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Author Topic: Assault on necromancer's lands (OOC)(Waitlist open)  (Read 9746 times)

LordBucket

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Re: Signups: Assault on necromancer's lands, (7/8) approved
« Reply #75 on: February 05, 2016, 10:10:36 pm »

One spot left. game will start tomorrow whether or not it's filled.

About to eat dinner, so probably won't validate last player until tomorrow.



Spoiler: Crazyabe (click to show/hide)

Crazyabe approved

Andres

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Re: Assault on necromancer's lands, 1 spot left, game starts tomorrow
« Reply #76 on: February 05, 2016, 11:24:35 pm »

Sorry for the late reply. I didn't get any notifications for replies on this thread so I just thought this game died.

Can I go for Blocking (major) and Swords (minor)?
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AbstractTraitorHero

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Re: Assault on necromancer's lands, 1 spot left, game starts tomorrow
« Reply #77 on: February 05, 2016, 11:43:15 pm »

Spoiler (click to show/hide)
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IronyOwl

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Re: Assault on necromancer's lands, 1 spot left, game starts tomorrow
« Reply #78 on: February 06, 2016, 01:32:43 am »

New, hopefully more useful character:

Spoiler: IronyOwl (click to show/hide)
« Last Edit: February 06, 2016, 04:50:58 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

LordBucket

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Re: Signups: Assault on necromancer's lands, (3/X) approved
« Reply #79 on: February 06, 2016, 05:06:03 pm »

Party now full
Game post as soon as I'm done typing it. Anybody who didn't make it into the party, let me know if you want to join the waitlist.



You... overlooked my post. Look at the time stamp. It was on page 4. Plz.

All the same problems remain. You're basically asking again for the same thing I've already said no to twice.

Spoiler (click to show/hide)



New, hopefully more useful character:

Skills Enchantment(major)

Enchanting, as IronyOwl practices it, is the art of teaching objects to want things. A sword wants to be sharp, armor wants to deflect blows, a hammer wants to hit things. Wood wants to rot, steel wants to rust, stone wants to remain as it is. By encouraging them to do or not do certain things, one can highlight their strengths or blunt their weaknesses.


Unfortunately, I can't approve this one either. Enchantment has been discussed at length. As was described in the how magic works summary:

Quote
Magical artifacts are things that could take months or years to create. there will be no casually sorting through the pile of glowing swords after every battle to see which of the low-level mooks had +2 swords, then tossing away the piles of worthless +1 ones.

..so, are you going to sit down and start enchanting, and then maybe by the time the game ends you've finished an item? That doesn't really work. It also has basically the same problem that crazyabe's original "religion" skill concept posed: it's a wildcard "I can do anything" skill.

Quote
A sword wants to be sharp, armor wants to deflect blows, a hammer wants to hit things. Wood wants to rot, steel wants to rust, stone wants to remain as it is. By encouraging them to do or not do certain things, one can highlight their strengths or blunt their weaknesses.

So even just from the examples youve given, you're talking about being able to add to hit and/or damage bonuses to weapons, durability/protection bonuses to armor and probably buildings. Which is fairly close to specifically the thing I said wouldn't be happening with the above quote about sorting through the pile of +1 swords. And taking the concept to its obvious conclusion of "enhancing item wants" that leads to a variety of obvious things like maybe enchanting fishing poles to collect more fish, enchanting bandages to do more healing, enchanting bags to carry more stuff, etc.

It's entirely too broad a skill.



Sorry for the late reply.

Can I go for Blocking (major) and Swords (minor)?

That's fine.

Andres approved

Spoiler: Andres (click to show/hide)

Dustan Hache

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #81 on: February 06, 2016, 06:00:17 pm »

I was posting before the IC was announced. I guess that makes me a hipster?
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Kashyyk

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #82 on: February 06, 2016, 06:24:13 pm »

For context, what could i buy for 10 copper?
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LordBucket

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #83 on: February 06, 2016, 06:43:02 pm »

For context, what could i buy for 10 copper?

That depends entirely on what the person you're trading with thinks 10 copper is worth. This is a zombie apocalypse scenario. You can't eat money.

IronyOwl

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Re: Signups: Assault on necromancer's lands, (3/X) approved
« Reply #84 on: February 06, 2016, 10:08:36 pm »

..so, are you going to sit down and start enchanting, and then maybe by the time the game ends you've finished an item? That doesn't really work.
Oh, I was thinking of temporary enchantments, as with the warding example. I didn't intend to spend six months making a given sword forevermore sharper than other swords. More like enchanting it for a given battle, or maybe building up and maintaining a specific sword if I was particularly dedicated to it.

It also has basically the same problem that crazyabe's original "religion" skill concept posed: it's a wildcard "I can do anything" skill.

So even just from the examples youve given, you're talking about being able to add to hit and/or damage bonuses to weapons, durability/protection bonuses to armor and probably buildings. Which is fairly close to specifically the thing I said wouldn't be happening with the above quote about sorting through the pile of +1 swords. And taking the concept to its obvious conclusion of "enhancing item wants" that leads to a variety of obvious things like maybe enchanting fishing poles to collect more fish, enchanting bandages to do more healing, enchanting bags to carry more stuff, etc.

It's entirely too broad a skill.
I had thought the lack of power would limit the versatility on its own, though I'm not so sure of that any more. But presumably the extreme examples like making steel burn or letting bags hold a room full of loot would have been in the same league as warding air from reaching a target's lungs or raising an army of the dead to fight for you: Theoretically possible, but only for absurdly powerful practitioners.

All that being said, I was trying to be versatile, which may not have been the right direction to go in. If you were to recommend a valid magic skill to complement the current party minus one, where do you think you'd go with that?

Alternatively, if the magic angle doesn't work out I might just make a Carpenter. Hiding in existing buildings might not cut it forever.


As you might have surmised, I'd like to get on the waitlist and am not terribly convinced I'll be waiting all that long.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

LordBucket

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Re: Signups: Assault on necromancer's lands, (3/X) approved
« Reply #85 on: February 07, 2016, 05:26:40 am »

I'd like to get on the waitlist and am not terribly convinced I'll be waiting all that long.

With this many players, I'd guess as likely as not we'll have somebody simply disappear from the thread as likely as actually die.

Quote
If you were to recommend a valid magic skill to complement the current party minus one, where do you think you'd go with that?

I can think of a lot of ways for that divination skill you chose to be useful.  Not sure I want to lead you for your second choice. Though I'll point out that the party has two healers, so probably doesn't need a third.

Quote
Alternatively, if the magic angle doesn't work out I might just make a Carpenter. Hiding in existing buildings might not cut it forever.

Curiously, out of 8 characters, two skills each, the entire party has not one crafting skill.



Spoiler (click to show/hide)

Can't tell if serious. What in-game effect does "singing" have? I assume this was a joke submission.

Andres

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Re: Signups: Assault on necromancer's lands, (3/X) approved
« Reply #86 on: February 07, 2016, 05:47:46 am »

Curiously, out of 8 characters, two skills each, the entire party has not one crafting skill.
Why would carpenters and blacksmiths want to go on adventures? They've got stable jobs that make decent money and don't require them to risk their lives.
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Kashyyk

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #87 on: February 07, 2016, 06:57:01 am »

I'll try a different way. If I'm sitting in a safe pub nowhere near any zombies,  how much would a standard fare meal cost?
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AbstractTraitorHero

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #88 on: February 07, 2016, 11:30:51 am »

Put me on the waitlist No it wasent really a joke submission Singing is a relatively calming thing and a way to try and gain revenue I've seen dungeon traps where singing was the answer so it's a serious sheet.
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Pencil_Art

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Re: Assault on necromancer's lands (OOC)(Waitlist open)
« Reply #89 on: February 07, 2016, 03:46:21 pm »

However, singing likely isn't a priority skill when fighting zombies, and nobody is going to be convinced you can lead them, even if you singing is alright.

We are also not dungeon crawling, at least not yet. This is a relatively low magic scenario.
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