO test the wood-to-suedebag.
   DONE wooden bag. flour/sugar/dye/tea in a 4kg-holding wood cube! cannot, because BOX:NONE causes "Chests (wood), coffers (stone), boxes (glass, default), and bags (cloth or leather)."
   DONE maybe wood-to-SUEDE reaction is needed first.
   DONE reaction: 5 logs to 3 furniture and 2 bark[creature] strips[suede].
   - birch bark crafts: USA prices: bark "price is $12.75 per square foot."
   DONE creature LOGPILE_HULK that owns the barkstrips leather material. Disply name: "bark".
   
   DONE wood-to-charcoal reactions have a chance of producing tree bark suede (bark strips).
   DONE [REACTION_CLASS:FLEXIBLE_BARK] : birch, silver birch, yellow birch, cherry, black ash https://en.wikipedia.org/wiki/Fraxinus_nigra , [tulip] poplar, cedar, white pine.
   DONE added black ash tree.
   DONE added western white pine. "The wood is ideal for carving because of its fine grain and uniform texture. It is also prized for special construction purposes, pattern making and furniture. "
« Last Edit: June 27, 2018, 06:03:00 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.10] Deon's OldGenesis mod - soon barkstrips leather.
« Reply #114 on: June 28, 2018, 02:22:44 pm »

=== Wash the blood off your bark strip shoes!  44.11 OldGenesis is here ===
http://dffd.bay12games.com/who.php?id=1538
Phoebus and Ironhand versions are up, ASCII tiles later.

Leather classes : bark strips (NEW! Finland style) value 1,  suede 3, fur 6, leather 5, hide 7, mythskin 9, dragonskin 13
Blood syndromes mean dwarves get anxiety from blood spatter touching them. Make a bath zone! Don't allow the anxiety-vulnerable ones carry corpses!
Three alcohol tiers: lousy, regular, great.
Lousy alcohol, like asparagus brew, does not give any positive effects.

Changelog:
Spoiler (click to show/hide)
« Last Edit: July 01, 2018, 12:36:20 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.11] Deon's OldGenesis mod - barkstrips, suede, fur, leather, hide
« Reply #115 on: June 29, 2018, 11:49:29 am »

=== Leather classes : bark strips 1, suede 3, fur 6, leather 5, hide 7, mythskin 9, dragonskin 13  ===

ASCII tiles version is up now, with a premade 250 year old medium world. I put three 7-dwarf embark sites into the world to give ye a boost.
http://dffd.bay12games.com/who.php?id=1538

Looks like we have 90 people who always download the Phoebus version :--)

ps. - MESSENGER assigning to talk to your hillocks: locations screen where assign performers and tavern keepers.
« Last Edit: July 01, 2018, 12:35:20 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.11] Deon's OldGenesis mod - barkstrips, suede, fur, leather, hide
« Reply #116 on: July 08, 2018, 01:28:43 am »

Probably I'll wait until Dwarf Therapist supports 44.12 until I released OldGenesis 44.12.

Damn this one Hydra was tough.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: [44.11] Deon's OldGenesis mod - barkstrips, suede, fur, leather, hide
« Reply #117 on: July 09, 2018, 11:42:20 pm »

animal speeds and gaits in #OldGenesis.

Code: [Select]
170 kph white-throated needle-tailed swift
145-160 kph spine-tailed swift
153 frigate bird
140 kph horse-fly-insect?
135 swan_best flight
109 sailfish swim
98 antelope_best burst, hummingbird, cheetah_burst
900:300:200:100:1900:2900] 87+ kph horse burst?, ostrich burst, my_unicorn, pigeon_best_flight
900:327:218:109:1900:2900] 80 kph tiger & lion burst, cougar_burst, gazelle_burst, wildebeest_best, my_faedog, DUCKFLIGHT, biggest_bird_bustard(6-18-21kg), my_pegasus_flight, pigeon_avg, marlin swim
900:345:230:115:1900:2900] 76 kph quarter horse burst, eagle_best,
900:366:244:122:1900:2900] 72 kph elk burst, goose_sus, hare
900:375:250:125:1900:2900] 70 kph horse burst?, wolf burst, my_direwolf, tuna
900:381:254:127:1900:2900] 69 kph coyote, greyhound_max, big kangaroo, shark_best_swim
900:387:258:129:1900:2900] 68 kph dolphin burst, Banteng-cattle hybrid(fastest bovine) burst,
900:393:262:131:1900:2900] 67 kph vulture glide,
900:411:274:137:1900:2900] 64 kph ostrich run, zebra, ass, hyena, fox, camel burst, swordfish
900:432:288:144:1900:2900] 61 kph pheasant flight,
900:438:292:146:1900:2900] 60 kph giraffe burst,
900:447:298:149:1900:2900] 59 kph dog, lion, bat flight, eagle flight
900:471:314:157:1900:2900] 56 kph llama, jackal, tiger, rabbit?, bear?, polarbear_burst, my_ibex
900:480:320:160:1900:2900] 55 kph moose, rhino burst
900:498:332:166:1900:2900] 53 kph tiger shark swim,
900:507:338:169:1900:2900] 52 kph T-Rex one estimate
900:519:346:173:1900:2900] 51 kph reindeer
900:528:352:176:1900:2900] 50 kph giraffe_sustained
900:549:366:183:1900:2900] 48 kph waterbuffalo, my bulldog, _deer_, warthog, wolverine, _bear_, cat, lynx, horse gallop (for 3km, not burst), eagle/crow sus, gazelle_sus, barracuda
900:585:390:195:1900:2900] 45 kph human_best_burst, my_dragon_flight
900:612:408:204:1900:2900] 43 kph DF_rabbit, my_guineafowl, my_grizzly
900:627:418:209:1900:2900] 42 kph greater roadrunner (who can still fly)
900:657:438:219:1900:2900] 40 kph donkey, turkey, elephant_tinyburst, gorilla_tinyburst, wombat, camel_sustained_run, biglizard_burst, duck_flight_relaxed, eland_slowestantilope_b
900:675:450:225:1900:2900] 39 kph DF_human burst
900:683:468:237:1900:2900] 37 kph
900:687:474:244:1900:2900] 36 kph gentoo penguin swim,
900:691:482:251:1900:2900] 35 kph medium dinosaur,
900:695:489:258:1900:2900] 34 kph minke whale burst swim,
900:699:497:266:1900:2900] 33 kph
900:703:505:274:1900:2900] 32 kph crippled_coyote, crocodile swim, hippo run, bighorn sheep, blue whale, penguin swim, my_dragon_run, my_spaniel
900:707:513:283:1900:2900] 31 kph DF_cavy_rodent, yak?
900:711:521:293:1900:2900] 30 kph DF_dwarf, my_goblin, alpaca?
900:714:529:303:1900:2900] 29 kph amphibian_best run, rabbit, house sparrow flight (quite slow),
900:722:545:325:1900:2900] 27 kph cow?
900:726:553:338:1900:2900] 26 kph jerboa bouncy rat,
900:730:561:351:1900:2900] 25 kph sheep, 3ton_elephant_burst_or_sustained, my_crundle, my_demon
900:734:568:366:1900:2900] 24 kph raccoon_burst, capybara, manatee_swim, sea turtle, honeybee,
900:738:576:382:1900:2900] 23 kph [wildfire spreading speed]
900:742:584:399:1900:2900] 22 kph my_cavy, eland_sustain, Beluga whale swim
900:746:592:418:1900:2900] 21 kph
900:750:600:439:1900:2900] 20 kph big_elephant burst, penguin_swim, dugong_swim_burst,
1161:938:716:462:2200:3300] 19 kph goat, squirrel, roadrunner_run, turkey run, snake_best_burst, butterfly_migration_average,
1422:1127:831:488:2500:3700] 18 kph DF_pig, T-Rex walk upper estimate, 18.7 human marathon winners,
1683:1315:947:516:2800:4100] 17 kph, crocodile burst 11-14-17-18,
1945:1504:1062:548:3100:4500] 16 kph horse lope gait, elephant seal swim, ghost crab walk,
2206:1692:1178:585:3400:4900] 15 kph dolphin cruise, my_mummy
2467:1880:1294:627:3700:5300] 14 kph chicken?, humpback whale cruise,
2728:2069:1409:675:4000:5700] 13 kph otter swim,
2990:2257:1525:731:4300:6100] 12 kph my_iron_statue
3251:2446:1640:798:4600:6500] 11 kph snake_best
3512:2634:1756:878:4900:6900] 10 kph big_elephant sustain,
4122:3330:2541:975:5411:7233] 9 kph  8.8 average female marathoner sustain,
4732:4026:3327:1097:5922:7567] 8 kph duck walk, American woodcock flight is world's slowest, wolf_travelspeed
5341:4723:4112:1254:6433:7900] 7 kph 6.7 fastest beetle
6561:6115:5683:1755:7456:8567] 5 kph cockroach, raccoon swim
1.77 kph spider
9000:8900:8825:8775:9500:9900] 1 kph
0.24 kph sloth



kit: pick one of top 3
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:691:482:251:1900:2900] 35 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:675:450:225:1900:2900] 39 kph
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph BIPED

[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph   [SWIMS_INNATE]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph   [STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]

lizard:[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA

vanilla human:
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900] 39 kph BIPED
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA

worm:
[GAIT:WALK:Crawl:2900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
[GAIT:CRAWL:Crawl:2900:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]

monkey:
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:711:521:293:1900:2900] 30 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph, NO DATA
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]

big python:
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA [SWIMS_INNATE]

dwarf skill xp rate fine tunings. Food exporting, way too profitable in vanilla.
Code: [Select]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:1]
[NATURAL_SKILL:COORDINATION:1]

[SKILL_RATES:125:60:12:120] ---set 125% xp for most skills--- because fps death always looming
[SKILL_RATE:MINING:158:60:12:120]
[SKILL_RATE:DETAILSTONE:92:60:12:120]
[SKILL_RATE:CARPENTRY:48:60:12:120] --nerfed Jan 2018. Nerfer further from 60% to 48%.
[SKILL_RATE:STONECRAFT:72:60:12:120] --unlimited raw materials, just like mining and engraving.
[SKILL_RATE:BONECARVE:48:60:12:120] --don't be elite. Gloomer clan loves bones tho.
[SKILL_RATE:HERBALISM:48:60:12:120] --dwarves aren't good at plant identifying.
[SKILL_RATE:APPRAISAL:24:60:12:120] -- one trade was from zero to proficient, adjusted.
[SKILL_RATE:COOK:8:60:12:120] --8% of vanilla. Dwarves aren't good cooks. They should be exporting metal items, not 9000 euro chef salads.
[SKILL_RATE:BREWING:180:60:12:120] --180% of vanilla.

[SKILL_RATE:DODGING:175:60:12:120]
[SKILL_RATE:MELEE_COMBAT:175:60:12:120] --the primary xp points of combat.
[SKILL_RATE:RANGED_COMBAT:138:60:12:120]
[SKILL_RATE:SNEAK:160:60:12:120] --for hunters
[SKILL_RATE:CRUTCH_WALK:165:60:12:120]
[SKILL_RATE:ARMOR:360:60:12:120]
[SKILL_RATE:SHIELD:360:60:12:120]

[SKILL_RATE:AXE:175:60:12:120]
[SKILL_RATE:DAGGER:175:60:12:120]
[SKILL_RATE:SPEAR:140:60:12:120]
[SKILL_RATE:HAMMER:175:60:12:120] --simple weapons at 145%, halberds and foreign not.
[SKILL_RATE:MACE:175:60:12:120]

[SKILL_RATE:GRASP_STRIKE:165:60:12:120]
[SKILL_RATE:STANCE_STRIKE:135:60:12:120]
[SKILL_RATE:WRESTLING:90:60:12:120] --135 was way much, got talented from 8 pages of giant ant.

[SKILL_RATE:CROSSBOW:125:60:12:120]
[SKILL_RATE:BOW:88:60:12:120]

[SKILL_RATE:DRESS_WOUNDS:115:60:12:120]
[SKILL_RATE:DIAGNOSE:80:60:12:120]
[SKILL_RATE:SURGERY:85:60:12:120]
[SKILL_RATE:SET_BONE:90:60:12:120]
[SKILL_RATE:SUTURE:120:60:12:120]

[SKILL_RATE:KNOWLEDGE_ACQUISITION:95:60:12:120] --student SKILL; one can embark with military teacher.
[SKILL_RATE:WRITING:55:60:12:120]
[SKILL_RATE:PROSE:55:60:12:120]
[SKILL_RATE:POETRY:55:60:12:120]
[SKILL_RATE:READING:55:60:12:120]
[SKILL_RATE:SPEAKING:55:60:12:120]
[SKILL_RATE:LEADERSHIP:95:60:12:120]
[SKILL_RATE:TEACHING:95:60:12:120]
[SKILL_RATE:KNAPPING:144:60:12:120]
[SKILL_RATE:MILITARY_TACTICS:120:60:12:120]
[SKILL_RATE:GELD:55:60:12:120]

[SKILL_RATE:DANCE:35:60:12:120]
[SKILL_RATE:MAKE_MUSIC:75:60:12:120]
[SKILL_RATE:SING:55:60:12:120]

[SKILL_RATE:CRITICAL_THINKING:62:60:12:120]
[SKILL_RATE:LOGIC:75:60:12:120]
[SKILL_RATE:MATHEMATICS:95:60:12:120]
[SKILL_RATE:ASTRONOMY:55:60:12:120]
[SKILL_RATE:CHEMISTRY:75:60:12:120]
[SKILL_RATE:GEOGRAPHY:85:60:12:120]
[SKILL_RATE:OPTICS_ENGINEER:95:60:12:120]
[SKILL_RATE:FLUID_ENGINEER:95:60:12:120]

[SKILL_RATE:PAPERMAKING:105:60:12:120]
[SKILL_RATE:BOOKBINDING:95:60:12:120]

« Last Edit: July 10, 2018, 01:14:25 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Pillbo

  • Bay Watcher
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Re: [44.11] Deon's OldGenesis mod - barkstrips, suede, fur, leather, hide
« Reply #118 on: July 10, 2018, 01:40:39 pm »

I noticed you made some changes to the wildlife and I thought you may want to know that IRL muskox are used for both wool (called Qiviut) and milk in Alaska today.  I've been meaning to edit it into my game but haven't gotten around to figuring that out yet.

Quote
Qiviut is stronger and warmer than sheep's wool, and softer than cashmere wool. Wild muskoxen have qiviut fibers approximately 18 micrometres in diameter. Females and young animals have slightly finer wool. Unlike sheep's wool, it does not shrink in water at any temperature, but this means that it also is not useful for felting.

It is most commonly used for hats and scarves, and is among the softest wools. It is very expensive; a high quality knitted scarf can cost more than 300 U.S. dollars,[6] but will last over 20 years with good care.

https://en.wikipedia.org/wiki/Qiviut
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TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
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    • My Flickr animal photos
Re: [44.11] Deon's OldGenesis mod - barkstrips, suede, fur, leather, hide
« Reply #119 on: July 10, 2018, 08:07:05 pm »

Thanks for the request! I'll boost their wool's price. And add milk & cheese. What sounds do they make?

We have a LOAD of animal tweaks; the movement speeds, the sound_messages, the petvalues, the natural_skills.

[SOUND:ALERT:45:1100:VOCALIZATION:quack:quacks loudly:a frantic quacking]
[SOUND:PEACEFUL_INTERMITTENT:35:21000:VOCALIZATION:quack:quacks:a quack]
[SOUND:PEACEFUL_INTERMITTENT:27:28000:VOCALIZATION:quack:quacks:a quiet quack]
[SOUND:PEACEFUL_INTERMITTENT:31:19500:VOCALIZATION:quack:quacks:quacking]

So the adventure mode is more entertaining than vanilla. You hear the bandit camp / ducks / town / monsters via sound_text_messages.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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