Xilbabai
You forge yourself a beacon to attract sapient minds to its location outside the caves. It rises into the air. Its bright light and steady ethereal beat will slowly draw nearby sapients to its location.
You descend into the caves. It looks as if a resent earthquake has struck this section of cave, as there is lose rock from shattered stalactites. You wonder if that earthquake was you. As you descend further into the cave, you begin to see the first signs of subteranian life. Glow worms light the ceiling, and illuminate something you couldn't see previously. Tracks. Bipedal ones, heading deeper into the caves. They were difficult to discern because it looks as if something had been used to try to brush them away. There is water running nearby as well, if finding life is your goal either following the sound of the water or following the tracks will lead you to it.
10E 5D 0W
Morius
As you move deeper and deeper into the woods, the wildlife becomes more and more ill. Most have collapsed to the ground and remained there, unable to move and dying slowly. As far as death goes, it is slow and rather boring to watch. Yet, if you were a god who loved pain and slow still deaths, then this would be right up your alley. You approach the center of the forest. It is without a doubt the center because directly ahead of you, is the largest and most magnificent tree you have ever seen. It towers above the treeline and is undoubtably magical. More interestingly than that, it is completely unharmed. No blight, no death, no toxic poison plauges this tree. Yet not 100 feet away death becomes the lord of the forest. The tree, oddly enough, has a door on its front. Perhaps there is someone who lives within it? Yet equally interestingly, you begin to sense large black shapes moving in the woods behind you. Do you stay to see what they are, or head into the strange tree? Perhaps you even flee the woods all together. What will you do.
10E 6D 0W
Heart
The tracks lead directly into the water. Upon closer examination you see that there is a submerged tunnel there. Both the tracks and the tunnel are quite large. It seems a large beast has traveled through here recently and exited into the submerged tunnel. You don't think the water will bother you much, with a little divine power you could breath the water with ease. Of course you could always take one of the other tunnels too.
10E 6D 0W
Itheos
You follow the river south, and to your surprise it does not widen, but instead splits into two smaller rivers. This would be mildly annoying in your search for civilization if you hadn't already found some. A small village stands where the river splits into two. From your vantage point you can see that the people living there are not actually people, but frogs. Frog people to be exact. They are about the size of a dwarf, and of similar build, but perhaps not as durable. You feel your form shifting to match that of the mortals nearby. You think for a moment that you make quite a dashing frog man. It seems that they have yet to spot you through the foliage around their village, but it is only a matter of time before one of them notices your colossal form.
10E 6D 0W
Nix
You channel your divine energy into the glass that you accidently created. Giving it shape and form, it slowly becomes humanoid. It is larger than a man and composed of a partially translucent, but ultimately crude glass. A shining fireball can be seen burning deep within its chest. It is this flame that not only gives it life, but also its ability to sustain itself off of the sands. As the sands and winds erode away its exterior, more sand may be eaten and turned into glass in the beast's kiln-like core. (2 divinity)
10E 4D 0W
Petnieka
You move southward, interested in the flickering lights. They at first seem dim and distant, but after several minutes of walking you realize that they are fires held aloft on distant poles. A village is partially illuminated by them, and while it is not the largest village that ever was or will be, it is still fairly sizable. Perhaps 1000 individuals? Its hard to quess in the twilight of the marsh, as you can't really tell what are houses and what aren't. But surely, this many buildings means a decent number of sapients. Speaking of which, you have yet to even glimpse one of the inhabitants. Perhaps you should get closer? Or perhaps wait for some to wander this direction?
10E 6D 0W