If you have multiple workshops and just want only one of them to do the manager jobs, its not worth it. The micromanagement involved to force all the jobs into the "right" workshop isn't worth the time its supposed to save.
If you have just one of that workshop though, or don't mind all of them being used? Go ahead. I rarely have more than one still, and even if I build two its not like I generally care if the jobs get split between them. Same with kitchens... but I often just set those on repeat. Clothiers, bowyers (using metal on a crossbow that just needs bone!? HELL NO!), and leatherworkers are other good candidates. I never build more than one carpenter either, so I can use hte manager for it.
I'll have 5 craft shops and 3-5 forges though, and different mason shops with different profiles (master makes furniture/slabs, some scud labor churns out blocks). A jewelers for cutting and a jeweler for setting. A kiln/glass smelter for collecting, and another for forging... etc, etc. I don't want to queue up some bone armor to be made, and find my bone crafter spending an entire year running around the fort dragging bones to hte various other shops (wood craft near the carpenter/wood pile, stone craft shop near the masons, another shop near the textiles to make instrument strings, etc). However, if I want 30 sets of each clothing item made, sure. Even if I have two clothier shops they will always be right next to each other. So whatever.