Are traits additive or multiplicative prior to multiplying by base cost?
Multiplicative. That first trait I have on top of the list is an exception.
Apologies about the doublepost, but on reading the actions and the listed costs, thought I should dig this up again.
I'm not actually sure where people applying the E cost comes from, either? Traits are just multiplied by base cost, aren't they? So, since agents have a 50% cost, and their base cost is 2I...
Let's assume an agent with a trait that costs 2, a trait that costs 1.5, and a trait that costs 3. The total cost of the agent should be (2 Base * (2 * 1.5 * 3))/2, or 9I total. Unless you somehow apply 5E to the agent, increasing the base cost (and thus increasing the final cost).
I'm a bit confused about the price checking thing. Where has he posted those? Until I see some actual evidence, I'm with Happy Demon on calling BS.
Okay, looking through the
Stolen Seer's Tome o' Information, it seems to go like this:
The agent itself costs 2 Idols, and will cost an additional Idol for every 5 Essence used in creation.
However, traits have a 50% cost when applied to an Agent, meaning they start with an initial [0.5].
This means that the agent with said traits would cost:
0.5*2*1.5*3=4.5E
And because the Essence cost doesn't exceed 5 Essence, it still only costs 2 Idols.
You seem to have confused the Letters I and E somewhere.
Edit: The Agent will have a 50% chance of costing 4 Essence and 2 Idols.
And a 50% chance of costing 5 Essence and 2 Idols.
Wait, doesn't that mean it has a 50% chance of costing 3 Idols instead of 2 Idols?
micelus, clarify.