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Author Topic: Overhang - Sorry  (Read 30292 times)

SOLDIER First

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Re: Overhang - Mass Surveillance
« Reply #465 on: March 03, 2016, 07:01:12 am »

Stacy covers the mouthpiece.
"I dunno how. They just said.. "Further assistance requires your assistance in turn", whatever that means."
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TheBiggerFish

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Re: Overhang - Mass Surveillance
« Reply #466 on: March 03, 2016, 07:02:19 am »

"Ask them who we'd be assisting?  And what with?"
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SOLDIER First

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Re: Overhang - Mass Surveillance
« Reply #467 on: March 03, 2016, 07:05:01 am »

Stacy blinks once and looks at Rachel.
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crazyabe

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Re: Overhang - Mass Surveillance
« Reply #468 on: March 03, 2016, 07:07:06 am »

I yell a friendly "Hello" at the f***ing Snuggie wearing freaks and try to continue on to my destination.
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Twinwolf

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Re: Overhang - Mass Surveillance
« Reply #469 on: March 03, 2016, 07:07:28 am »

"Seems like a reasonable question."
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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Adragis

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Re: Overhang - Mass Surveillance
« Reply #470 on: March 03, 2016, 07:08:23 am »

Lilly runs away from it.
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thincake

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Re: Overhang - Mass Surveillance
« Reply #471 on: March 03, 2016, 07:09:30 am »

((Since the thing had a Stress score, I think you have to specify what dice you're using for that.))
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
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SOLDIER First

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Re: Overhang - Mass Surveillance
« Reply #472 on: March 03, 2016, 07:10:03 am »

She nods, turning back to the phone.
"Um, helping who and with what?"
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Adragis

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Re: Overhang - Mass Surveillance
« Reply #473 on: March 03, 2016, 07:13:52 am »

((how does combat work? And dice?))
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thincake

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Re: Overhang - Mass Surveillance
« Reply #474 on: March 03, 2016, 07:18:39 am »

((System spoiler, first post.))
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Empiricist

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Re: Overhang - Mass Surveillance
« Reply #475 on: March 03, 2016, 07:30:50 am »

I yell a friendly "Hello" at the f***ing Snuggie wearing freaks and try to continue on to my destination.
At that, they quickly jump back into the shadows, no doubt ashamed by their horrific, irredeemable life choices. You go through the entrance, which is located inside the eye of a needle left lying on the ground in the middle of Bay Avenue. Inside, you see the usual Nightmares, weird lizardy abominations, and two humans talking to each other.

She nods, turning back to the phone.
"Um, helping who and with what?"
Supplier of room, The Fairy Godmother. Negotiable task, preference: kidnapping operation.

Lilly runs away from it.
((how does combat work? And dice?))
((Dice mechanics listed in the OP. Just tell me if you want to raise Hangover and how many Impulse dice you wish to use. The Stress rating you get is by default to win against it in combat, you can also propose a different option and I'll give you the Stress rating for that course of option.))
It certainly look mobile, but by the looks of the crowd around you, you could probably get away just by slipping away and blending in rather than overrunning it outright. Easier than fighting it unarmed at any rate.
[[Stress: 3 = 3]]

Or, you could try stopping time and running away. You're not really sure why that even comes to mind, but it does.
[[Stress: 3 - 2 = 1. At least three impulse dice must be used.]]
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Lermfish

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Re: Overhang - Mass Surveillance
« Reply #476 on: March 03, 2016, 06:36:22 pm »

((PTW and maybe play!))
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Empiricist

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Re: Overhang - Sorry
« Reply #477 on: March 16, 2016, 04:24:59 am »

Okay, so as it turns out, I'll be far too busy this semester to run this game at all, and running a game only during the holidays is far from ideal. So, I'm pulling the plug. Then again, this game's pretty much dead anyway since there's been no IC actions since the last update. As such, I'll be consolidating and posting my notes below

The PCs
I'll be starting off with the PCs. I didn't plan too much for them actually since a lot of this was done on the fly, but I did assign each of them something to get involved in the night before, as well as Overload and Awakening (exploding into eldritch fuckery) effects.
Spoiler: Janet Silver (click to show/hide)
Spoiler: Stacy Emile (click to show/hide)
Spoiler: Rachel Weston (click to show/hide)
Spoiler: Steve Royal (click to show/hide)
Spoiler: Andrew Jones (click to show/hide)
Spoiler: Lily Evans (click to show/hide)
Spoiler: Fucked Up Loser (click to show/hide)
Spoiler: David Shawl (click to show/hide)

The World
Everything here other than the Lore section is just an explanation of what each location is based on. You know, to help me deny being high at the time of writing them.
Spoiler: Lore (click to show/hide)
Spoiler: Sea of Blood (click to show/hide)
Spoiler: Seaside Shrine (click to show/hide)
Spoiler: Harbor Markets (click to show/hide)
Spoiler: Moonbeam Bar & Grill (click to show/hide)
Spoiler: Monolith Hotel (click to show/hide)
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Empiricist

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Re: Overhang - Sorry
« Reply #478 on: March 16, 2016, 04:26:02 am »

The Factions
When you entered Akasha, it was on the brink of conflict. The factions were going against one another, trying to come out on top. Your actions would have had the potential to forge alliances, or break them, and determine who wins, if anyone, in the end. This will cover the main factions contending for power.
Spoiler: The Taoist Coalition (click to show/hide)
Spoiler: Curfew (click to show/hide)
Spoiler: Bourgeoisie (click to show/hide)
Spoiler: Whistleblowers (click to show/hide)
Spoiler: Edgelords (click to show/hide)

That ought to be the bulk of it. There's still some miscellaneous stuff like the Grey Ghost, an unaffiliated Nightmare and whatnot, but that isn't really as important.

The idea I had for the end-game was that, since people ended up in Akasha because of altered states of consciousness, if they continued to alter their own consciousness, they'd be able to eventually get it back in order and return to the real world. Which is of course performed through the judicious use of psychoactive substances, which would also have had the side-effect of making the City more dangerous as it would shift their perception towards the more dangerous Nightmares and districts.

Only other bit to mention is that I ought to acknowledge Elf for reviewing some of my drafts, and Corsair for his advice which helped render this game less of the trainwreck it would have been.
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Salsacookies

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Re: Overhang - Sorry
« Reply #479 on: March 16, 2016, 04:44:19 am »

(Yeah, this was a great game idea, too bad it went south. Maybe someone will take your ideas and reboot it? The King Pen sounded awesome, I wish I didn't leave so early, I just didn't know what you had in store for these guys. Anyways, thanks for putting up an excellent idea.)
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