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Author Topic: Assault on necromancer's lands (OOC)(Waitlist open)  (Read 9760 times)

AbstractTraitorHero

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #90 on: February 07, 2016, 03:51:14 pm »

Okay so what would you suggest based off my background that would be a good minor skill?
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Pencil_Art

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #91 on: February 07, 2016, 03:56:09 pm »

I don't really know. It might be better to redo your background if you can't think of anything.
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AbstractTraitorHero

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #92 on: February 07, 2016, 03:58:48 pm »

Minor:basic knife and dagger fighting?
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Pencil_Art

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #93 on: February 07, 2016, 03:59:28 pm »

Could do, but there's nothing in your background to support that.
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AbstractTraitorHero

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #94 on: February 07, 2016, 04:00:13 pm »

She's from a legendary line of heros and she does have a dagger with her.
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IronyOwl

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #95 on: February 07, 2016, 04:18:21 pm »

If I might offer the current players some advice, as somebody who's fairly familiar with LordBucket games?

LB games are really, really open-ended. Like, full-on sandbox paralysis levels of "here's a world, go do stuff in it, I dunno think of something." Accordingly, you need a plan. If you just poke whatever's right in front of you hoping it'll lead somewhere, you'll end up just sort of randomly shuffling about staring at trees and checking under stones. It might or might not work, but it'll be slow and not very interesting either way.

Take the buildings for example. There's three of them, they've been looted utterly and completely. There's nothing in there. They're not there as a dungeon or quest hook or supply hub, they're there because it made sense for them to be there. This means that exploring them because they're there and shiny isn't going to do very much; you need to figure out what you want to accomplish and make it happen instead. If you want food, you need to go someplace you think there'll be food. If you want survivors, you need to go someplace you think will have survivors. And so on. If for some reason you think there's something worth having or doing here go for it, but don't just stand there poking it because you don't have any better ideas. The game will not work very well or move very quickly if you do that.


Okay so what would you suggest based off my background that would be a good minor skill?
Just so you know, LB also tends to be very low-key and target-oriented with diplomacy and the like, so a good Leadership skill might not be enough to get people to follow you or take your orders. I'd expect a lot of complications involving people refusing to follow you or march into battle because it sounds like a bad idea for them personally, if you do decide to take Leadership as your Major.
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AbstractTraitorHero

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #96 on: February 07, 2016, 04:38:49 pm »

I'm fine with that besides leadership is hard you have to convince them to give you a chance leadership is merely holding a group together and helping them keep going.
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Andres

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #97 on: February 07, 2016, 05:00:49 pm »

However, singing likely isn't a priority skill when fighting zombies, and nobody is going to be convinced you can lead them, even if you singing is alright.

We are also not dungeon crawling, at least not yet. This is a relatively low magic scenario.
Well there's no rule saying that your skills have to be useful. Normal people can theoretically want to go on adventures despite having no relevant background.
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AbstractTraitorHero

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #98 on: February 07, 2016, 05:03:01 pm »

She kinda got kicked out of her noble houses home and sent on this quest for "Redemption"
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LordPorkins

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #99 on: February 09, 2016, 02:00:07 pm »

......intrigue spiked. May submit character if youll have me
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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #100 on: February 09, 2016, 02:12:09 pm »

Name: Porkins
Occupation: Alchemyst, Eccentric Genius/Idiot
Skills: Alchymics (Major) Firearms (Minor) ((Alchemics is like a combo of mixing chemicals and experimenting with mechanics.))
Was initially chief scientyst to King Humperdink. Was kicked out after he discovered gunpowder and blew up the ladies bathchambers. Currently on a mission to obtain as much gold as possible in order finance his experiments to (Hopefully) find the Phylosophers Stone. ((He wont, but its his motivation))

Inventory:
One set of shabby nobles robes
One set of slightly scratched spectacles with removable telescopic additions (like a dentist)
One Projectile Delivering Explosive Device (pistol)
30 Cartridges
One pound of Gunpowder
One set of Tinker's tools (Small hammer, chisel, mortar and pestle etc.)
One patched leather bookbag
Vials of various chemicals, contents long forgotton. Probably harmful if swallowed. Probably.
Setof Writers Tools: Quills, Ink bottle, Parchment
Bound leather Journal
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Hawk132

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #101 on: February 09, 2016, 02:37:35 pm »

One Projectile Delivering Explosive Device
Considering that the setting is medieval, you're getting an arquebus at best. A hand cannon is much more likely. Both might explode in your face.

Also, the fact that your character discovered gunpowder offends me for some reason. Or maybe it's because you called a guy Humperdink. What'd he ever do to you?

And what's with all the ayy lmao's.
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LordPorkins

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #102 on: February 09, 2016, 02:48:05 pm »

To answer your many questions

Ok, maybe i didnt find gunpowder, but until now its unheard of
The Y's are because medeivel spelling
Humperdink is the king in Princess Bride. Fantastic movie
Lastly, I was just saying pistol because its the simplest way to explain. Its prbably more like a thin tube with a handle and firing mechanism.
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LordBucket

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #103 on: February 09, 2016, 06:58:57 pm »

If I might offer the current players some advice, as somebody who's fairly familiar with LordBucket games?

LB games are really, really open-ended. Like, full-on sandbox paralysis levels of "here's a world, go do stuff in it, I dunno think of something." Accordingly, you need a plan. If you just poke whatever's right in front of you hoping it'll lead somewhere, you'll end up just sort of randomly shuffling about staring at trees and checking under stones. It might or might not work, but it'll be slow and not very interesting either way.

Take the buildings for example. There's three of them, they've been looted utterly and completely. There's nothing in there. They're not there as a dungeon or quest hook or supply hub, they're there because it made sense for them to be there. This means that exploring them because they're there and shiny isn't going to do very much; you need to figure out what you want to accomplish and make it happen instead. If you want food, you need to go someplace you think there'll be food. If you want survivors, you need to go someplace you think will have survivors. And so on. If for some reason you think there's something worth having or doing here go for it, but don't just stand there poking it because you don't have any better ideas. The game will not work very well or move very quickly if you do that.

Listen to this person. He knows of that which he speaks.



Put me on the waitlist No it wasent really a joke submission Singing is a relatively calming thing and a way to try and gain revenue I've seen dungeon traps where singing was the answer so it's a serious sheet.

Ok, but you never answered my question: what does it do?

You're standing by the roadside with your party. You attempt to sing, and ROLL a 100! Wow you did great! What happens? Anything?

You see what I'm getting at? In game terms, what does the skill do? Remember, low magic. You won't be compelling rats to follow you because you sing well.



As you might have surmised, I'd like to get on the waitlist and am not terribly convinced I'll be waiting all that long.

Unless I missed it, I still need an alternate skill from you that isn't enchanting.



Well there's no rule saying that your skills have to be useful. Normal people can theoretically want to go on adventures despite having no relevant background.

True. But if you're going to take a skill for which I'm going to give you a skillpoints for and assign sucess chances for...I want to know what it does. if your background suggests you're good at brushing your hair, ok that's fine, we can roleplay, no problem. But you don't need to pick a skill in hairbrushing(+20% to succeed) to roleplay your extreme medieval hairstyling skills.

Plus, as i said in the character creation post:

I advise you to choose skills that will help you.



(Major) Firearms (Minor)

No. As stated in the original post, firearms don't exist yet:

* World will lean somewhat towards low fantasy and low magic, except for your adversary who heavily outclasses you. Everybody is human. Yes, magic exists, but you won't be slinging fireballs . Iron-age technology. No steam, no guns.



Quote
((Alchemics is like a combo of mixing chemicals and experimenting with mechanics.))

Also, no. That looks like a blatant attempt to get two skills for the price of one.

AbstractTraitorHero

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #104 on: February 09, 2016, 07:19:43 pm »

Well I'd imagine the party would feel invigorated or refreshed or happier maybe giving them statboosts or extra actions or some such like a dancer from fire emblem for example.
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