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Author Topic: New Traffic Designations: Jump, Climb, and Swim  (Read 528 times)

Loci

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New Traffic Designations: Jump, Climb, and Swim
« on: January 31, 2016, 06:50:40 pm »

Traffic designations that allow your fortress dwarves to jump, climb, and swim inside the designated area would allow the basic pathfinder to use jumping, climbing, and swimming in few select areas without jump/climb/swim pathing throughout the entire map.

A few uses:

Having stranded dwarves rescue themselves
Suggesting miners climb back down and finish the drop chute
Cavern exploration
Decontamination baths
Emergency access
Climbing walls, jumping stones, and swimming pools  (training and fun)
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FantasticDorf

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Re: New Traffic Designations: Jump, Climb, and Swim
« Reply #1 on: January 31, 2016, 08:50:19 pm »

Excellent idea. It would be particularly useful for practicality tests on siege assaults.

Quote
Dorf Guard 01# - "all the rumours were true, this fortress really is unsiegable!"
Dwarf Guard 02# - "I know right? Hey what's that?" *peers off into the distance at a shape on the horizon coming closer*)

*Both guards stare as a peasant/soapmaker/cheesmaker with much effort traverses the moat and climbs up the barricade, running past them at full speed.

A flying zone for sentients would also be useful, especially if it could be dragged across z layers (The grackle marksman flies up to his tower post to take aim)

Here's a suggested bath design to compliment your ideas

<- (water pressure passing through)

   RRR
WWGFFFFGW  M
WWGFFFFGW  M
   RRR  WWPP


key - R (ramp) W - (water) F - (floor) G - (Wall grate) PP - (Pump) M - (machinery/gears)

The pressure of a pump (that can be presumably fed back into itself (via water wheel perhaps to power it) or via aquifer is pushed and diverted in to the artificial channel in which the 'swim route' travels through at a chokehold near a place within your base

On the level below (if its just not a aquifer -how you get the water in there in the first place is up to you)

       WWWW
WWWWWWWWWWW
WWWWWWWWWWW
       DWWW


Key - W (water) D (Drawing point)
In the cistern the water, pushed forward by the pump current would feed back into the reservoir, which would desalinate any pollutants carried through making it clean again, due to the nature of the screw pump, mechanical operation would be mandatory since the water coming back down the channel would rise to fill.

All of this would be perfect except for the fact that things get caught up in wall grates. So replacing the wall  grates with actual walls and floors with grates that feed back into your reservoir but supply enough water to keep your dwarves clean (compromises can be made on walking space, even if its 1 block shower corridors with grates to catch water) will be required

Depending on how its designed. Mist is a laggy but pleasurable side product of all this, as might be a easier time building things underwater because of the lack of dwarves who can't swim and therefore do not panic.

Nice work.
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Roofless

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Re: New Traffic Designations: Jump, Climb, and Swim
« Reply #2 on: February 04, 2016, 02:41:03 am »

As far as I saw in-game, dwarves already climb and jump if they are really determined to get somewhere they can't. I stranded my miners for multiple times and they perfectly climbed over a corridor-wide three-tile long pit using the corridor's wall and jumped into channels from pillars.
The reason they don't do it regularly, imho, is that most of them are pretty jaded and prefer to sit on their beards and starve to death beacause there's nothing better to do.
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