"An... Oven? ....I don't know, that's kind of a non sequitur...."
Check that out, then...?
You crawl closer, carefully observing your surroundings to ensure you don't trigger anything, and check it out. It turns out that there's an arrowhead in the embrasures. About size of your two fists pressed together. Behind it you can see a metal shaft about two meters long and badly rusted mechanism. Considering the tunnel to outside is straight and long with no hiding spots, these arrows (or spears) would cause a lot of damage to invading forces. Depending of the fire rate and suicidal tendecies of invaders you presume it could block the entrance with skewered corpses real fast. It also would be safe to assume that original builders had designed way to clear the tunnel so they wouldn't be chocking in rotting corpses.
One mystery solved, and unknown number left. The tunnel here splits to left and right. Both paths are identical as far as you can tell, but left is blocked with a huge stone slab ten meters away where as right tunnel ends in open doorframe.
"I don't know if you can hear me crazyabe, but if you survive whatever is happening to you, never cook again."
Place crazyabe in recovery position, then tip my index in the red substance and taste it.
Cast a spell of medical intervention : extract the strange substance and every toxins out of crazyabe's body, and stabilize his life state.
"I will take care of you after his life is out of danger Anna."
The red substance is quite funny in how it ignores gravity and instead pools into a bubbles around edges. It tastes like path and guide and restraint and you spit it out instantly remembering what happened last time you were tasting concepts. Let magic handle magic.
4. The spell pulls the red stuff out of crazyabe's eyes, nosetrills, ears and mouth. It just keeps coming and coming until you have a big ball of conceptual red stuff floating in midair. As soon as the spell ends it unfurls into a
red robe.
Transform the big nasty spikes into a miniature sun for my house. Preferably one that can be used to fry people I don't like.
5. Spikes begin glow with soft white light instantly revealing state of affairs within your dome. These spikes are everywhere extending from the stone dome. Most are angled towards the tower which seems have experienced minor transformation as well, and rest are connecting ground in low angle. The tower was banded and reinforced with iron to provide support for the dome, though amount of support it provides is rather minimal. Now large majority of spikes are turning into light and retracting back up to the dome forming a grid of bright small suns, expelling all shadows. One "primary" sun forms above your tower. All this light is warming air inside rapidly to pleasant temperature, making your wet clothes less a problem.
Most of your siege engines were damaged by spikes as well as some of the stupid golems. They stupidly didn't dodge the spikes nor they did get up after spikes retrated. They are really stupid.
Continue to attempt to dig out, and also conjure a light.
While having soil in your mouth and nose preventing you from breathing? When all minimal open space you had was filled with collapsing dirt? I suppose that counts as panicky behaviour.
[1] ... For all your effort you get only more muddy soil to your face, water seeping into your mouth and lungs as you try to scream, but only get more mud into your lungs when you have to breathe in to continue screaming. From purely academic viewpoint it's interesting how one can drown while buried alive, but from practical viewpoint you couldn't care less about academics. Drowning in mud makes it really difficult to focus on casting life saving spells, so there you die, under five meters of soil and a new lake.
Hey Lermfish, I thought you wanted to play? Here's your spot.
Keep trying to wake UP!
((Shouldn't I have gotten a +1 to my attempt to wake up Earlyer?))
I did ponder about that a while, but ultimately decided against. I don't think this is a situation or action where luck applies.
[1+1 (that +1 comes from Nakéen's spell)] Your red skin flows faster into all holes in your head while simultaneously releasing contraints it placed on you. It takes two seconds to fully get inside you and as that happens, crows and monstrous shadows in the fog all scream
NO. Everything grows larger except you, light goes out and thousand glowing eyes stare at you. Yep, we are stepping firmly on grounds of magically empowered nightmare. This is where bad stuff comes from, where horrible things creep out of shadows.
I realize that looks more like 1, but you are free of restraints and no one has done anything bad to you. Yet.
Future Wild Magic: 1 1 1 5 3 3 4 4 5 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Food reserves: Sparkly, truly fantastic, and hallucinogenic!
Tattoo of Third Eye on forehead
Enhanced house
Enhanced food: Welcome nightmares
Future Wild Magic: 4 4 4 1 1 1 5 6 2 4
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Flying house: Little damaged
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Earthly golem: Tec.
Earthly golem: First Commandment: Protect Anna!
Earthly golem: Target not found. Stand by.
Mysterious glass disk
Conceptual royally red robe of Path, Guide and Restraint
Future Wild Magic: 2 6 6 4 6 4 1 3 3 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Reinforced impenetrable stone dome. Invisible gate?
New house: Simple boulder sentinel
New house: Bunch of drooling stone golems (damaged)
New house: Siege engines (damaged)
New house: Tall rock, possibly humanoidish with some stretch of imagination.
New house: Grid of miniature suns
New house: Lots of tall spikes
Magical video conference: Full member
Artifacts of power: Whispering Staff of Earth. (1d4+2)
Sand in pants
Lots of maps
Wet clothes
The Forest: Two huge broken stone ARMs.
The Forest: On fire.
Future Wild Magic: 4 4 4 3 3 4 5 2 2 4
Well prepared for travel
BFF: crazyabe
Magical video conference: Full member
Quest for godhood
Creator of new species: Laudata.
Small Favours: Possibly incoming.
The Fortress 2: Of single stone.
The Fortress 2: Long trapped entrance
Wand of light
Gone: Redefined topography
Peasants:
Magic effect: Peasants permanently charmed by crazyabe
Advanced Antimagic Warfare Sentinel Model XI: