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Author Topic: Overhang - Sorry  (Read 30454 times)

Twinwolf

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Re: Overhang - DashCon 2016
« Reply #120 on: February 14, 2016, 02:54:30 pm »

((Do they have any idea they have those powers?))
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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Empiricist

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Re: Overhang - DashCon 2016
« Reply #121 on: February 14, 2016, 03:02:04 pm »

((No, but they can be activated on instinct. So Rachel can reflexively shapeshift and discover it. If you want to of course.

EDIT: Oh and yes, non-biological is allowed. I was actually assuming that already, hence why the data sheet says she can alter the physical properties as well.))
« Last Edit: February 14, 2016, 03:21:24 pm by Empiricist »
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spümpkin

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Re: Overhang - DashCon 2016
« Reply #122 on: February 14, 2016, 10:33:32 pm »

Janet, seeing the commotion on the bridge, rushes over to help the others. She, doing what she knows, does a sprinting punch at one of the creatures.
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in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
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Empiricist

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Re: Overhang - DashCon 2016
« Reply #123 on: February 14, 2016, 10:35:18 pm »

((So three identity dice only?))
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Empiricist

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Re: Overhang - DashCon 2016
« Reply #124 on: February 16, 2016, 02:19:15 am »

((Twinwolf, I'll be needing Rachel's action and dice allocation. Take your time, I know you're prepping up that game with Adragis, plus I don't have much of a need to make this go any faster, gives me more time to plan and write up descriptions in advance. Digital, I'll be needing Janet's dice allocation. You can raise her Hangover by one if you want to, and add Impulse dice, or you could just stick to using only Identity for now if you don't want her to manifest her talents just yet.

Fish, Adragis you two can wait for the party to cross the bridge, wait for Blitz to finish his exams, or spawn right now. Though bear in mind, if you do spawn now and go exploring or getting into fights, you might not encounter the other four PCs for a while, depending on where you all go.))
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spümpkin

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Re: Overhang - DashCon 2016
« Reply #125 on: February 16, 2016, 04:11:01 am »

-snip-
((I'll add an impulse dice to use that talent.))
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When in doubt, use puns.
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in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
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Empiricist

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Re: Overhang - DashCon 2016
« Reply #126 on: February 16, 2016, 04:13:38 am »

((So 3 Identity, 0 Hangover, 1 Impulse? Okay. Now just waiting on Twinwolf.))
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TheBiggerFish

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Re: Overhang - DashCon 2016
« Reply #127 on: February 16, 2016, 05:30:01 am »

((So where would we spawn, nearby, late, or elsewhere entirely?))
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Empiricist

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Re: Overhang - DashCon 2016
« Reply #128 on: February 16, 2016, 05:35:13 am »

((You know how everyone's on a bridge? Just in the area the bridge leads to.

It may not matter much if the Twinwolf posts in say, the next hour and a half and the party's rolls aren't terrible, since there won't be any obstacles after they kill these two constructs.))
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TheBiggerFish

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Re: Overhang - DashCon 2016
« Reply #129 on: February 16, 2016, 05:35:40 am »

((Ah.))
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Twinwolf

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Re: Overhang - DashCon 2016
« Reply #130 on: February 16, 2016, 09:26:27 am »

((Crap. Didn't know what to do.))

Rachel sees Stacy's whole thing. Hears the gunshot. Sees the person who's name she doesn't know is Janet punch the thing with a confidence implying something not natural is going on. This is not normal. These events should not happen in quick succession. They shouldn't happen at all, she's just a college student not some paranormal detective or something like that. This was not a normal sequence of events that should happen in reality. This might not even be reality.

So why the fuck should she be normal?

The next moment, Rachel finds her arm is not an arm anymore. It's a blade. Well that works. She runs at whichever one has fewer people targeting it, and slashes it. Or clubs it. Or however the fuck you use a metal arm.

Three Identity Dice, no hangover, one Impulse.
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Adragis

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Re: Overhang - DashCon 2016
« Reply #131 on: February 16, 2016, 10:21:34 am »

((I ain't averse to joinin' anytime soon.))
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thincake

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Re: Overhang - Void
« Reply #132 on: February 16, 2016, 03:18:01 pm »

Okay, so for combat, each person's rolls are summarized in the format Name | Dice Pool Successes vs. Distributed Stress Successes | Dominating Type. What determines whether or not the characters prevail is Total Successes vs. Total Stress Successes shown at the bottom, so it doesn't matter if one person has less successes than their assigned stress dice, so long as the everyone's combined total is greater or equal.
Spoiler:  9 vs. 4 (click to show/hide)

Shaking with adrenaline, Steve discharges a round straight into his assailant's mouth piece as its proboscis retracts, blowing apart its head in a spray of metallic flakes. The staggering foe topples over, slamming against the bridge, the cracks from its missing head cascading across its entire exoskeleton, shattering it. Well, it's a good start, but the muzzle flash and thundering roar of his weapon aren't doing any favors for his hangover, worsening his headaches as a brief wave of nausea washes over him. [[Steve's Hangover has been raised by 1.]]

The second pillbug lines its mouthpiece up against Stacy and Rachel attempting to stab both of them with it, but before it can Stacy's tendril snaps forwards, lengthening with an audible crackle as it impales the Nightmare. Silvery shards and pascal blue powder erupt from the exit wound as it stumbles backwards from the impact before the tendril flexes, smashing it against the bridge and well within Rachel's range. Seems that the exercise has helped sober her up a bit, making her more aware of her hangover. [[Stacy's Hangover has been raised by 1.]]

Rachel steadies her altered arm and carefully lines it up with the gaps in the Nightmare's broken exoskeleton, repeatedly slashing it with almost practiced grace. The pillbug twitches at first, spasmodically trying to right itself, to aim its mouthpiece, to attack despite it's state. It fails to. Soon it moves no more, slashed apart still partially buried in its armor-turned-casket.

By the time Janet closed the distance, both pillbugs have had their bodies shattered, but that is not to say both were quite dead. Crawling out of the first wreckage is what lay beneath, a pascal blue maggot with a division along its center like that of tablet, separating the front and back halve. Loops of rope flail in and out of its hole-like maw, their motions resembling that of a solar prominence. She slams fist-first into it. There's a flash of light, followed by a horrible crunching noise, like the sound of glass being ground, only louder, far, far louder.

Okay. So. Picture reality as a pane of glass. Now see, what Janet did here, was that she took a gun, pointed it at where the pillbug was on that pane, and pulled the trigger. Her target is gone. Erased. Obliterated. It is where the bullet sprayed the glass outwards. The area around it? That's where the cracks formed. Where the cracks are growing, spreading. Where the pillbug once crawled is a region wherein nothing may exist. Oblivion given form. Nothingness made manifest. Only this isn't truly nothingness, because right now, that concept does not exist for it. Janet had punched it in the face, and now it's just in it's little corner, crying. Cracks rip forth from the anomaly like persistent bolts of lightning, and when the intersect, the area they enclose vanishes, dragged into oblivion. And as the shattering tempest grows from this, the cracks it unleashes lengthen in turn.

The pane is beginning to shatter.

Run.

[[Janet has lost a Stability Point.]]

[[Uniform Stress for running away is 4.]]
((Okay, this is an event with Uniform Stress, what this means is that the rating will always be 4 Stress per person no matter how many people there are, since it's a expanding field rather than something you can fight or divert the attention of. Note that this is only for running, so if you've got an idea, just propose it to me and I'll give it a stress rating. So for example, if Lily was here, she could just do a single roll with higher difficulty to try and freeze time and evacuate everyone.))
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SOLDIER First

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Re: Overhang - Void
« Reply #133 on: February 16, 2016, 11:19:05 pm »

Stacy forcibly yanks Rachel along and fucks the fuck off.
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Empiricist

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Re: Overhang - Void
« Reply #134 on: February 16, 2016, 11:24:40 pm »

((Going to need a dice allocation for that. Need one of those for pretty much any reaction to a post where a Stress Rating is shown >__<))
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