I'd just need the rules and a general summery of the important parts of this world.
Rules are pretty much the same as in the OP and the first combat post, other than that certain attacks/hazards are Distributed or Singular. Distributed is for something like Janet's Overload wherein having more manpower doesn't really matter, so basically everyone rolls against the full Stress value, rather than a proportion of it. Singular is for something like when that Five Eyes attacked Rachel, wherein no-one can really help them, so the full Stress value is assigned to only its target.
Main important aspect of the world are the Five Factions. In summary:
- Taoist Coalition: Mass Surveillance, Signals Intelligence, and Orwellian Police States rolled into one, with Taoist and Oriental aesthetic influences. Most overall influence. At odds with Curfew and Whistleblowers. Has a lot of manpower and is practically omnipresent, but can't bring that power to bear easily since they're observing so many people, it takes a while to identify any give person as a threat. Always seeks to kill Dreamers.
- Curfew: Mafia with Lovecraftian powers, a Cinderella theme, and Cold War tactics. Run out of an information stand by an odd Dreamer. Specialize in guerilla warfare and deterrence. At odds with the Taoist Coalition. Friendly to most Dreamers, and gives them resources (phone cards) and shelter (safehouses).
- Bourgeoisie: Big Business alloyed with supernatural properties and nuclear themes. A conglomeration of subgroups who fight and squabble amongst each other, but who still work together against the other factions. High economic resources, with exceptionally powerful Nightmares but lower quantities of them. Willing for ally with or combat the other Four Factions at the drop of a hat for payment. Often does both at the same time. Willing to hire Dreamers, but also will target prominent ones if they don't seem like they can be used as assets.
- Whistleblowers: Ghostly Media, specializing in controlling public perception and information to make up for being the weakest of the Five Factions. At odds with the Taoist Coalition, doesn't really make alliances or war with the others, doing whatever is needed for their current stories. Disorganized and prone to infighting due to covering conflicting stories. Units become more organized and more powerful, as The King Pen's influence grows, threatening to break the already unstable balance between the factions.
- Edgelords: Omnicidal assimilators, with more resources than every other faction in every single category. At odds with everyone, not just the other factions, but also the populace of Akasha as a whole. Uses a lot of infiltrators and subterfuge. The eponymous Edgelords themselves are basically just alternate realities formed from harvested, reconstructed ideas and sensations, contained within gimp suits and straitjackets, and absurdly powerful. They can basically just generate money, because they can disassemble the very fabric of Akasha into its purest components.
And the world structure:
- The Waking World: The domain of souls and where everything that is sentient truly resides. Idyllic and utterly incomprehensible, everyone takes the form of really odd specific concepts, like the taste of a specific stack of pancakes, or a folding chair.
- Akasha: Where what is forgotten lingers. The boundary between The Waking World and "Reality". Populated almost entirely by Nightmares, mindless automatons formed from the same ideas and sensations that the rest of Akasha is made from. Everything is constantly being built up and torn down, often simultaneously, with hovering skyscrapers whose tops are still being built up, even though their foundations and lower levels have already been disassembled by a crew who are slowly working themselves up, slowly undoing all the construction. Purer ideas/sensations are the main form of currency.
Dreamers end up here due to altered states of consciousness (heavy drinking, drug use, fevers, dreaming, etc.), and can escape back to "Reality" through the same process, though as they do so, Akasha becomes more dangerous to them. They quickly regenerate from all harm, but psychological stress threatens to make some of their true nature slip in, Awakening them, causing their forms to dissipate as they wake up back in The Waking World, though they can leave behind a means to help other Dreamers in the form of Memento items that reflect their true forms.
Everything here is based on perception. Everything is everywhere. You just need to have something, be it a reminder, a key, or just the right thought to perceive it. It is on the brink of war between four of the Five Factions, the main reason why it hasn't happened yet is that they know the fifth faction, the Edgelords might just annihilate all of them when they're weakened by conflict and then just murder everyone. Reality can differ with who perceives it.
- "Reality": A butterfly dream of sorts. Slumbering souls dream of the same world, a consensus reality of sorts. One with nonsensical laws and thought patterns so strange, the real world, The Waking World, isn't even comprehensible by the identity a soul adopts in this dream.
Any other summaries/info needed?