If I might offer the current players some advice, as somebody who's fairly familiar with LordBucket games?
LB games are really, really open-ended. Like, full-on sandbox paralysis levels of "here's a world, go do stuff in it, I dunno think of something." Accordingly, you need a plan. If you just poke whatever's right in front of you hoping it'll lead somewhere, you'll end up just sort of randomly shuffling about staring at trees and checking under stones. It might or might not work, but it'll be slow and not very interesting either way.
Take the buildings for example. There's three of them, they've been looted utterly and completely. There's nothing in there. They're not there as a dungeon or quest hook or supply hub, they're there because it made sense for them to be there. This means that exploring them because they're there and shiny isn't going to do very much; you need to figure out what you want to accomplish and make it happen instead. If you want food, you need to go someplace you think there'll be food. If you want survivors, you need to go someplace you think will have survivors. And so on. If for some reason you think there's something worth having or doing here go for it, but don't just stand there poking it because you don't have any better ideas. The game will not work very well or move very quickly if you do that.
Listen to this person. He knows of that which he speaks.
Put me on the waitlist No it wasent really a joke submission Singing is a relatively calming thing and a way to try and gain revenue I've seen dungeon traps where singing was the answer so it's a serious sheet.
Ok, but you never answered my question:
what does it do?
You're standing by the roadside with your party. You attempt to sing, and ROLL a 100! Wow you did great! What happens? Anything?
You see what I'm getting at? In game terms, what does the skill do? Remember, low magic. You won't be compelling rats to follow you because you sing well.
As you might have surmised, I'd like to get on the waitlist and am not terribly convinced I'll be waiting all that long.
Unless I missed it, I still need an alternate skill from you that isn't enchanting.
Well there's no rule saying that your skills have to be useful. Normal people can theoretically want to go on adventures despite having no relevant background.
True. But if you're going to take a skill for which I'm going to give you a skillpoints for and assign sucess chances for...I want to know what it does. if your background suggests you're good at brushing your hair, ok that's fine, we can roleplay, no problem. But you don't need to pick a skill in hairbrushing(+20% to succeed) to roleplay your extreme medieval hairstyling skills.
Plus, as i said in the character creation post:
I advise you to choose skills that will help you.
(Major) Firearms (Minor)
No. As stated in the original post, firearms don't exist yet:
* World will lean somewhat towards low fantasy and low magic, except for your adversary who heavily outclasses you. Everybody is human. Yes, magic exists, but you won't be slinging fireballs . Iron-age technology. No steam, no guns.
((Alchemics is like a combo of mixing chemicals and experimenting with mechanics.))
Also, no. That looks like a blatant attempt to get two skills for the price of one.