I Take a "Short trip" down to Dustan Hache's House.
[1+1] It turns out to be a long trip. Not only he lives on opposite side of the town, but the roads here are twisted and narrow. Not a first time you find yourself lost and wondering if the town was built on some ancient magic misfire spot that occasionally twists space when nobody is looking.
But it's NEFARIOUS PURPOSES! I MUST TRY AGAIN!
[1] Wait, you clearly misunderstood everything. It wasn't even a spell, you honestly like that fellow! Your best friend forever! Ah hah, silly you, how could you even suspect him casting mind altering spells on you!? Ridiculous! You berate yourself for thinking such stupid things.
Seriously, now is time to think about your actual problems, not imaginary (and obviously false) ones.
Teleport Dustan's Dice of Order to me.
Magic up some defenses for my new house.
4. The spell pulls couple boulders, arranges them mostly vertically, applies levitation, basic sensory systems, ownership identification, and simple operation orders: Patrol the area, crush everything living that is not owner. Not particularly impressive, but very effective.
((To be fair, randomness doesn't mean you will always get different numbers. And the chance to roll series of number still exist, it's just...really really low.
I personally stopped caring about dice moods. Whether I use some weird website, a live dice or a simple random number algorithm, the results never seem that random to me.))
Ask magic to teleport my fellow mages to safety. After hearing Dustan gargles, I'm getting a bit worried.
You see, sometimes when people roll 1 and I don't have clear idea how to make them suffer, I use "exploding die" thing where GM rolls second die to determine how far in wrong direction it goes. I did it this time. And it rolled 1. Considering how well things have been going on for you, indluding queue, I think it is appropriate to introduce some really difficult things to you.
1. Instead of teleporting your buddies to safety, something very dangerous gets teleported to you. A black monolith appears in middle of your house, displacing good amount of roof and floor as it comes.
0 seconds: Monolith appears. It seems to be a mere black stone.
0.1 seconds: Extemely thin and intricate network of glyphs and runes carved on its surface flash blue light and the monolith starts deforming.
0.4 seconds: You have identified this object. Advanced Anti-Magic Warfare Sentinel Model XI. Created by well known wizard king The Most Glorious King Cotlal the First. Self-appointed, self-named and self-destructed. The Anti-Magic Sentinel series was designed and built especially against mages. It uses anti-magic fields rendering all magical attacks against it useless and to selectively uses them to disable mages who are close enough. Not it is only perfect anti-mage weapon, it is also smart, very fast, very strong, very durable, and equipped with various short and long range weapons to ensure people die in true and permanent manner. Their only real weakness was that its offensive anti-magic fields are not active when it doesn't detect presense of mages. And it takes about a second before reaching full combat capacity after detecting a mage. That's what really killed king Cotlal. He accidentally removed IFF systems.
0.6 seconds: It is no longer a monolith, but a collection of hovering sharp spikes and blades finding proper configuration.
0.8 seconds: You are desperately trying to find right spell for the situation. Time is running short.
okay, this looks bad, but a wizard always has a plan. I challenge death to a game of foot chess!
Instead of picking 6 or 5 to heal yourself? Fine.
[6] You shout your challenge to Death (who's is really firgment of your own imagination) and sprint the few last steps up to him squirting out your last precious bits of blood that are required to keep you conscious. And alive. The game of chess starts, with your continued existance on line. It takes some time, but you win despite death having feets better suited for manipulating small game pieces.
While peasants have enough honor to not stab unconscious man who is already dying, they also very willing to ensure your death. Quite thankfull for small favours you wake up.
Even for beating death once in imaginary chess is not enough to keep it away. You get one chance to survive. Only one. One roll to see if you can even do magic to heal yourself. Because when man has lost enough blood to make him faint he really shouldn't be able to arbitrarily wake up and do magic. I'm sure you agree to that. Rolling 5 or 6 is required for success. Now, let's see if you live to save yourself.
[1] Nope. Sorry for killing you again. But enjoy this epitaph I didn't plan to write:
There's a price to pay for using wild magic. No mage knows about that, but they certainly do when the collector finally comes. Magic pulls Dustan Hache's soul out and for first time he sees what magic truly is. A swirling chaotic mass of millions of tortured souls, both mages and victims of magic, each desperately clinging to the only connection to life they can have, each having opinions how spells should work, each puppeteering the entire mass of souls and burning each others to make spells happen. Magic is essentially fueled by death. Every spell mages cast burns out the souls magic is made of, and every spell that kills people steals more souls to sustain itself.
He screams in horror as he's pulled into the mass of souls, his voice joining in millions others and drowned by it. He fights to find way back to life, he finds mages working with their spells, he manipulates other souls to burn themselves for spells, and is in turn manipulated by others. He knows it, like everybody here knows it. There's only one way out, one chance for rebirth. They all have their attention on this young mage. Maybe he does it again...
NEXT MAGE IN THE LINE, PLEASE STEP FORWARD!
Future Wild Magic: 2 4 2 2 2 6 6 1 1 1
Blue hair
Mr. Charming: The best man in the town
Mr. Lucky: Favourite of Miss Fortuna
Magical video conference: Full member
Lost in town.
Future Wild Magic: 5 4 4 1 5 4 4 4 4 1
Aspiring educator
Too sexy illusions: Angry maid
Golden rings and Failed proposal
Magical mail order wife: Damn perfect. Anna.
Flying house: Controlled by magical orbs.
Flying house: Holographic command room
Permanently charmed: by crazyabe
Magical video conference: Full member
Food reserves: None
Dangerous encounters: Advanced Anti-Magic Warfare Sentinel Model XI
Future Wild Magic: 4 4 2 6 5 3 2 4 3 6
Permanently charmed: by crazyabe
New house: Ancient tower
New house: Simple boulder sentinel
Magical video conference: Full member
Truly healed
Future Wild Magic: 3 5 5 4 4 2 4 4 4 4
In the wilds: Well prepared, but no goal
BFF: crazyabe
Magical video conference: Full member
Magic effect: Steel skin
Opinion about mages: BURN THEM ON STAKE!
Permanently charmed: by crazyabe